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Made in nz
Fighter Pilot





Hiyas

They appear a good way to flood the board with cheap scoring units. Though I note you need to take a runtherd per 10 gretchin.

Does anybody use these little guys?

 
   
Made in gb
Lesser Daemon of Chaos





I don't think they are considered competetive due to Ork boyz being so cheap and numerous but with far better stats for only slightly more points. However if you have a few points to spare for a unit of 30, they can be a right pain in the backside for an opponent, especially if they run MSUs and/or are a fairly elite army anyway. My regular opponent used to run a unit of them alongside 3 units of 30 Boyz and would use them as a screening unit. My chaos space marines used to hate them, as they were too numerous to deal with but ignoring them often meant one of my squads getting tar pitted for the rest of the game. Plus it's always great when they actually manage to do something useful. I remember once losing my Daemon Prince to them, he surely went back to the Warp in disgrace.
So I'd say in a tournament, leave them at home, in a pick up game go for it! Plus it's always great when they actually manage to do something useful. I remember once losing my Daemon Prince to them, he surely went back to the Warp in disgrace.
   
Made in us
Longtime Dakkanaut




Wichita, KS

In Objective games, Gretchin are critical. They are the best backfield scoring unit in the game.

I think most ork players run at least one min squad of them. At least in they Tourney list I've seen.

Also if you want a Quad gun (adl), Gretchin are the units you want manning it.

Lastly, they are the bubble-wrap unit of choice. Gretchin can replace the need for a KFF if you start them in front of your BWs. That way you can run more MANZ as troops with a 2nd Warboss.

The last ork Tourney list I saw was all Manz all the time, and it included 2 units of Gretchin for objective scoring.
   
Made in us
Roarin' Runtherd





Amityville, NY

Grots have their uses. They actually have some decent toys too. I've often flirted with the prospect of an all Gretchin army list (probably won't happen). All in all for their cost and worth they are a great option to take

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in fi
Andy Hoare




Turku, Finland

If I had any I'd take 19 so that I only have to take one runtherd. That' 67 points for 20 models, you'd get 11 shoota boyz for that price.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




I only saw the Ork player at my local store use them once.

They were the unit that grabbed the relic as everyone ignored the little bastards, weak and useless as they were compared to the Ork boyz mob rushing for the line and get into CC.

This message was edited 2 times. Last update was at 2014/01/16 16:45:35


 
   
Made in nz
Fighter Pilot





tag8833 wrote:
In Objective games, Gretchin are critical. They are the best backfield scoring unit in the game.

I think most ork players run at least one min squad of them. At least in they Tourney list I've seen.

Also if you want a Quad gun (adl), Gretchin are the units you want manning it.

Lastly, they are the bubble-wrap unit of choice. Gretchin can replace the need for a KFF if you start them in front of your BWs. That way you can run more MANZ as troops with a 2nd Warboss.

The last ork Tourney list I saw was all Manz all the time, and it included 2 units of Gretchin for objective scoring.


Thanks for the info guys!

Btw excuse my ignorance but what is MANZ?

 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 scommy wrote:
tag8833 wrote:
In Objective games, Gretchin are critical. They are the best backfield scoring unit in the game.

I think most ork players run at least one min squad of them. At least in they Tourney list I've seen.

Also if you want a Quad gun (adl), Gretchin are the units you want manning it.

Lastly, they are the bubble-wrap unit of choice. Gretchin can replace the need for a KFF if you start them in front of your BWs. That way you can run more MANZ as troops with a 2nd Warboss.

The last ork Tourney list I saw was all Manz all the time, and it included 2 units of Gretchin for objective scoring.


Thanks for the info guys!

Btw excuse my ignorance but what is MANZ?

MANZ = Mega Armored Nobz or MegaNobz
For each warboss you take, you can take one unit of Nobz or MegaNobz as troops.

My anecdotal observation is that Meganobz are much preferred to vanilla Nobz, though you can see the recent thread in tactica disagreeing. Some people swear by Nobz on Warbikes.
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

I like to take a bare squad of grots and keep them in reserve. When they come in, they can dive on a backfield objective. Sometimes they can steal one, and that's a bargain for 40 points.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I use the little spuds a lot.

