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![[Post New]](/s/i/i.gif) 2014/01/30 03:03:37
Subject: Dreadclaw, not sure about it's rules.
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Stern Iron Priest with Thrall Bodyguard
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So the dreadclaw got an update here: http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf
My question is, for anyone that has played with them, what happens with the special rules that the vehicle itself is listed with that aren't USRs?
In many cases
these vehicles will have additional unique special rules and wargear, and these will be noted in their individual entries and should be used as written
except where noted.
I assume difficult ground doesn't apply as a flyer never lands. Any opinions on that?
What happens to the drop pod landing rule? That doesn't mesh well with the flyer rules at all and it makes the pod useless to unload infantry for 2 turns after it arrives.
Anything I'm missing please point out.
Thanks.
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![[Post New]](/s/i/i.gif) 2014/01/30 03:06:46
Subject: Dreadclaw, not sure about it's rules.
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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There are multiple instances of the Dreadclaw rules, aren't there? Aeronautica is the latest, I believe.. Not what you posted.
Someone correct me if I'm wrong please, but I'm under the impression that the Dreadclaw (in any form) is almost unplayable at the moment.
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![[Post New]](/s/i/i.gif) 2014/01/30 03:43:27
Subject: Re:Dreadclaw, not sure about it's rules.
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Nasty Nob on Warbike with Klaw
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I think you're right with Aeronautica being the latest.
I wouldn't say they were unplayable, you just need to make use of Hover mode to deploy.
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![[Post New]](/s/i/i.gif) 2014/01/30 03:50:04
Subject: Dreadclaw, not sure about it's rules.
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Stern Iron Priest with Thrall Bodyguard
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It appears that aeronautica has an updated entry. That covers my issues mostly.
Turn it arrives instant crappy bunker for the squad inside which will have a 4+ save and can be assaulted out of later. I can work with that.
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This message was edited 1 time. Last update was at 2014/01/30 04:05:19
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![[Post New]](/s/i/i.gif) 2014/01/30 03:56:08
Subject: Re:Dreadclaw, not sure about it's rules.
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[ADMIN]
Decrepit Dakkanaut
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The latest iteration of the rules is in Aeronautica, not the PDF you posted there.
Even so, the Aeronautica rules are still a bit confusing, so here is my recommendation of house rules to clear up how to play it:
• Unlike other flyers, when arriving via deep strike a Dreadclaw can choose to either count as zooming at cruising speed (in which case its passengers cannot voluntarily disembark that turn) or hovering. In either case, the Dreadclaw cannot move any further in the same movement phase it arrives.
• Ignore the reference to models disembarking within 2” of the hull. Follow the normal rules for disembarking, with the access point for the Dreadclaw being its bottom hatch (effectively any part of its hull along the bottom of the pod).
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![[Post New]](/s/i/i.gif) 2014/01/30 04:08:22
Subject: Dreadclaw, not sure about it's rules.
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Stern Iron Priest with Thrall Bodyguard
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Looking at the aeronautica rules I can at least work with the thing. The other rules were absolutely unintelligible.
Those seem like sensible house rules but I'll see what the TO's views are on the beast when I run it.
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![[Post New]](/s/i/i.gif) 2014/01/30 04:26:54
Subject: Re:Dreadclaw, not sure about it's rules.
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[ADMIN]
Decrepit Dakkanaut
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What's really bizarre is that GW went out of their way to remove Deep Strike from all flyers, even putting out an errata to remove that rule from things like the Dark Eldar flyers in their codex. The new Apocalypse book has no mention of super-heavy flyers being able to automatically Deep Strike without scattering (like the old Super-heavy flyer rules did).
Yet Forgeworld, even in their most recent releases keeps putting Deep Strike onto nearly all their flyer models, despite there not being clear rules about how flyers are supposed to be played when Deep Striking (GW's own FAQ only covers Deep Striking flying monstrous creatures, but not flyers since GW removed Deep Strike from all of it's flyers).
It is baffling.
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![[Post New]](/s/i/i.gif) 2014/01/30 06:27:37
Subject: Dreadclaw, not sure about it's rules.
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Shas'ui with Bonding Knife
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They removed Deep Strike from most flyers, the Tau Remora and Barracuda can both still deep strike.
