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Made in us
Crazed Spirit of the Defiler





Putting together a chaos space marine army. Here's what I've got.

Chaos Lord - 145
power fist
lightning claw (demon weapon)
Sigil of coruption
gift of mutation
veterans of the long war

Cultists x10 -50

Chaos Marines x10 -200
meltagun
flamer
Icon of Vengance
Power Sword

Rhino -47
havok launcher

Chaos Marines x10 - 190
Autocannon
Mark of Nurgle

Land Raider- 247
Dirge Caster
Havok Launcher

Khorne Bezerkers x9 -181
Veterans of the Long War

Helldarke -170
Baleflamer

terminators x4 -146
combi-melta x4

Hellbrute -115
Reaper Cannon
Missile Launcher

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Bezerkers and Lord are in the land raider. I plan to send those three into the teeth of the enemy hopefully supported as soon as possible by the helldrake and terminators. The non nurgle marines will seize the middle objective along with the hellbrute. The nurgle marines and the cultists will hold the back of the board objective. Any thoughts or pointers?

Iron within, Iron without 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Some general things to stick with when playing CSM in competitive or friendly environments just to take advantage of the things you can take:

1.) If you can double up on Special Weapons, do so: CSM in that Rhino would enjoy double Plasma. Related, Havoc Launcher is a waste on a unit that should be moving when at all possible (even in the shooting phase, so that means Havoc is wasted)

2.) The Helbrute has the best weapon set up possible for what it does.

3.) The terminators are fine. Make sure they have Power Axes.

4.) Drop the Havoc Launcher from the LR and give it a Dozer Blade if it can take it

I see a traditional Assault/Support/Reserve army that has potential to be a lot of fun against friends

This message was edited 1 time. Last update was at 2014/01/14 04:45:11


 
   
Made in us
Crazed Spirit of the Defiler





Thanks for the tips, I'm gonna move around those points and see how it flows.

Iron within, Iron without 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

 evil_kiwi_60 wrote:
Putting together a chaos space marine army. Here's what I've got.

Chaos Lord - 145

lightning claw (demon weapon)



Huh? There is no lightning claw daemon weapon in the artefacts section, so what do you mean?

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in gb
Fresh-Faced New User





I play Chaos, and I am interested as to why your taking Berserkers.
   
Made in us
Crazed Spirit of the Defiler





 westiebestie wrote:
 evil_kiwi_60 wrote:
Putting together a chaos space marine army. Here's what I've got.

Chaos Lord - 145

lightning claw (demon weapon)



Huh? There is no lightning claw daemon weapon in the artefacts section, so what do you mean?


That was one of the things I was unsure of. I didn't know if the only demon weapons were the ones from the artifacts or if you could just nominate power weapons if you chose. Thanks for pointing this out.


Automatically Appended Next Post:
DJ_x_PReDaToRZz wrote:
I play Chaos, and I am interested as to why your taking Berserkers.


I chose the berzerkers for two reasons. First, I put a bunch of points into my Chaos Lord and to make him worth it, I had to get him engaged in the fight as soon as possible. To increase his longevity I needed a close combat unit to attach him to. I chose the berzerkers because they have good close combat stats, a decent price, and can mop up weaker units who might bog down the Chaos Lord before he claims the opposing warlord's head. Furthermore, the 4 attacks with a powerfist should balance out the bezerkers weakness to armored targets. Second, I already had the land raider and wanted to get full use out of it. The bezerkers can stay relatively safe in the Land Raider until they reach their destination and the land raider can continue to support them with its heavy weapons. I know that terminators typically go inside the land raider, but that seemed like a waste when I could deep strike them instead.

In terms of overall strategy, the bezerkers, lord, land raider, helldrake, and terminators are meant to be line breakers. They will engage the enemy on their side of the board and hopefully keep them occupied for most of the game. The other units can provide fire support and hold objectives, if things start going really bad the rhino marine squad can move up in support of the the main thrust in short order.

This message was edited 1 time. Last update was at 2014/01/14 21:53:26


Iron within, Iron without 
   
 
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