In a green tide they make useful fill-in behind the boyz to prevent deepstrikers/outflankers popping up behind them, or as a bullet soak for the boyz and a mobile wall o cover save.

They make nice dirt cheap troop choices that can man quad guns (put one on the gun) with the bulk of the unit hiding out where they can't be hit, which can make them actually quite hard to dislodge at range.

In Escalation they become fearless if within 6'' of the Stompa. This makes them even more annoying to remove as a bubblewrap/annoyance, especially if there is a KFF mek in that stompa They do have issues keeping up, though

Plus i just like the little guys They always seem to surprise me. My grots have mown down terminators before, grounded Bloodthirsters, killed Calgar...

This message was edited 1 time. Last update was at 2014/01/17 07:18:57


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ru
!!Goffik Rocker!!






For like a few years of constantly fielding grots i can tell you not to expect them to do anything rather than being a mobile tarpit difterrain for an opponent or backpoint holders. In both cases they're very fragile and unreliable with their ld. Though bs 3 can be used to man a quad-gun. They're actually like barebones cultists but with worse stats, though a runthread can force a ld reroll.
I don't remember them doing any real damage for like a few years Oh, they killed an eldar jetbike with a shuricken cannon.
But they're so bad that enemy ignores them. And that's an opportunity. There was a game where a space marine player found out he can't charge my boyz with a dreadnaught cause there are grots in the way. And thus he had to shoot a melta at grots and than fight them in mellee. Fighting grots with a darn dreadnought ! That was awesome.
But to be honest, they're too expensive. Really. 3 pts is too much for t2, and a 12 range gun. They'd be useful if they cost 2 pts per model. Just compare to conscripts. Each conscript costs 4 pts, has t3, s3, a lazgun and 5+ armor save.
So to make grots worth taking seriously they should get a stat boost or lower point cost imo.


Automatically Appended Next Post:
What grots are really really good at is manning big gunz. Here's where they shine. 3 pts for t7 and bs3

This message was edited 3 times. Last update was at 2014/01/17 08:41:52


 
   
Made in us
Grovelin' Grot Rigger




Dayton

Just wait until your little gretchin squad kills 2 terminators in one shooting phase, then it will all be worth it.

Waggh Damolisher 25k
Segregatorum Dynasty 435 points



 
   
Made in us
Nasty Nob






I've had some luck with them. They work pretty well as a backfield/late-game scoring unit, as a tarpit unit, and occasionally as cover for other units. On the other hand if you end up playing a game of Purge the Alien, your Grots are going to be an easy Victory Point for your opponent.


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in ca
Pustulating Plague Priest






I tend to use them for firing support. I put them in a building and fire at anything with superior firepower while da boyz footslog into melee.
I also use them for character assassination (took down Sicarius with them once).

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Nasty Nob





United States

I know I've killed 4 marines in one shooting phase with a block of them.

Bubble wrap yes, also they are numerous enough to deny all kinds of melta range on a valuable target.

29 Grots fire at a t4 target and inflict the same amount of wounds as 29 Boyz with slugga choppa. So what we are saying here is you are paying roughly half the ppm for something that shoots half as good as shoota Boyz with a penalty to range.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in nz
Disguised Speculo





Grots are one of my favourite units.

You can stick them behind an aegis to make them invisible. Hello free victory points
   
Made in gb
Regular Dakkanaut




United King room or

Hi
I am new to WH40k and really fancy the idea of a Green Grot tide - just for fun.
I have been hoovering up Grot-deals on Ebay and now realise I need a shed load of Runtherds to go with them.

I think I may have about 200 Grots on the way...I have lost count really!

I had read some articles, on here I think, which recommended maxing out the Runtherds because of the morale effect and also because the runtherd grabber is a useful CC weapon.

I can't find many individual runtherds for sale.

Any ideas on the best conversion route? I have some Kromlech Ork Mechanical Crushers which I might try to attach to some Boyz.

Has anyone else had this problem?
   
