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Competitive Player's Edition:
Goals:
Balanced
Streamlined
Quicker
Easier
More fun
Ideas:
0-1 on ANYTHING that is not a troop choice. Therefore you could have 3 Fast Attack Choices, just not 3 Heldrakes(insert abusive unit here)
This solves both Eldar and Necron transport abuse, as well as the triple-(abusive whatever) problem. One is a rough customer but 3+ is ridiculous.
Force Org changes: Minimum 1 Troop choice for every 500 points, and each minimum choice must have at least 10 models.
Imperial guard platoons count each infantry squad as 1 troop choice for these purposes.
Warlord traits/Psychic powers: Some are awesome, some stink and random is frustrating and time consuming.
Most of our group plays roll then choose a chart. It helps some, but We'd have to spend quite some time doing a point scale to replace the random element.
Roll and then chose a chart works for psychic powers too,in the meantime as well.
Movement:
Running in the movement phase(still precludes shooting without USR or appropriate psychic power)
Shooting:
Shoot values rather than Ballistic skill. I.E. instead of converting BS to what you need to roll just tell the player what they need to roll.
1. Roll to hit
2. Opponent rolls saves
3. Number of Failed saves are rolls to wound.
4. successful wounds = casualties = removed from table
5. Shoot for the skies! Rule: once per game each players ground units may hit flyer on 5+ instead 6.
Assault: all in! Everybody in the unit fights! no multiple pile in moves and removal from base to base(followed by another
pile in move!(no unnecessary 2 inch measuring and counting models)
Challenge mechanic is for independent characters only...who wants to watch sarges fight it out?
The Big Boys are the ones who should be fighting challenges!
Allies: for fun only! Not at a competative event!
Top abusive unit nerfs:
1. D-weapons: Str 10 ap1 Ignores Cover, (Invulnerable saves are allowed)
2. Grimore of True Names: banned
3. Marker lights - reduces cover by -1(doesn't stack) still boosts Shoot value(Ballistic Skill) per expended markerlight.
4. Revenant save reduced to 5+, and movement reduced to 12 inches per turn. Yes, it take three nerfs to rein this badboy in!
5. DLCs are banned! Forgeworld test units, banned! Crisis suits as troops would be outrageous in CPE(Competitve Players Edition)
Some FW stuff could be allowed after a screening process.
Buffs!:
1. Landraiders convert first Penetrating hit into a glance. Landraiders should not be first blood!
2. Imperial guard have supporting fire Ala' Tau. Infantry only though.
3. Tyranid Warriors/Shrikes/Raveners are toughness 5 and 6 wound models are toughness 8.
4. Space Wolves get Space Marine Flyers...but must pay extra 2 ppm for extra close combat weapons on the Grey Hunters. Blood claws are 1+(required)
5. Kabalite armor(Dark Eldar) is a 4+ Save and Flickerfield is a 4++ invulnerable save.
6. Sniper Rifles are +1 to BS, Pinning and Rending on a 4+.
7. Leman Russes have 4 Hullpoints.
List that can't happen with these changes:
1. Revanent just eats your lunch and the rest of the army stays home list
2. Serpent Spam
3. Nightscythe Spam
4. Riptide Spam
5. death by markerlights
6. Droppod spam(well, to a lesser degree)
Lists that are promoted these changes:
1. Infantry based armies
2. armies with lots of troops and fewer elite forces
3. fewer cut and paste units(only troops could be identical, which is more realistic anyway! Faceless dog soldiers should be in troop units!
4. Guard vehicle squadrons
Before anybody acts like I've kicked their favorite puppy, have you tried playing balanced fun lists? I have 6 different armies and have had several more. I'm not wish listing for advantage here, because it would do me no good. Tournament style match-ups are just so rock/paper/scissors today and I am so tired of it. Winning and losing based solely on which armies you and your
opponent chose is just boring. The most fun I've had playing Warhammer in the last 15 years was teaching new players how
to play with 1 tactical squad each. The goal is to make the whole game as fun and balanced as those teaching games. It's a
humongous task and one I don't want to do alone. Please contribute ideas; constructive criticism is welcome. Abuse is not.
Games workshop clearly has no interest in making a balanced game. Their goal is to sell as many models as possible, which is fine,
but they have such a short-sighted take on it they forgot what motivates people to buy their product: FUN! If the game is not balanced
with an even chance of winning, who wants to play? Even the players with the superior armies aren't having much fun when they blow through the enemy like nothing.
If there is no challenge, there is no point. That is why their stock prices have plummeted(on top of a poor economy and outrageous prices); If the game isn't fun, why do I need more models?
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