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Your list does seem a bit all over the place, and I think you’ve spent too much on upgrades.
Never pay points for a stormbolter. HQs are going to be better off with a bolt pistol for the extra CC attack, and sergeants are going to either want to keep their bolter, or upgrade to a combi weapon to match their squad.
I don’t think the razor is the best option for the CM. I might put him in a drop pod, use the points saved to add a few more bodies to the squad.
I like the chaplain/assault marine combo, similar to something I run. They are fragile, so work LOS blocking terrain and cover to your advantage.
ML/F is a good all around load for when you don’t know what your tac squad is going to face. But in a drop pod, you get the option to plunk down just where you want. So specialize. MM/M c-melta sarge is good for extra AV work, or HB/plasma or flamer, with matching combi on the sarge for light/heavy infantry.
Not a fan of flack missiles on tac squads. If you are planning to combat squad them, they are tolerable. But you are still paying a lot of points for one S7 shot. And if you aren’t CSing, you have the whole squad sitting around while one guy tries to bounce a weak shot off of a flyer.
Get your other tac squad a transport. Anything is better then footslogging.
At 2k I’d like to see a 4th troop pick.
Drop dreads are OK. Ironclads would be better, but these guys should be able to do some harm.
Drop the HK from the pred. If something lives through having 3 lascannons drilled into it, do you think the missile is going to turn the tide? Points can be better spent elsewhere.
I agree that the hunter seems an afterthought. At 2k bringing a single AA platform is not going to cut it.
The cents are expensive. I’m afraid they might just get gunned down early. You don’t have a lot of other targets starting on the table. But while they live, they can put out some pain.
For a hybrid drop list I’m underwhelmed by your drop element. You need to land, and land HARD. You need to put two pods down next to each other, walk out, and cripple everything within response range. You need to have enough pressure on that front that you don’t get ignored while they blow the rest of your army off the table.
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