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Made in us
Irked Blood Angel Scout with Combat Knife



oklahoma city

So this is a 1850pt list i have been thinking about using for an upcoming event. Please feel free to C&C

HQ- Librarian, Wargear: Force Weapon, Bolt pistol, Jump pack = 125pts

Elites- Furioso Dreadnought, Wargear: Frag Cannon, Blood Fist with Melagun, Smoke launchers, Drop pod = 160pts

           Furioso Dreadnought, Wargear: Frag Cannon, Blood Fist with Melagun, Smoke launchers, Drop pod = 160pts

Troops- Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts

             Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts

             Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts

             Death Company x7, Wargear: Chainsword X7, Bolt Pistol X6, Hand Flamer x1 = 185pts

             Assault Squad x6, Wargear: Chain Sword x6, Bolt Pistol x6, Meltagun x1 = 128pts

Fast Attack- Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts

                    Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts

                    Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts

Heavy Support- Vindicator, Wargear: Demolisher Cannon, Storm Bolter, Siege Shield, Smoke Launcher = 155pts

                          Vindicator, Wargear: Demolisher Cannon, Storm Bolter, Siege Shield, Smoke Launcher = 155pts

Total = 1848pts

So some reasons i picked what i picked. Furiosos are there to come in turn one and drop down in their faces and kill some stuff then draw most of the turn one (or if i go second turn two fire) basically their to help the troops to move up into combat. DC is their to hopefully drop in turn to and cause chaos in the back of his army. I decided boys over toys and didn't give them many upgrades other then a hand flamer cause i needed to spend some left over points. Vindicators are their to take out infantry units hopefully some terminators or something with a 2+ armor save. Attack bikes will use LOS and hide behind the vindicators as they advance and then get close and pop something AV or put some hurt on a MC. That's the list its competitive so their is a lot of the same stuff. So let me know what you like and/or don't like.e
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Welcome to Dakkadakka!!

It looks really good. Attack Bikes could do better in a single squad as they are now weak and will give away free First Blood/killpoint. I also think that giving some gear to your Assault Sgt's would be good. Just a simple PW will boost assaults nicely. And DC will benefit far more of a single PS/TH than Hand Flamer (speaking of which, where did you get those points. The squad should cost like 150 points). Oh, and they _need_ a transport.

I kind of don't get the point of the smalles RAS. Droppping them would allow boosting your squads by giving a RB or Drop Pod for DC and a Sanguinary Priest to keep your army alive.

4000p
1500p

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Made in us
Irked Blood Angel Scout with Combat Knife



oklahoma city

The reason I split the bikes is for that exact reason they are weak. So in a group it would only take one or two tau or guard squads shooting into them. But seperatly they would require someone to use 3 squads or 3 turns of shooting from the same squad.as well as being able to go for multiple targets at once. As for them giving up first blood I'm not to worried about that. In the case I go first they will be placed to get to something and pop it or get somewhere out of LOS. If I go second they will be out of LOS. And I should be able to get first blood with 2 vindicators and those nasty plates. In the cost of the death company the drop pod is included I just forgot to type it. :( and I know adding gear is never a bad thing (well pending on how much of it lol) but by not getting it I was able to get 6 more marines and I'd rather have those 18 more attacks then a few stronger ones. So that's just the reasoning behind the units mentionedb by Trigger Happy Baal and after I explained their purposes alittle more do you still feel they should be changed?
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

So, I think the assault squads are weak, you would do better with them in razorbacks. If you insist on keeping them out, find room for sanguinary priests. I would just say no to the death company, and I am wondering where your AA is. Drop the DC and the extra assault squad, grab a Stormraven, and drop a Furioso dread to get SP's.

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Irked Blood Angel Scout with Combat Knife



oklahoma city

But what would be the point of Blood Angels without JPs and DC. Razorbacks have their use but razorspam got weaker in 6th with HP its not hard for a razorback to get glanced to death and then you have assault marines without JP and that's just bad lol. and the DC should do what they were put in the game to do and that's to make people scared when the land behind their army within assault range. draw all the fire and then everything gets to move up or the leave them alone and they eat stuff.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





I don't think that DC is necessarily bad.
And while I prefer RB frenziness, the multiple 10-man assault squads do work, but they need Priests. Seriously, they are worth it.

And just prepare for the AB's to suck in kill point game.

P.S. The name is soomemafia. Trigger-Happy Baal Predator Pilot is the "status" Dakka gives you according to your army and post count

4000p
1500p

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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

I don't think DC are bad, but 7-man units just are not worth it. Vindicators and more just take out assault marines, and so just put em in razorbacks w/ las/plas.

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Irked Blood Angel Scout with Combat Knife



oklahoma city

i under stand there is a lot of stuff that kills assault marines but their is just as much stuff that kills Razorbacks, and if i only have 5 guys in a razorback and it pops then i have 5 marines on foot and that's the end of that squad. so i know that 10 marines with JP don't have the most damage and wont last very long on their own. but using cover and LOS they should survive long enough to meet something in combat. not to mention with 2 dreadnoughts landing in front of their army on turn one it should provide just about a whole turn of marines not getting shot at.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

The_Red_Rage wrote:
i under stand there is a lot of stuff that kills assault marines but their is just as much stuff that kills Razorbacks, and if i only have 5 guys in a razorback and it pops then i have 5 marines on foot and that's the end of that squad. Not necessarily. If you give the marines meltas, they can walk over and pop a tank. also, if you take at leawst 4 razorbacks, they won't be able to pop them all for at least 3 turns, including your other tanks.
so i know that 10 marines with JP don't have the most damage and wont last very long on their own. but using cover and LOS they should survive long enough to meet something in combat. I thought the same thing until I ran 30 assault marines myself, and they do die, even with a SP. You probably will be able to get to combat, but only one squad, you kill that squad, then you lose your last ASM squad.
not to mention with 2 dreadnoughts landing in front of their army on turn one it should provide just about a whole turn of marines not getting shot at. That is 2 dreadnoughts.... I don't think it's going to take the whole army to kill them.

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Their anti-infantry will still be focused on your ASM.
They do not distract the opponent enough.

And I've found that Assault Squads of ten guys die pretty quickly unless you have both Libby with Shield and Priest.
Even then tey'll die. Not on the first two turns maybe, but there will be little assaulting left.

4000p
1500p

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Made in us
Locked in the Tower of Amareo




I have found that DC are pretty bad, but the situation in general is bad. BA scoring troops cost way too much and do way too little.
   
 
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