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My assetion: 'Eavy, Cyborked Nobs w/ Painboy are more survivable than Meganobz  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Krazed Killa Kan






State of Jefferson

Hi folks,

I'd like your thoughts on this idea. It's born from my personal lack of meganob models (only 3) and plethora of nobz. I'm using the nobz to unlock two additional battlewagons that count as troops. In the list there will be a Megaboss (BP Cybork) and EavyBoss (PK BP eA Cybork). Here are the squads:

Big Boss's 'Eavy Nobz (120pts):
- 3x Nobz 'eavy armor and Cybork (PainBoy, 2xSluggaChoppa)

Big Boss's MegaNobz (120pts):
- 3x Mega Nobz Naked

Obviously the Mega Nobz squad will hit harder in close combat. Combined with its Boss, that will be 4 power klaws (wow!). Also it will out-shoot the 'Eavy Nobz. The Megas put out 6x twin-linked S4, while the 'Eavy fire with 2 pistols: 2x S4.

In today's current meta I, like other ork players, will normally face an abundance of S8+ AP2 . We are having difficulty just getting past the midpoint of the table. I have no illusions about my codex nor that I'm a great player. I enjoy the game, but I just don't have the mind (or the practice) that most top tier guys (and gals) have. I'm trying to count coup and find minor victories in the skirmishes not the whole battle. For instance. I want to kill the Farseer or one of the Riptides. I'll lose, but I can walk away happy. Such is orkiness.

Here's the point: The 'Eavy Nobz are more likely to cause a wound because they are more likely to get to their target. I gave the fractions common denominators to ease your comparisons.

Survival vs Normal Wounds:
('Eavy Nobz): 13/18
(Mega Nobz): 12/18

Survival vs AP3 & AP4:
('Eavy Nobz): 10/18
(Mega Nobz): 12/18

Survival vs AP2:
('Eavy Nobz): 10/18
(Mega Nobz): No save allowed

Survival vs Instant Death:
('Eavy Nobz): 10/18
(Mega Nobz): No save allowed


I'd really like to hear / read your comments. Keep in mind they'll both have a boss with PK/BP with them and will be mounted in a deff-rolla wagon.

Many thanks,
DrG

This message was edited 4 times. Last update was at 2014/01/15 00:21:05


 
   
Made in se
Honored Helliarch on Hypex




...Who takes mega nobz without cybork???
   
Made in us
Krazed Killa Kan






State of Jefferson

you cant cybork meganobz without mad doc grotsnik
   
Made in ru
!!Goffik Rocker!!






I've tried running meganobz+megaboss, nobz+boss and nobz + megaboss. And i can tell you that for some reason nobz + megaboss work quite fine - even better than megaboss+meganobz sometimes while mass heavy armor on regular nobz is a waste and they're not nearly as durable as if they had a megaboss to take wounds for them.

Boss [mega armour, cybork] - 110 pts

4-5 Nobz [1 pk, 1 bp, 1 ha] - 115-135 pts
+ Painboy [1 grot orderly] - 55 pts

And a wagon.

They cost like 4 meganobz but have fnp. Generally, meganobz die to ap2 but nobz at least have fnp. This composition is more vulnerable in mellee ofc, but is more resilient to shooting. In mellee, we can sometimes accept challenges with a painboy while boss is gona wreck the squad and take wounds. Though, a painboy is very important and throwing him into a challenge must be done with looking forward to what's happening next turn.
Also they're really great vs gravgun spam which is so common nowadayz

Oh, also i've run min meganobz retinue for a kff mek with a pole.And they did good. Cheap and with 5+ cover. They can wreck some soft targets but not nearly as good as with megaboss. But if you ain't got megaboss and just 3 mnobz - why not run such a combo? U still need a kff mek, right. Though they're not scoring.

This message was edited 4 times. Last update was at 2014/01/15 05:15:55


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

You make a good argument, but I would disagree only because of effective squad size.

