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![[Post New]](/s/i/i.gif) 2014/01/27 09:09:44
Subject: Tyranid problems
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Regular Dakkanaut
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I just had my first game playing Tyranids this weekend.
1750p game vs a mechanised IG army.
While playing I noticed 3 strange things with the Nid army, maybe we will get an Errata about this.
1: I took a Crone to fight his flyers. For some strange reason he didnt take any Vendettas, but I noticed that the Crone doesnt have Skyfire anyway.
If you read the rule for Flyers (the viachle) is says they can choose every turn to have skyfire or not. Flying MC don't.
I guess none noticed this before because Chaos flying MC dont shoot that much. But the Crone missiles are disigned to shoot fliers. Snapsot with reroll...
So the Crone is left with a template attack, and a Vector strike to with the air battles. The problem is that Vector strike work on Flyers, but doest say anything about Flying MC.
To make it even worse, the crone has perfect stats to be countered by enemy anti air. Most AA guns have autocannon stats. wound on 2+ and no save.
2: The psykic power that extend the Synaps range on my Tervigon was rather meh. Instinctive behaviour is tested at the start of turn. But the blessing is activated at the start of your movement phase.
It last two turns, so it will shut itself off just when its about time to check instinctive behaviour. And then you can turn it on again. So this power only help to make the Termagants fearless and help fleeing ones regroup.
But it does nothing for the Instinctive behaviour. Very dissapointing.
3: Mawlocks can be used in combat. My Carnifex was stuck in combat with a nasty little Commisar Lord. But in the movement phase I deepstruck my Mawlock on the commisar killing him.
Now my Carnifex was free to move and assault his stormtroopers. This was very effective and makes me consider more lictors to enable more precision with the Mawlocks.
Those worms are amazing!
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![[Post New]](/s/i/i.gif) 2014/01/27 09:33:57
Subject: Tyranid problems
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Brainy Zoanthrope
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1: Swooping flying monstrous creatures have skyfire. Vector strike works on everything.
2: Both happen at the same time so you can choose the order, cast domination thenn test behavior.
3: Mawlocs can't deepstrike into combat, itsrule alows it cto be placed on enemy models but he still has to follow the rule of not beign able to target units in close combat.
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![[Post New]](/s/i/i.gif) 2014/01/27 09:35:05
Subject: Tyranid problems
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Frightening Flamer of Tzeentch
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From the 40k FAQ
Q: Flyers are entitled to choose whether or not to use the Skyfire special rule at the start of each Shooting phase . Can Swooping Flying Monstrous Creatures also do this? (p49)
A: Yes
Edited for formatting.
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This message was edited 1 time. Last update was at 2014/01/27 09:35:48
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![[Post New]](/s/i/i.gif) 2014/01/27 09:37:32
Subject: Re:Tyranid problems
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Regular Dakkanaut
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1: The FAQ for the 40k rulebook states that FMC can also choose every turn to have skyfire. They are fragile though, so you will want to either stick it behind LOS blocking terrain or reserve it, use it on a flank so only half your enemy has range to it, and use it in conjunction with Flyrants so it's not the number 1 target priority. Vector strike also has a FAQ allowing Swooping FMC to be hit by vector strikes (though IMO they could do this before the FAQ, the FAQ just clarified this).
2: You are correct - try not to rely on dominion for synapse, there are plenty of other good places to get your synapse from.
3: I think we will be seeing more Mawlocks with this dex - Carnies, Biovores and Mawlocks will be the regulars in this slot, with Trygon primes (tough synapse), Exocrines (24" plasma) and T-Fexes (extreme range or extreme templatey goodness) showing up from time to time.
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![[Post New]](/s/i/i.gif) 2014/01/27 11:13:46
Subject: Re:Tyranid problems
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Infiltrating Broodlord
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slice'n'dice wrote:1: The FAQ for the 40k rulebook states that FMC can also choose every turn to have skyfire. They are fragile though, so you will want to either stick it behind LOS blocking terrain or reserve it, use it on a flank so only half your enemy has range to it, and use it in conjunction with Flyrants so it's not the number 1 target priority. Vector strike also has a FAQ allowing Swooping FMC to be hit by vector strikes (though IMO they could do this before the FAQ, the FAQ just clarified this).
