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Made in us
Longtime Dakkanaut




Oklahoma City

Hi mate! I have been playing night goblin themed armies for about a year, give or take now. Maybe slightly more. What I have learned so far:

FIrst and foremost... if there's a will there's a way... if you want to use those models because you like them.. you can find a way. you may not end up fielding them as what they are sold as though with regular use of them. I applaud your desire to make a squig themed army!

Don't let GW models dictate what you can or can't take.

I wanted to include an arachnarok spider... that LOOKED like a colossal squig, being ridden by a crew of night goblins...

Same for a Wyvvern... being ridden by an orc warboss (for LD9 baby!).... just made the wyvvern a big squig with wings, and put an orc on top... being used as a mule... for a goblin riding on his shoulders... cause goblins are best, right?

Hell I did the same damn thing to wolf chariots (crewed by night goblins and have squigs pulling them)...

Orc shaman with a goblin on his back, holding him on a leash etc

my pump wagon is crewed by small squigs from old 40k squigs. (squigling pump wagon if you will)

so it seems you are really keen on a squig/goblin themed army... same as me..

I eventually made concessions to make the army more powerful (imo) by bringing 2 or 3 orc characters.. namely warboss for LD, warboss on wyvern for flanking.. and an orc shaman... but all are themed so don't look out of place.

You can do lobbas that throw squigs... chukkas that have hams attached to spears bein shot as "targets" for squigs to go fetch after..

OK so past the hobby stuff... onto tactical advice..

LD7 sucks ass mang. You may have fun, and stuff, but if you want to compete with your buds who are wrecking face at tournaments, you may need to step up to LD8 at minimum. (I recommend a orc warboss on foot in a block of goblins with nets for T5, -1S on attacks against him, and rarely has any thrown his way because enemies will have to maximize to the goblins.

WIth your general being on a squig, its a recipe for disaster! He will get no "look out sir" roll vs. cannons and stuff, and that will kill him quickly :( leaving the rest of your army operating on your shamans LD... Not to mention him joining hoppers leads to tons of problems... Hoppers can't reform, except after they win combat... He can't hop out of the unit and charge stuff on his own like lots of people think at a glance (i played that wrong for a WHILE lol).. He can NEVER leave the hopper units do the them having random movement.. which becomes a big liability.. Someone could funnel your hoppers a direction away from rest of your army (by placing side of their base 1" away from you so you cannot pivot to charge them or go that direction, forcing you to go straight, or to the flank they prefer (and away from the rest of your army which will need your general's inspiring presence)


As thunderfrog said, find room for nets on those 2 big blocks. Way worth it.

I usually include nets on the unit my general is in as well, to help protect him. If i have to drop nets off someone, its usually the BSB's bunker, and play it very defensively.

Having the multiple units of squigs might be pretty sweet. I haven't ran that many small units myself. I usually run a horde 30 squigs and 20 herders, or flanking unit of 20 squigs/15 herders (in a 7 wide/5 deep formation)... hell small units of squigs (7 squigs, 3 herders) aren't terrible. can kill chaff, sometimes gank a monster with their explosion if you're lucky.. So the multiple small units you propose could work well for you.


For the love of god don't buy squig hoppers. If you already have them, proxy them for normal squigs. I mean, they're just terrible. I love the models. They have a viable use in the right terrain, but more often than not, when I bring them, I wish i would of brought a pump wagon or wolf chariot with those points. I now use my 15 hoppers as unit fillers and mix them in with my squig herds.. WHich sucks because I Love the models... and the idea of the four squig-men of the aporcalypse or whatever riding around with a pack of squig hoppers...

I still bring bosses on great cave squigs, because those are a pretty decent buy. if you take them in hero slot they only have 3 WS4 attacks, but are only 86 points each when outfitted with squig shield armor and spear... Pretty decent. Not awesome, but can be a lot of fun. Have killed chimeras by rear charging and winning combat/running them down with 3d6 pursuit (with a re roll!)..

I don't use chukkas much myself. I was playing them as 24" range for last 10 months though, which probably made them seem like a nutsack in your mouth, as opposed to a bargain, to me.

You can drop flappas on wagons. Chariots only take DT when moving through forests when charging or fleeing from what I recall, making flappas hardly worthwhile.. the occasional time you'll actually manage a charge through the forest, and not still be inside it a little bit when done.. It happens.. just rarely. with 3 sets bought, thats 15 points. thats nearly a 20 point power stone for a caster which could change a magic phase in your favor.

doom divers are solid. check out the squig gobba model by forgeworld. good NG stand in for a doom diver! (or just have you normal stock doom diver sling shotting squigs)

Manglers are solid as well.

I see you have no orc magic. I feel bring a L2 orc and a L2 NG would be sufficient, and give you a shot at hand/foot which could force opponents to come to you a bit more. (foot mostly)

You aslo, NEED a bsb. NG big boss, light armor, shield, bow, is like 61 points for rerolls on LD? yeah buddy! ESPECIALLY if you rocking a LD7 general. Lord knows you'll need the re rolls.



