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2 rules that would open up the CSM book, well in my mind anyway  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Maddening Mutant Boss of Chaos





I am not one to ever complain about a book being bad or to good.

But lets face it CSM is tough... Yes you get a helldrake or 2 or 3 or even 4. But for the most part the book is not that great. I think the dedicated players of CSM should get some sort of update or push on a few things.

I was looking and i think their are 2 rules that could really change things.

1) Variants to its land raider, didnt some of the mechanicum join chaos?
2) CSM or Chosen treat all transports as assault vehicles. If not army wide, then at least for models marked Khorne or Slannesh, berzerkers and noise marines.

(i know, know no fear is a big one also, but CSM have access to fearless)

What you think?

This message was edited 1 time. Last update was at 2014/01/21 16:30:21


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Made in us
Lesser Daemon of Chaos




Although land raider variants would be nice, I can't help but feel very 'meh' about just getting more loyalist things (know no fear is in this category as well for me). Assaulting out of rhinos without any restriction or penalty just seems like too much to me. Would make rhinos an auto-include.
   
Made in us
Using Inks and Washes




St. George, Utah

How about complete overhauls to Possessed, Mutilators and Warp Talons so they are worthwhile units to bring?
   
Made in us
Fixture of Dakka





What about a slight decrease in basic troop costs? It would allow you to field more things of any variety you choose.
   
Made in us
Sneaky Striking Scorpion





How about Demonic Possession turns transports into assault vehicles?
   
Made in ru
!!Goffik Rocker!!






I've tried out possessed and can tell ya they're so bad you can lower the cost to 15-17 and they'll still be mediocre. But will see the board if you do so, i guess.
Allowing to charge out of a rhino? What for. It's not durable enough to be assault vehicle. It's best use is deliver csm to their effective range and provide cover/blos.
It's the problem of 6-th ed and new power-codexes that footslogas can no longer do a thing. Espetially mellee footslogas. While orkses can still make mellee reachable for boyz - but that's only cause an av14 wall of open-topped vehicles with a 5+ constant cover. And truck rush is dead. So will be a rhino-rush for mellee-oriented passangers. Such are the rules and such is the new meta that to make it there you got to ride a bike or be a fmc or a beast.


Automatically Appended Next Post:
On the whole, csm is a solid army. Even without drakes.
Spawns are really awesome. I stopped using them in fun games due to how extremely effective they are.
Lords and Sorcerrors - better than ever. I either take Lord + Sorc or Apostle + Sorc, apostles are more appropriate to fun fluffy lists.
Bikers - either nurgle bikers or slaanesh bikers with an icon. If you manage to get fnp for nurgle bikers with sorc, they're fearful.
I even find chaos spacemarines in a rhino good. 2 Special weapons and modest pointcost. Also, don't underestimate havoc launchers. If a rhino ain't dead till turn 2 - it'll pay off.
Cultists - one of the best pointholders in game. If you attach apostle, a blob of cultists becomes decent in mellee and fearless. If you make them zombies with Typhus - they're even better at pointholding, though can't do anything else.
Obliterators - good as alwayz.
Maulerfiend - great choice for frontline target saturation. He's fast and in some cases can get a turn 2 assault.
Plague marines - best retinue for indep in a landraider ever. Don't put much damage by themselves, though.

Other stuff varies from situationally useful (noize marines, predators, termi-melta-drop, raptor-melta/flamer drop, etc) to useless (possessed, warp talons, etc). And i'm not sure on daemon princes.

So i say, csm are a great army and are very optional! While drakes are good, i'd never have more than 2, or better one.

Now the problem lies within certain options that almost never work or can be replaced with something less expensive and more useful.
Like berserkers, thousand sons, non-melta/flamer-drop raptors, mutilators, defilers, forgefiends, warpsmiths, helbrutes.

If you look at the codex overall: there are like 10% uber-power options, 40% good stuff, 40% mediocre stuff and 10% useless stuff. I'd say it's a good ballance.

And that's why i think that just adding a few general rules won't do much. The units themselves must be reworked and new supporting units added.

What if you get an av13-11-10 assault transport for berserkers for a reasonable price so they'd start to be playable again. That predator profile is actually not bad. What if you get that for ~90 pts with demonic possession rule that can't be taken off cause who'd drive the tank then?!! Ain't you a darn Khornate?!! And +5 for a ramp and +5 for a tl boltgun. making it a 100pt transport with, say, 10 models capacity. The moment you get those - u'll start seeing berserks wrecking faces in mellee. And to prevent it being occupied by plague marines...yep, they're somewhat better than berserks in mellee...make it a MoK - only - dedicated transport. Or make it an auto-mishap if it's occupied by soneone without MoK. That'd be even more interesting opening some desperate tactical moves

Or if you make possessed look more like daemonettes with t4 and s4. So rending + extra 3' run move and they're worth around 18-20 pts, i guess.

This message was edited 8 times. Last update was at 2014/01/22 11:55:34


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Change Possesed type into Beast type, it will open new tactical possibilities.

Land Raider; Can exchange its TL Lascan sponsons for Hades Cannon sponson for free, or for Exctoplasma Cannons for +10pts.

Can exchange its TL Heavy bolters, for 2 Reaper AC for free.
Can take a Multimelta as a pintle-mounted weapon.

Rhinos can be upgraded into Modified Rhinos, for +10pts, they become open-topped vehicles.

Warp Talons see the range of their Blind effect extend to 12", they also gain the Warp Howl rule, they count has been equipped with assault and defensif grenades.

Mutilators should be completly changed from the "melee-oblit thing".

Or simply take off them S&P, give them Fragements dispensers, and keep the Melee Mutations.

   
Made in ru
!!Goffik Rocker!!






If you change possessed to beasts...well, there are spawns allready! Possessed will be way worse than spawns even if they become beasts with the same pointcost. Though, 3+ is handy.
   
 
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