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Made in au
Defending Guardian Defender




Winged Hive Commander TL Devs
250 points

Deathleaper
130 points

30 Termagants -25 Dev, 5 Flesh Outfanking
220 points

10 Termagants
40 points

10 Termagants
40 points

Tervigon
195 points

1 Venomthrope
45 points

1 Venomthrope
45 points

1 Zoanthropes
50 points

Harpy TL Heavy Venom Cannon
140 points

Harpy TL Heavy Venom Cannon
140 points

Mawloc
140 points

Mawloc
140 points

Tyrannofex
175 points

Tried building list to make synapes easier to deal with and mess with enemy with DS Mawlocs and outflanking Termaguants while the smaller forces can advance forward without having to bubble to much.
   
Made in us
Regular Dakkanaut





Your gonna want 2 flyrants. I would also replace some terms with horms, just cannon fodder anyway, make it cheaper.

Tervigons are probably still an auto take, I know they got the nerf bat but you need to be able to poop out troops later.


Automatically Appended Next Post:
At least take two is what I was saying.

This message was edited 1 time. Last update was at 2014/01/27 00:01:38


 
   
Made in au
Defending Guardian Defender




Terms are 4 point, Horms are 5.... hows that cheaper? and terms will do far more damage in long run. I don't think 2 flyrants are needed, the 30 Terms will do the same job it does, if not better. Besides Deathleaper is a great way of dealing with pyckers, by reducing their Ld, then having to deal with others with Shadow of Warp.
   
Made in us
Brainy Zoanthrope





Rydus wrote:
I don't think 2 flyrants are needed, the 30 Terms will do the same job it does, if not better.


You cannot possibly equate a unit of 30 Termagants to a Flyrant. They have 2 extremely different "jobs" on the battlefield. What are you using your Tyrant for that the Termagants are better at? I am utterly confused by this statement, I hope I have taken it out of context.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in au
Defending Guardian Defender




25 devours 5 fleshborers = 70 shots and they're outflanking and 2 harpys and 2 mawlocs are going to help out where those termagaunts can't.

This message was edited 1 time. Last update was at 2014/01/27 06:40:54


 
   
Made in us
Brainy Zoanthrope





That still doesn't address the fact that you said they are going to do the same job. Tyrants and Termagants are never doing the same job. Good luck getting 25 Devs within range all at once without opening up for blast/template destruction.

On to your list though, 2 Synapse creatures aren't going to cut it. Your Devilgaunts are going to be useless after your tyrant is shot down, your Zoe better be hiding behind the T-Fex so he doesn't get shot to pieces either.. When your Tyrant is shot down (which is going to happen) and your Gants outflank with no synapse they are boned. They will just Lurk and be 30 models standing around DIH.

Chances are that your Tyrant wont live to see the gants or Mawlocs arrive from reserve unless you play extremely conservative with it.

This message was edited 1 time. Last update was at 2014/01/27 09:06:20


7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in au
Defending Guardian Defender




I think most people are missing the idea behind this list. Forget Synapse... TMC for the most part care less about synapse either due to fearless, being solo or high Ld. The Outflanking guants aren't effected by instinctive behavior the turn they arrive from reserve, will get they're range easy when playing hammer and anvil(at worst deployment for nids) and only have a 29.16% chance of being forced to flee from IB every turn after. And to hell with being conservative, fortune favors the brave. The Flyrant and Harpies are going to be focus on the side of the board with least firepower and removing what ever is there in the first place and I imagine a decent amount of fire will be drawn to Deathleaper, the Zoanthrope and the Tervigon. I've watch enough battle reports and seen what nid armies are coming out best and this is following them.
   
Made in us
Brainy Zoanthrope





Fearless does not make you immune to IB. Most TMCs are LD 7 or 8 (I wouldn't call that high) and while single TMCs failing IB tests isn't disaster, do you really want your Mawlocs forced into assault?

Understood that the gants dont check IB the first turn they enter, but after that they are testing on a 6 and if they fail at all regardless of the roll on Lurk they do nothing productive. The Flyrant wont last 2 turns with an aggressive approach. Harpies are paper airplanes.

Ill be honest I did miss the Tervigon in my original look at the list, that still only gives you 3 synapse creatures that will be relatively easy to dispatch.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in us
Longtime Dakkanaut




Sure the guants get 70 shots at S4, but the tyrant gets 12 TL at BS4 and S6 so should not even be shooting the same targets. 11 out of 14 units really need synapse for best effect.

6 Lurk
3 Hunt
2 feed

I am not sure how insensitive to synapse you will be with so many units have IB issues. Leaper and Harpy relatively resistant, but most of the rest fail about 45-55% of the time.

Lose 7.5 guants I.B. won't even be an issue for the big brood as you will already be falling back over half the time. and I don't see the point in this list for the 80 points split into to broods termies of guants. Either spike rifles for the range of spine fists for the extra hits would make more since.
   
 
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