Made in us
Nasty Nob






FacebookJunkie wrote:
Hi
I am new to WH40k and really fancy the idea of a Green Grot tide - just for fun.
I have been hoovering up Grot-deals on Ebay and now realise I need a shed load of Runtherds to go with them.

I think I may have about 200 Grots on the way...I have lost count really!

I had read some articles, on here I think, which recommended maxing out the Runtherds because of the morale effect and also because the runtherd grabber is a useful CC weapon.

I can't find many individual runtherds for sale.

Any ideas on the best conversion route? I have some Kromlech Ork Mechanical Crushers which I might try to attach to some Boyz.

Has anyone else had this problem?


I'm had the same problem with finding Runtherds. I converted some boyz into Runtherds. My quick and dirty solution for a whip to make him look more legit was to cut the blade off of an axe, leaving only the axe handle, and then cut off the boyz' topknot, and glued the topknot on the end. As for a grabba... maybe start with the axe handle again, and use a combination of Green Stuff and sprue (or other bits of plastic) to make them. I saw a few auctions on eBay for Runtherd bitz (heads, whips, etc). Really just depends on how much work you want to put into converting the models. I play mostly casual games and my opponents don't seem to mind my conversions so far.

200 Grots! Holy-wow!


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Krazed Killa Kan






State of Jefferson

 Dakkamite wrote:
Grots are one of my favourite units.

You can stick them behind an aegis to make them invisible. Hello free victory points


^^^^^THIS^^^^^ or Better BS to man the QG but you'll have to expose at least one.

Plus keeping them in reserver for a mid game walk on to camp an objective.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, I also use them with the ADL or as backfield scorers. Having additional troops wins games, no matter how fragile they are. They aren't a lot easier to kill than guardsmen or horrors anyways, and those are considered pretty good troops.

This message was edited 1 time. Last update was at 2014/01/20 11:24:27


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pewling Menial




Somewhere, The Warp

I find them the most useful on missions with backfield objectives- I just keep them in reserve, and then, when they come in, they keep the back secured. I find this tactic comes in useful when my friend plays Tau and trying to wipe the IG off the table with his guns while I try to sneak forward to CC them. I leave a ten-grot squad in the back- cheap, they hold the objective and they shoot well. And, for five points, you can give the Runtherd a Poisoned (2+) CC weapon.

Or is it Poisoned (+4)? Either way, it works when DISTRACTION CARNIFEX or deep striking daemons...

This message was edited 2 times. Last update was at 2014/01/21 01:12:46


 
   
Made in ru
!!Goffik Rocker!!






They got t2 s2 and armor -
Yep, with runthread they can reroll morale tests.
But they can't tarpit anything cause they're not stubborn or fearless.
Compared to other scoring and tarpit units they're mediocre or worse than mediocre.
Cultists, conscripts, guards...boyz?.. All of them are so much better than grots and not much cheaper.

So, they can't really tarpit but what they can do is sit backfield where they don't get fired till the end and with that reroll of morale - they're rather reliable.
They can accompany a sag mek, however, i prefer lobbas for that role.
They can man emplaced weaponry like quad-gun or heavy bolters on a bunker.
Or they can be used as pure distraction. But not as good as any other 'tarpit' dedicated unit.

On the whole - best use for grots is backfield stuff.

This message was edited 1 time. Last update was at 2014/01/21 06:23:01


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree. Grot tarpit only works if you are using three runtherds to steal attacks from MCs or characters. At that point they are expensive enough to just replace them with more reliable boyz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I use 3 mobs of 10. MSU and very short. I keep 2 in reserves and place one on the Landing Pad in front of my 3 Looted Wagons to prevent them from driving off it to Don't Touch That.

They also prevent others from DSing onto the LP.

Fighting crime in a future time! 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

True, Grots are good at soaking up fire and blocking enemy units from deep striking while providing cover to your own guys.
I field 10 Grots + Runtherd to go with my SAG Big Mek in the terrain he is hiding in. This is just so he doesn't get killed by a few stray shots, but instead requires a more dedicated effort to remove at range.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
 
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