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![[Post New]](/s/i/i.gif) 2014/02/06 15:10:50
Subject: Multi-wound models and Lookout, Sir! question
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Slashing Veteran Sword Bretheren
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Is there any rule in 6th edition saying that once a multi-wound model in a unit consisting of other multi-wound models has suffered an unsaved wound, additional wounds allocated to the unit must be placed on this model before moving on to another multi-wound model if these wounds do not need to be placed on the closest model from the firing enemy unit (e.g. when taking Lookout, Sir! rolls?)
If there is no longer such a rule, I think this makes Ogryns a brilliant "living transport" unit to carry an important HQ to where he wants to be - he can keep tanking wounds (majority toughness = 5) due to superior armor save and then start passing them around when he fails his save.
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This message was edited 4 times. Last update was at 2014/02/06 15:23:12
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![[Post New]](/s/i/i.gif) 2014/02/06 15:22:09
Subject: Multi-wound models and Lookout, Sir! question
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Tough-as-Nails Ork Boy
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There is no such rule. Shuffling Ogryns (Beasts of Nurgle/Ork Nobs) is a good way to soak a few wounds without removing models.
The FAQ has made a few adjustments to "Look out, Sir!", though:
The wound always goes to the closest model, so you'd need to keep a few in BtB in order to pick and choose.
Also, Look out, Sir is always used before armor saves, so a LoS!'ed wound would always hit the Ogryns' armor.
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![[Post New]](/s/i/i.gif) 2014/02/06 15:24:42
Subject: Multi-wound models and Lookout, Sir! question
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Slashing Veteran Sword Bretheren
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Warbrucey wrote:Also, Look out, Sir is always used before armor saves, so a LoS!'ed wound would always hit the Ogryns' armor.
Well, crap.
I guess the idea is to have the HQ take the saves till he is down to 1 wound, and then start having the Ogryns take em. Unless you plan to do some serious fighting with the HQ, as then you'll need him with all his wounds intact.
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![[Post New]](/s/i/i.gif) 2014/02/06 15:38:48
Subject: Multi-wound models and Lookout, Sir! question
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The Hive Mind
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Also, all wounds at a given step (one firing unit, one initiative step) are resolved at the same closest model. If the IC LOS!'s the wounds they all go to the closest Ogryn.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/06 21:25:52
Subject: Multi-wound models and Lookout, Sir! question
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Lesser Daemon of Chaos
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rigeld2 wrote: If the IC LOS!'s the wounds they all go to the closest Ogryn.
Do they *all* have to go the Ogryn, or can you choose how many to LOS! ? The rule says 'when a wound is allocated...' do x y z. It restricts a single wound from being re-allocated more than once, but it seems like you can choose to only LOS! some of the wounds.
(I realize you may be using 'all' to refer to 'all the ones you choose to LOS!' but I'm just curious as to how people read it)
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![[Post New]](/s/i/i.gif) 2014/02/06 21:30:01
Subject: Multi-wound models and Lookout, Sir! question
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Regular Dakkanaut
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You allocate wounds one at a time and Look Out, Sir each as you choose.
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![[Post New]](/s/i/i.gif) 2014/02/06 22:00:41
Subject: Multi-wound models and Lookout, Sir! question
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The Hive Mind
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JubbJubbz wrote:rigeld2 wrote: If the IC LOS!'s the wounds they all go to the closest Ogryn.
Do they *all* have to go the Ogryn, or can you choose how many to LOS! ? The rule says 'when a wound is allocated...' do x y z. It restricts a single wound from being re-allocated more than once, but it seems like you can choose to only LOS! some of the wounds.
(I realize you may be using 'all' to refer to 'all the ones you choose to LOS!' but I'm just curious as to how people read it)
Yes, you can opt to not LOS! wounds. But all of them that you do LOS! must be resolved on the same Ogryn (or the next closest if that one dies, etc)
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/06 22:50:00
Subject: Multi-wound models and Lookout, Sir! question
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Never Forget Isstvan!
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rig i thought if 2 or more multi-wound models were at equi-distance to the IC that you could allocate the wounds between them.
Of course they would have to be exactly the same distance away otherwise all go to closest.
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![[Post New]](/s/i/i.gif) 2014/02/06 22:58:49
Subject: Re:Multi-wound models and Lookout, Sir! question
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Hellish Haemonculus
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This tactic, that you mention using with Ogryns, is equally viable with Centurions.
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![[Post New]](/s/i/i.gif) 2014/02/06 23:19:00
Subject: Multi-wound models and Lookout, Sir! question
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Decrepit Dakkanaut
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Eihnlazer wrote:rig i thought if 2 or more multi-wound models were at equi-distance to the IC that you could allocate the wounds between them.
Of course they would have to be exactly the same distance away otherwise all go to closest.
No,at that point you randomise the first wound, and all further go to that model.
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![[Post New]](/s/i/i.gif) 2014/02/08 01:21:21
Subject: Multi-wound models and Lookout, Sir! question
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Wicked Canoptek Wraith
The Golden Throne
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Well if you pick one to allocate wounds to, you must think that one is closest otherwise you would be breaking the rule, so that one MUST be the one you continue deflecting the wounds to until it bites it surely? (This is if it seems two models are equidistant from the IC)
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2014/02/08 06:09:21
Subject: Multi-wound models and Lookout, Sir! question
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Tough-as-Nails Ork Boy
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You determine the closest model and it stays the same for each "set" of allocating wounds: one unit shooting, one initiative step in close combat.
If you have for example three Ogryns in BtB (or exactly 2" away or whatever) you randomise one of them to be the closest and resolve all LOS!'es on that one until it dies or the "set" is complete. For the next "set" you randomise again, if needed.
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