When does a reform take place? Page 26 of the
BRB (well the mini one I think actually) says in the first bold paragraph...
"During the Reaming Moves sub-phase, units that did not charge, flee, rally, orcompulsorily move this Movement phase, and which are not engaged in combat, can now move and perform manoeuvres as described on page 13."
which indicates to me, that despite having infinite reforms from skirmisher, they never get the chance to use them because reforms happen in either
1.) compulsory phase because of a rally (so squigs could reform the turn they rallied I suppose as well right?)
2.) Remaning Moves phase as indicated in bold on page 26.
3.) Combat phase (after winning or losing a combat and passing a
LD test)
I realize that the top right paragraph under skirmish says that models may make as many reforms as they like during their move, which could be interpreted as permission to perform the reforms when page 26 prevents you. I just don't know that it overrides, and when I have looked into the matter, I read more people playing it that they cannot reform
RAW. I would rather air on the side of caution, and not have my plans dashed when I show up to a tourney and find they play it a different way than I anticipated. I think it's generally safe to stay away from questionable builds and stuff, to not bicker over a fun game, which is why I have more or less not used them. Not worth an argument about what they can or can't do, to me it's not quite clear and needs to be
FAQ'd.
If you have more information about it Matt, I'm all ears because i have skirmish movement trays all made up for my hoppers, and would love to include them for another squig themed element in my army. I just usually find other things that I would rather spend my points on now, if I had to play by the rules that they could not reform etc.
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If the paragraph in skirmish is in fact permission to reform these dudes....
Is this the way it works? I was pretty sure no reforms but if that paragraph in skirmish is all that's required... Just wanna make sure am playing them right
edit apparently I suck at linking stuff
This sketch is presuming I get free reforms per skirmisher like you said...
Which makes the unit really fast... Reform doubles M making a 18" roll a 36" reform.. Seems way powerful