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![[Post New]](/s/i/i.gif) 2014/02/10 01:29:23
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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Terrifying Wraith
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They didnt come with any, but I have they ones from the Termagant set, would it be considered "Legal" for me to add them? They show up in my army builder, so thats where my confusion stems from.
Or are those built in?
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Dear old friends, remember Navarro |
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![[Post New]](/s/i/i.gif) 2014/02/10 01:33:58
Subject: Re:Is it "Legal" for Hormagaunts to have poison glands?
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Regular Dakkanaut
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You can give hormagaunts the poison (4+) special rule for +3ppm, if that's what you're asking.
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Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
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![[Post New]](/s/i/i.gif) 2014/02/10 01:34:02
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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Tunneling Trygon
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Hive Fleet Cerberus wrote:They didnt come with any, but I have they ones from the Termagant set, would it be considered "Legal" for me to add them? They show up in my army builder, so thats where my confusion stems from.
Or are those built in?
Well, look at the codex... whatever options the codex lets you take, you may put on our Hormagaunts, even if those options are not included in the box.
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This message was edited 1 time. Last update was at 2014/02/10 01:34:24
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![[Post New]](/s/i/i.gif) 2014/02/10 01:34:16
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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Shrieking Guardian Jetbiker
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Games Workshop claims it is a hobby/model company first, and a game company second. Unfortunately, this does not apparently translate into producing products which contain all the options those models are supposed to be able to take in the game. Thus, if you have a method of showing a mutation or wargear on a model, and that model according to your codex may take said mutation or wargear, then you are completely allowed to model said mutation or wargear onto the model in question, so long as it does not substantially impact the profile of the model, i.e. does not stray into the terrain of modeling for advantage.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2014/02/10 01:35:15
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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The Daemon Possessing Fulgrim's Body
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If it's an option in the codex for you to purchase them, yes, if it isn't, no.
I suspect from your post you don't yet have the codex, but I'm afraid asking for this sort of specific rules info isn't really allowed on the board.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/02/10 01:35:30
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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Terrifying Wraith
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deathmagiks wrote:Games Workshop claims it is a hobby/model company first, and a game company second. Unfortunately, this does not apparently translate into producing products which contain all the options those models are supposed to be able to take in the game. Thus, if you have a method of showing a mutation or wargear on a model, and that model according to your codex may take said mutation or wargear, then you are completely allowed to model said mutation or wargear onto the model in question, so long as it does not substantially impact the profile of the model, i.e. does not stray into the terrain of modeling for advantage.
Thanks!
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Dear old friends, remember Navarro |
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![[Post New]](/s/i/i.gif) 2014/02/10 01:39:20
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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[MOD]
Making Stuff
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![[Post New]](/s/i/i.gif) 2014/02/10 21:43:31
Subject: Is it "Legal" for Hormagaunts to have poison glands?
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Fresh-Faced New User
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Army builder =/= your codex. Build your army from your codex and it will answer most questions. Use army holder after to make an organized list.
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