Manz work pretty well in a squad of 3

Normal nobz on the other hand feel like they need to be a squad of 5 or above to justify / protect the painboy

The larger squad makes them a larger target. It also reduces your number of battlewagons and enemy target saturation.
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

Wait what?
Wouldnt the fractions be:
normal AP>4 wounds
eavy= 12/18
MANZ= 15/18

AP 3&4
Eavy= 10/18
MANZ=15/18

AP 2
Eavy =10/18
MANZ=NIL

instant death
eavy= 9/18
MANZ= 15/18

Instant death AP 3&4
eavy= 6/18
MANZ= 15/18

Instant death AP2
eavy = 6/18
MANZ=NIL

Mega armour= 2+save
Eavy=4+save
Cybork body=5++ save
FNP=5+ in addition to save
   
Made in us
Sneaky Lictor






People say put the Nnobz on bikes, and you should, but they cost so much, money and point wise.

So I run mine in a battlewagon.

MegaBoss/ KFF Big Mek wth a bunch of cyborked nobz/painboy. Trukks surround this beast with Trukk boyz.

You have to get up in their face and make their pie plates dangerous to them. 12 inches forward followed by another 12 flat out.

No Tau/Eldar where I play though, I'm lucky, but I assure you. No one likes seeing boyz upon boyz dumped on their front door.

Also, back these gys up with Lootas, and just dakka everything.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Nasty Nob





United States

I would hate to make anyone's list more efficient by supplying them with an expensive 2+ armor save to fire at. Plasma grav AP2. Bleh. Meganobz go 3 to a trukk not a wagon. You want them there fast and buried in something that will die efficiently to a power klaw. I guess they could just take a bwagon but you risk leaving them 6" further from melee. But w/e the unit costs 120 points. If you want the wagon buy it.

I over think this game a lot and the only niche Nobz seem to fill is an extra trukk with cheap wounds. 10 Meganobz would be expensive and overkill. 9 Nobz 1pb 1pk banner and maybe cybork. Sounds like moar Boyz in another trukk and maybe just right.

EDIT. If you just want the bwagon, put 3 Nobz with combination skorchas in it. Cheap, and a problem.

This message was edited 1 time. Last update was at 2014/01/15 13:55:21


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Beast Lord





Isn't heavy armour just a waste with Cybork or am I missing something?

Edit: My mistake, I thought it was a 5+ armor

This message was edited 1 time. Last update was at 2014/01/15 16:56:48


 
   
Made in us
Slashing Veteran Sword Bretheren






4+ armor save vs 5+ invuln save.
having both would be 10 points per model. I suppose if you are running a small squad and want to make sure they survive, then getting that extra +1 ap5 + weapons may be worth it.. Or when you get in to CC. saving on 4s. But I suppose you could look at what else you could get with those extra points if you were to remove it. then we could compare whether it's a waste or not.

if running 3 nobs, then we are talking 15 points. could give them all kombi-burnas, or a waaagh banner, or give some other squad some more big shootas or give all 3 of your battlewagons RPJs.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Sneaky Lictor






I used to buy the 4+ EA, but now usually just buy the 5++cybork. Usually I field a full nob squad so am already sinking to many points into them, any points I can squeeze out are more boyz somewhere else.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Krazed Killa Kan






State of Jefferson

Britneyfan12 wrote:
Wait what?
normal AP>4 wounds
eavy= 12/18
MANZ= 15/18

AP 3&4
Eavy= 10/18
MANZ=15/18

AP 2
Eavy =10/18
MANZ=NIL

instant death
eavy= 9/18
MANZ= 15/18

Instant death AP 3&4
eavy= 6/18
MANZ= 15/18

Instant death AP2
eavy = 6/18
MANZ=NIL

Mega armour= 2+save
Eavy=4+save
Cybork body=5++ save
FNP=5+ in addition to save


@BritneyFan: Yes, you are correct. Thanks for pointing that out.

@g0atsticks: I'm taking the nobz to give me scoring and to unlock two additional battlewagons in a <2000 pt list.
   
