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Honestly, a Venomthrope and MCs will bring you further then lots of Troops. You won't kill anything with all those Troops so you will have to hope that your opponant brings the pain. Think about something like this: * Flyrant: -w/2x Twin-Linked Devours * Flyrant: -w/2x Twin-Linked Devours *Venomthrope *(3x) Warriors: -w/BS *Termagaunts -w/SRs *Hive Crone -w/SS - 10 *(3x)Biovore Brood This leaves you 10 points left over. The exact amount you need to swap Termas for Hormas. You have a unit in every slot so you can score in Big Guns Never Tire & the Fast Attack version of it too. That could be a key advantage. You also still have back row Synapse and its gun is just as long as your Biovore’s so it can fire at the same target. And now you have two units that can cause pinning. This will be key against Tau, Eldar, and IG. You should be able to keep the Biovores, Warriors, and Gaunts in the Venom’s range so they will bulk up in survivability. The Crone will act as your long range anti-tank and close range anti-infantry. Keep him flying but watch out for his T5. With two HTs you should roll FNP on one of them. If you get both then all the better. Keep them FNPed as much as you can. Along with the Crone. If you roll – BS & WS then use it to nerf deadly units. Remember, you can reduce BS and WS to 0 to shut down shooting and attacks in CC. The BRB gives you the OK to reduce them to 0 seeing as how it's a stat that can normally come as a 0, unlike I, S, W, Ld, & T. Keep your HTs flying but don't be afraid to get into a charge. Always challange if you can. It should turn into a free win in CC. If you fight Tau, Smash attack his Riptides. You will ID them.
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