2: You are correct - try not to rely on dominion for synapse, there are plenty of other good places to get your synapse from.
3: I think we will be seeing more Mawlocks with this dex - Carnies, Biovores and Mawlocks will be the regulars in this slot, with Trygon primes (tough synapse), Exocrines (24" plasma) and T-Fexes (extreme range or extreme templatey goodness) showing up from time to time.
2: He's not correct as they're done at the same time, so you choose which one you want to do first.
3: Mawloc******* and he was not correct there either as you can't deepstrike into combat.
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This message was edited 1 time. Last update was at 2014/01/27 11:14:11
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![[Post New]](/s/i/i.gif) 2014/01/27 11:43:34
Subject: Re:Tyranid problems
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Trigger-Happy Baal Predator Pilot
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Where are the rules saying that a Mawloc cannot Deep Strike into combat?
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![[Post New]](/s/i/i.gif) 2014/01/27 11:45:27
Subject: Re:Tyranid problems
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Infiltrating Broodlord
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Voidwraith wrote:Where are the rules saying that a Mawloc cannot Deep Strike into combat?
The same place where it says no one else can attack anyone in close combat from outside of it. The BRB.
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![[Post New]](/s/i/i.gif) 2014/01/27 12:10:53
Subject: Re:Tyranid problems
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Masculine Male Wych
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Zande4 wrote: Voidwraith wrote:Where are the rules saying that a Mawloc cannot Deep Strike into combat?
The same place where it says no one else can attack anyone in close combat from outside of it. The BRB.
I am not sure, if youre correct. Missing pie plates can hit units in close combat, you just cant target them. Relying on my memories of the GERMAN (might differ due to Translation issues) codex, youre still deep striking with youre mawlock, so it isnt a shooting attack and dont follow its rules. As deep striking unit you can place its position marker everywhere you want. The only difference is, that the mawlock doesnt mishap when placed on other units. As far as i know you are allowed to place every deep striking unit on other Units, whether they are in close combat or not, but normally noone would do this because of mishaps.
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This message was edited 1 time. Last update was at 2014/01/27 12:37:21
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![[Post New]](/s/i/i.gif) 2014/01/27 12:20:45
Subject: Re:Tyranid problems
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Towering Hierophant Bio-Titan
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Zande4 wrote: Voidwraith wrote:Where are the rules saying that a Mawloc cannot Deep Strike into combat?
The same place where it says no one else can attack anyone in close combat from outside of it. The BRB.
The BRB prevents targeting units in combat with shooting attacks - it does nothing to prevent deep striking onto that location. You're perfectly allowed to deep strike wherever you like, it's just normally you'd run the risk of a mishap.
It's no different from blasts scattering onto units locked in combat.
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![[Post New]](/s/i/i.gif) 2014/01/27 13:18:59
Subject: Tyranid problems
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Foolproof Falcon Pilot
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While i dont have my codex with me, i dont believe the deepstrike is ever counted as a shooting attack. You simply choose where you want to deepstrike and roll scatter. Therefore, deepstriking into melee would be perfectly fine, and a good way to break combats since everyone has to move away and will probably not be able to B2B each other if you hit on your deepstrike.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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![[Post New]](/s/i/i.gif) 2014/01/27 14:07:40
Subject: Tyranid problems
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Trigger-Happy Baal Predator Pilot
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zephoid wrote:While i dont have my codex with me, i dont believe the deepstrike is ever counted as a shooting attack. You simply choose where you want to deepstrike and roll scatter. Therefore, deepstriking into melee would be perfectly fine, and a good way to break combats since everyone has to move away and will probably not be able to B2B each other if you hit on your deepstrike.
I'm with ya that one can deep strike the Mawloc anywhere they'd like, but the new codex has changed the rules in such a way that the models in the area where the Mawloc would be placed no longer get moved if they aren't killed by the Mawloc's Terror from the Deep. The Mawloc just mishaps if there would be a model remaining...
As for my earlier question about where the rules were keeping a Mawloc from deepstriking into an ongoing combat, I should have said it was a rhetorical question. (As of this moment, there aren't any)
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