Made in nz
Disguised Speculo





As already mentioned, Kombi-Skorchas are amazing

When I field MegaNobz, I find that often their three K-Skorchas do more damage than they do.

Since I have what, 40+ Nobz (thank you black reach) and zero MegaNobz (I proxy with my 10+ AoBR Bosses =/), I'd love a way to run the former as effectively as the latter

I reckon taking a solid group of them in a wagon, armed with skorchas, could be a great way to use them. A one off super burna wagon could be amazing and help off-set an overall worse combat performance. One or two klaws in the unit, whilst cost inefficient compared to MAN klaws, are still highly efficient as the other klaws are usually just overkill. Plus the ability to give your Warbosses FNP from painboys and +1 WS from banners (I think thats how it works at least!) is just miiint

Sadly though, while I 'reckon' the above 'could' be good, I don't actually believe it... Nobz are just too expensive! Might run this at the super casual 1k event I'm running this weekend just for lolz though
   
Made in ru
!!Goffik Rocker!!






I've tried out Mboss + regular nobz once again.

5 nobz [1pk, 1ha, 1bp] + Painboy [grot orderly] 190 pts - almost like a 20 shootaboyz squad.

They tend to do less damage but i found out they're somewhat not worse retinue for a megaboss than meganobz. Cause when they got disembarked - i had no plazma/melta/grav - shots fired at them. The enemy just looked at that combination...and decided to waste shots elsewhere. While meganobz would have been put down by plazma and melta quite fast, not talking of gravguns. Nobz have extra 5+ fnp that helps alot. They are worse in mellee than meganobz but better at getting there a bit imo.

Also, i allready had 3 more wagonz occupied by boyz with mek. So either going extra mnobz wagon for 220 pts to place big mek wielding bosspole with them (which is also a nice option, i mean mnobz as retinue to a kff mek) or spending them elsewhere. I needed range support, so i took a leman russ exterminator with Pask for that points.


Automatically Appended Next Post:
Anywayz, the point of regular nobz is to give boss fnp. 2+ with fnp is 11% to loose a wound down from 16-17% without fnp, which is not huge but apears to be a major psychological factor. When 5+ with fnp is 44-45% down from 66-67%. And that's a nice boost! For example, when you los a plazma with a nob, assuming he's in cover, or melta with a boss with his 5++.

This message was edited 6 times. Last update was at 2014/01/16 06:11:15


 
   
Made in us
Roarin' Runtherd





Amityville, NY

I can see your logic here. I tend to use both actually. I only take Nobz in 'eavy armor now for leading my boyz mob or whatever, and i really only use MANz when it's higher point games. Luckily my opponents don't have a ton of ap2 so I don't worry much. Also with "look out sir" you can increase the survivability of your guys. This works great when passing wounds to 2+ or 4+,5++

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

I am probably in the minority, but I prefer regular Nobz w/ Painboy to MANz. The Cybork 5++ combined with the FNP has shown to be more survivable in the plasma-heavy 6th ed so far.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Nasty Nob





United States

Fun thought. If you cyborked 27 nobz.. That's 9 lootas. What's survivability worth?

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ru
!!Goffik Rocker!!






Interesting...what's better, 4 nobz with kyborks or 5 nobz... It's not an issue to bikers - kyborks alwayz. But nobz'z kyborks cost like 1/4 of themselves! On the other hand, it's fancy when you can make at least a 5++ vs s8+
But i got a feeling that an extra nob is better when you got a megaboss ahead. Also, it's pretty likely that a mek is near or u're behind cover anywayz.

This message was edited 2 times. Last update was at 2014/01/17 05:46:03


 
   
Made in us
Sneaky Lictor






Nobs on bikes are much more surviable and mobile than either of the two options. More expensive, but a T6 warboss, and T5 Nobz.. The mobility keeps them out of range, and fights they have no business being in.

I own no bikes though but have seen them fielded many many times and always come out on top.....except to a lucky vindicator shot once one the Pain Boy. The pain boy is key to this squad.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
 
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