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Made in ca
Monstrously Massive Big Mutant





Canada

I'll start off with

"Bloodlust" listed on the Blade of Blood for Daemons of Khorne.
Well... It must do something pretty darn cool right?
Nope, just confers Rampage.
.......... Why didn't they just give it the Rampage rule then?....

This message was edited 1 time. Last update was at 2014/01/17 05:22:43


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Because Heralds can take it too, and it's not a base weapon? (Which is the Lash and Axe of Khorne)

This message was edited 1 time. Last update was at 2014/01/17 05:16:03


 
   
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 ZebioLizard2 wrote:
Because Heralds can take it too, and it's not a base weapon? (Which is the Lash and Axe of Khorne)


I think they meant, "Why didn't they just put Rampage on the weapon, instead of Bloodlust, which all it does is give Rampage?"

I also think it's a fluff reason. You read about him being bloodthirsty, then read that because of the bloodthirstiness he gets the Rampage rule, and you go, "Yeah, that makes sense." Instead of just reading that it gives him Rampage, and go, "Wha? Why does it do that?" and having to figure it out for yourself.
   
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Digital Weapons on Brotherhood Champions. They already reroll all to-wound rolls!

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Crushing Blow on a fire dragon exarch. + 1 strength on a model not geared for combat?

Also Night Vision on an Avatar. Why when he can only shoot 12"?

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Combat squads from the 5th C:SM codex.

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Many Chaos Icons.

Icon of Despair and Flame on Warp Talons and Possessed makes little sense to me.

It gives you +1 to assault results still, but it is lacking.

This message was edited 1 time. Last update was at 2014/01/17 12:10:20


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Zealot.. which just grants 2 different USR. Why? WHY? WHY not just give the models those 2 USR then?

GW does this a lot, introducing a new name for an old rule with subtly different text.

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Fear. For starters, about half the current codices are immune to Fear for one reason or another. Next, we have the fact that most units that aren't immune still have an excellent pass-rate for Ld tests. Finally, unlike in Fantasy, the result is usually going to be pretty meaningless a lot of the time anyway.

Challenges. They're badly implemented in Fantasy, and here they manage to be even more pointless and even more stupid. That's quite an impressive feat.

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Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

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You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

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Icons on CSM Possessed: Despair is useless since you already cause fear, you're already Fearless due to being a Daemon so Vengeance is pointless, and you have no ranged weapons to benefit from the Flame's Soul Blaze effects, and yet you still have to pay for these upgrades!
   
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 rohansoldier wrote:


Also Night Vision on an Avatar. Why when he can only shoot 12"?


Emplaced Weapons.

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The Nature's Bane warlord trait for Nids.

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Relentless on Maugan Ra. It does not carry over the squad and his weapon is already assault.
   
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 Erik_Morkai wrote:
Relentless on Maugan Ra. It does not carry over the squad and his weapon is already assault.


But for him, the rule is appropriate because of the name.

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 rohansoldier wrote:
Crushing Blow on a fire dragon exarch. + 1 strength on a model not geared for combat?


So he can kill vehicles in close combat as well as at range?

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Auto pass dangerous terrain on Be'lakor


As for Bloodlust. It actually needs to be written that way. Rampage states that models with this ability do x.

Blood Lust states that it confers Rampage to the model.

If it didn't and the weapon had Rampage it would do nothing.
   
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Breng77 wrote:
Auto pass dangerous terrain on Be'lakor


Hardly useless if Be'lakor isn't flying but jumping instead, no?

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MCs all have Move through cover though which already ignores dangerous.
   
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 Flinty wrote:
So he can kill vehicles in close combat as well as at range?
I hope that's sarcasm , why be Str 4 (instead of 3) when the model comes with Melta Bombs?
   
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Breng77 wrote:
As for Bloodlust. It actually needs to be written that way. Rampage states that models with this ability do x.

Blood Lust states that it confers Rampage to the model.

If it didn't and the weapon had Rampage it would do nothing.


So the rules for the Axe say it confers rampage on the model instead of listing yet another USR that does the same exact thing. It is pointless. GW just can't stop with adding USRs everywhere even when all they do is point to other USRs. All it does is make things more and more confusing. Everyone knows what Rampage is, so just say it gives the model Rampage and call it a day.

These days, though, I am starting to feel if the rule is in a book written by GW it is probably useless and should be rewritten...starting get a bit jaded methinks...

Skriker

This message was edited 1 time. Last update was at 2014/01/17 16:06:38


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hey I'm not saying they needed to name the rule...but that does nto make it useless.

Having abilites that you cannot use is useless.
Having Redundant rules is useless.

wanting to name rules so they can keyword stuff in weapon statlines is far from useless.

It may be unnecessary, but I don't really mind it so much.

I feel like in this edition they wanted to keyword stuff so that lots of things could just refer back to the BRB which is not inherently bad.
   
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Breng77 wrote:
hey I'm not saying they needed to name the rule...but that does nto make it useless.

Having abilites that you cannot use is useless.
Having Redundant rules is useless.

wanting to name rules so they can keyword stuff in weapon statlines is far from useless.

It may be unnecessary, but I don't really mind it so much.

I feel like in this edition they wanted to keyword stuff so that lots of things could just refer back to the BRB which is not inherently bad.


Thats one of the things I really liked about this edition. Instead of having to remember what odd special rule each and every squad has ill just look and see "relentless" or "rage" and I'll know exactly what it does instead of the model having "unstoppable advance" or something I made up when it could just have "relentless" and call it a day

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I agree on that, I prefer a game where the special abilites are common. Now they might have gone overboard with them...but at least we all know where to find them
   
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Canada

Riddle me something then... Why do models whom are Daemon of Slaanesh, have rending... Yet if you buy them a weapon, because the weapon doesn't have rending itself, you LOSE rending.... Why.... WHY DAMN YOU?!

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BUT on saint Celestine. Other then a pretty statline, it does nothing.
   
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That is actually not true as the rending special rule states that if a model with this rule....so if the model has the rule it is always rending.

So that model still has rending with the weapon.
   
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No wait im confusing myself, it is for shooting attacks that models with rending have no effect on their shooting weapons / ranged weapons.

This message was edited 3 times. Last update was at 2014/01/17 19:59:14


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