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![[Post New]](/s/i/i.gif) 2014/01/30 06:34:09
Subject: Re:Dreadclaw, not sure about it's rules.
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Longtime Dakkanaut
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Its not that baffling. Its an entirely different company. One is owned by the other but there are two different design teams who work for different bosses and have different goals.
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![[Post New]](/s/i/i.gif) 2014/01/30 10:57:02
Subject: Re:Dreadclaw, not sure about it's rules.
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Decrepit Dakkanaut
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DJGietzen wrote:Its not that baffling. Its an entirely different company. One is owned by the other but there are two different design teams who work for different bosses and have different goals.
No, it isnt an entirely different company. Read the copyright notices on everything they produce. It is a part of GW, shares the same studio resources, etc.
They have different goals, but some of the design team are shared; for example Trish (monster sculptor of amazing) works predominantly on WHF but also sculpted the new kharybdis / hydra model for WHFB.
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![[Post New]](/s/i/i.gif) 2014/01/30 13:25:12
Subject: Dreadclaw, not sure about it's rules.
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Long-Range Land Speeder Pilot
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just looking at my areonautica book now...
I don't get the confusion your having...
its a flyer with the hover SR and enteres via deep strike.
when it turns up you can elect to have it arrive in either flying mode or hover mode (see hover in the BRB)
when it is in hover mode the passengers can disembark as normal.
where lays the confusion?
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![[Post New]](/s/i/i.gif) 2014/01/30 15:00:33
Subject: Re:Dreadclaw, not sure about it's rules.
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Abhorrent Grotesque Aberration
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DJGietzen wrote:Its not that baffling. Its an entirely different company. One is owned by the other but there are two different design teams who work for different bosses and have different goals.
As Nos said, it's not a different company.
It's more akin to two teams that are 10 feet away from each other but for some bizarre reason they have no idea, nor an interest in knowing, what the other team is working on or has released. I bet they don't even eat lunch together.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/01/30 15:28:28
Subject: Dreadclaw, not sure about it's rules.
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Stern Iron Priest with Thrall Bodyguard
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Nutter, I have a pile of borrowed IA books and I've not used forgeworld much.
I was looking at the wrong book and the deployment rules for the older version are crazy.
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![[Post New]](/s/i/i.gif) 2014/01/30 17:20:38
Subject: Dreadclaw, not sure about it's rules.
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Long-Range Land Speeder Pilot
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liturgies of blood wrote:Nutter, I have a pile of borrowed IA books and I've not used forgeworld much.
I was looking at the wrong book and the deployment rules for the older version are crazy.
yes...yes they are lol
but areonautica is where you want to be looking for the dreadclaw's rules (as far as I am aware that is the latest publication with that particular unit in, however I do not own IA: Apoc second edition so it may be in there) Automatically Appended Next Post: what is most amusing i that most of the transport flyers have supersonic usr....which means they can never drop off their passengers......(excluding IG with grav chutes i believe)
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This message was edited 1 time. Last update was at 2014/01/30 17:21:56
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![[Post New]](/s/i/i.gif) 2014/02/01 19:42:58
Subject: Dreadclaw, not sure about it's rules.
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Khorne Chosen Marine Riding a Juggernaut
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Its a Flyer that DS.
When it comes to play, you can specify in wich mode he enters play; Hover or Flyer.
Its best to choose Flyer, ennemy needs 6's to hit it, and you get a Jink save, and seeing that a unit cannot assault the turn they come from reserves anyway, its best to make it harder to shoot down.
Now unlike SM Pods it doesn't come with a Guiding system, meaning that it is still sensible to DS Mishaps, BUT, precisly because its a flyer, you can put it somewhere relativly safe, even if it is far from anything.
Because its a Flyer, in the Shooting phase you make a Zoom out move of 24", wich is plenty to redeploy the Dreadclaw where you want it.
Also there is no " No Bulky ..." restriction on the models who can embark, so its amusing to put 5 Termies in it, its like a mini LR Crusader, since the Dreadclaw now have Frag Launchers.
Or a CC Contemptor.
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![[Post New]](/s/i/i.gif) 2014/02/02 02:36:15
Subject: Dreadclaw, not sure about it's rules.
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Longtime Dakkanaut
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I like a Mortis Contemptor dread with a pair of Kheres cannons dropping down !
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