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Hello everyone and nice to meet you!
I picked my eldar back up again when I took notice of the new codex.
However, I've never played 6th ed before, so any and all feedback is greatly
appreciated both on tactics, the list and the different types of units I field,
as I have no idea about how they will perform.
100 Farseer
130 Dire Avengers x10
145 Wave serpent w/ Scatter, S.Cannon, holo fields
132 Fire Dragons x6
145 Wave serpent w/ Scatter, S.Cannon, holo fields
50 Jetbikes x3
165 Avatar w/ Fast shot
130 Dire Avengers x10
110 Guardians x10 w/ Scatter
160 Wraithlord w/ 2 Brightlances
160 Wraithlord w/ 2 Brightlances
90 Support battery x3 w/ Shadow weaver
114 Warp Spiders x6
114 Warp Spiders x6
1744
So as you can see the list is constructed of mainly 2 parts: the
2 grav tanks and the infantry with MC support block.
The serpents have been given Scatter lasers and shuriken cannons, to have good
damage output against infantry and rear armor, without using the shield to stay more
survivable. Dire avengers are there to score and add more to the antiinfantry firepower,
especially with the new psuedo-rending. Fire dragons for anti tank or anti TEQ.
both units try to make smart use of their battle focus, to jump back in cover and survive
longer.
And then ofcourse there's the big mop of fearless infantry and MCs. Basically I have four
BS4 brightlances to deal with tanks, and 3 S6 (7 against vehicles.. 0_0) rending blasts for
infantry. Close-up my I would say the firepower is more frightening, with 20 BS4 shots of
all infantry shredding goodness. And 2 BS5 meltagun shots respectively. Avatar and wraithlords
are also there to counter assault, and if the whole block stays together, no one dreams to assault
2 lords and an avatar. And about the support batteries, am I crazy or is 90 points very cheap
for 6 T7 wounds?
Lastly I have two squads of 5 warpspiders. They can engage alot of targets, as I've read their now
strength 7 against tanks... and with their warpjump I can rely on them to savely jump out of harms way.
They will try to support both parts of the army with all-round firepower, and at to the ability of the army
to pick off units one by one, dealing with direct threats rather effectively.
I am not sure as to where the farseer should be placed though. Oh and the jetbikes are there so I can grab
my home objective and still move the whole foot block to the enemy, firing everything on the move.
Again, any and all feedback greatly appreciated!
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