Changes to list? drop goblin warboss down to big boss, drop his magic gear aside from charmed shield or something like that... give him spear and light armor to hunt chaff/war machines

bring an orc warboss for LD9, or a common goblin warboss for LD8. LD7 sucks, and sucks worse on random movement model with no look out sir :(

bring a BSB

drop flappas off wagons

Drop spears and use hand weapons (can easily chop off spear heads and add axe blades and the like from leftover dwarf boxes or what have you.. some buddy at your game store has hundreds of hand weapons for one army or another they never plan on using I bet.)

put nets on big blocks!


drop the hoppers to find points for the above. should be enough..

drop 360 and the 15 from flappas frees up 375 points! goblin warboss is 60, say 25 points for his gear, so 290 left... say 70 for bsb (more like 61ish) leaving 220... exchange a L2 goblin for a L2 orc (+15 more points)... leaving 205 points free.. (and we still haven't dropped your general squig hopper! so he is still setup as you have him to hunt chaff)... with those 205 points you could beef up some squig units (and include the hopper models as squigs)... or could add 3 wolf chariots (150 points) and have them pulled by squig hoppers.. leaving 55 points leftover still... could grab you a dispel scroll, and still have a cool 30 points for more gear on your general or BSB..


I love squigs. I mean really love em. If you look through my gallery here you'll see alot of works in progress and what not regarding them. I originally was all geared up for a pure night goblin army with only squigs and goblins but quickly grew bored and needed to find ways to incorporate all these cool ass squig models... without just giving my opponent free points/easy games etc...


Sorry if I ranted, had last 10 minutes of work day waiting on gak to print!

hope this all helps and isn't discouraging at all! Good luck!


da-warpath.com is also a great place for greenskin advice if you haven't been there!
Made in us
Longtime Dakkanaut




Oklahoma City

I honestly haven't ever used my snotlings. I look at their stats and weep for them. I can't think of a good use for them honestly. You could always use the models as unit filler in blocks of goblins though? maybe even have a netter trying to wrangle the snotlings or something? then if ya find a use for em, can still use em as snotlings. if you bump their base size up to 50mm you could use them as fillers for orc units I suppose as well. Squig herders are a bit expensive and you could use snotling models for those I image, intermixed with some goblins? I think the old 6th ed night goblin box set came with snotling clubbers so they could fit in thematically?
Made in us
Longtime Dakkanaut




Oklahoma City

you could use a screaming bell base, like $5 from GW (or make one same dimensions)... and put a bunch on it and just use it as a unit filler perhaps in your blocks of goblins to cut down on the # of goblins you have to buy/paint? I think it has a footprint of 5x3 goblin bases for 15 dudes total. so a block 5 wide 10 deep would only need 35 models in it instead of 50. can bring character to units that could otherwise look monotonous.

mind posting a link to the mini squigs? interested to see myself. or you can pm if ya want!
Made in us
Longtime Dakkanaut




Oklahoma City

^figure ya mean snotlings.

Yeah that shooting attack is cool. I never knew the S though. Have assumed 2 because of snotling S. for 15 more points you can mount snotlings on a wagon, which I feel is a much better use of points. Actually out a wound on a kharidbdrys or whatever the other day with it!

But ya gotta have room in rare, which has alot of competition

This message was edited 1 time. Last update was at 2014/01/23 19:51:14


 
Made in us
Longtime Dakkanaut




Oklahoma City

When does a reform take place? Page 26 of the BRB (well the mini one I think actually) says in the first bold paragraph...

"During the Reaming Moves sub-phase, units that did not charge, flee, rally, orcompulsorily move this Movement phase, and which are not engaged in combat, can now move and perform manoeuvres as described on page 13."

which indicates to me, that despite having infinite reforms from skirmisher, they never get the chance to use them because reforms happen in either

1.) compulsory phase because of a rally (so squigs could reform the turn they rallied I suppose as well right?)

2.) Remaning Moves phase as indicated in bold on page 26.

3.) Combat phase (after winning or losing a combat and passing a LD test)

I realize that the top right paragraph under skirmish says that models may make as many reforms as they like during their move, which could be interpreted as permission to perform the reforms when page 26 prevents you. I just don't know that it overrides, and when I have looked into the matter, I read more people playing it that they cannot reform RAW. I would rather air on the side of caution, and not have my plans dashed when I show up to a tourney and find they play it a different way than I anticipated. I think it's generally safe to stay away from questionable builds and stuff, to not bicker over a fun game, which is why I have more or less not used them. Not worth an argument about what they can or can't do, to me it's not quite clear and needs to be FAQ'd.

If you have more information about it Matt, I'm all ears because i have skirmish movement trays all made up for my hoppers, and would love to include them for another squig themed element in my army. I just usually find other things that I would rather spend my points on now, if I had to play by the rules that they could not reform etc.







Automatically Appended Next Post:
If the paragraph in skirmish is in fact permission to reform these dudes....

Is this the way it works? I was pretty sure no reforms but if that paragraph in skirmish is all that's required... Just wanna make sure am playing them right

edit apparently I suck at linking stuff



This sketch is presuming I get free reforms per skirmisher like you said...

Which makes the unit really fast... Reform doubles M making a 18" roll a 36" reform.. Seems way powerful

This message was edited 2 times. Last update was at 2014/01/24 20:59:20


 
Made in us
Longtime Dakkanaut




Oklahoma City

Thanks for the explanation here. I can see more used for them now. The reform in particular can be pretty great. Not as powerful as I was interpreting it. I figured that had to be to good to be true.
 
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