So if you guys are familiar with the Fast Dice method of resolving wounds on units with mixed armor saves (p. 16), i.e. you count the number of models (closest to furthest) with the same armor save until you come across one model with a different armor save further back, and then you take a number of dice from the wound pool equal to the number of models with same armor saves you just counted, and roll, and then subtract the models equivalent to the number of dice that failed the armor save, and, if models are still left, take more dice from the wound pool equivalent to their remaining number of surviving models and repeat the process until you have no more models remaining before the guy(s) with the different armor save(s) are up.
Well my method of Faster Dice is slightly different. Here's my take:
Let's take the same example as given in the book.
17 Ork Boyz (6+) including an Ork Nob with 'eavy armor (4+) come under attack from a unit of IG guardsmen. They suffer 8 wounds from the lasgun fire. Now what I'm gonna do is - even though I only see 6 Orks before the Nob - I grab ALL the dice from the wound pool (in this case 8) and roll them together. I make one save, and fail 7. So what I could do, is either:
A) remove all 5 Orks, and keep two dice in my hand (because I failed 7) which I roll again against the surviving Ork. I fail both times, so I remove the Ork, and then roll the remaining die on the Nob.
OR
B) Remove all 6 Orks. I have an additional failed wound, but I passed one armor save, so they cancel each other out.
Which of my methods are right? Or are both wrong?
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