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![[Post New]](/s/i/i.gif) 2014/02/10 12:38:36
Subject: Escalation: Ork Super-Heavies
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Nasty Nob on Warbike with Klaw
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My local gaming group follows the same general rules as Warhammer Work events. So Escalation, Stronghold Assault and ForgeWorld are all fair game.
However ranged Str. D weapons are absolutely destroying this game (close combat Str. D isn't that bad, it can be avoided).
So we're trying to introduce a house rule called "levels of engagement" where the players agree on what sort of game they're playing, from Full-on where nothing is banned (Str. D is allowed), non-D where ranged Str. D is barred, and standard 40K.
Games with ranged Str. D weapons have been pants. It's "Go Imperium/Eldar or go home". Games rarely last 2 turns, with little enjoyment.
The Non-D games have been absolutely great! And I really recommend them.
So far I've only been using a Stompa, and without ranged D weapons it really is the Power-house it's points suggest. But it doesn't leave much points for other things (our standard is 1500pts).
Has anyone made use of the other Ork Super-Heavies? Mainly the ForgeWorld tanks?
I'm considering buying a Kill-Krusha, the model is amazing and the random rules are very Orky! The Kill-Blasta is also worth considering.
Lots more points for other units.
So what Ork Super-Heavy tactics are out there? Or how would you deal with Super-Heavies?
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![[Post New]](/s/i/i.gif) 2014/02/10 14:31:25
Subject: Escalation: Ork Super-Heavies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The kill-krusha is totally awesome, I was lucky enough to have one on my side in the battle for Armageddon campaign. The multiple fire modes allow for a lot of utility and loader gubbins is great for a laugh without actually making your 350 point investment useless. Being able to transport some units of burnaz around also allows for the famous mek shenanigans, while still being able to stack templates like a burna wagon does. Having extra flat-out distance also helps with that kind of plan.
Both the kill blasta and kill bursta are kind of lackluster. The former is pretty much just a unit of lootaz, while the later brings a belly gun which you can also get on the much better stompas. The bursta kannon isn't bad if you want D weapons, but as you've already described, the IoM is king here.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/02/11 18:06:34
Subject: Escalation: Ork Super-Heavies
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Nasty Nob on Warbike with Klaw
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yeah I'm pretty sold on the Kill-Krusha, it's transport option is sweet.
Just need to be careful of that rear armour.
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![[Post New]](/s/i/i.gif) 2014/02/11 21:20:25
Subject: Escalation: Ork Super-Heavies
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Prescient Cryptek of Eternity
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How about do the thing from the Horus Heresy FW books and say Lord of War choices can account for no more than 25% of your total army. Pretty hard to shoe horn a titan into anything but an apoc sized fight at that point.
a 1500 point game would give you only 375 points to work with. I don't think that's enough for D weapons? Any idea what the cheapest D weapon is?
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![[Post New]](/s/i/i.gif) 2014/02/11 21:46:18
Subject: Escalation: Ork Super-Heavies
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Eldar can get one for pretty cheap, I think.
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![[Post New]](/s/i/i.gif) 2014/02/11 21:47:36
Subject: Escalation: Ork Super-Heavies
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Prescient Cryptek of Eternity
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Eldar Revenant is around 800 points I think. That would make a 3200 point army list requirement to take it.
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![[Post New]](/s/i/i.gif) 2014/02/12 16:01:30
Subject: Escalation: Ork Super-Heavies
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Nasty Nob on Warbike with Klaw
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Kriswall wrote:a 1500 point game would give you only 375 points to work with.
That rules out almost every Super-Heavy there is. There is only one in Escalation that cheap (Obalisk).
The Lynx is 420pts in Imperial Armour: Apocalypse
I think that's the most recent rules for it.
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This message was edited 1 time. Last update was at 2014/02/12 16:02:17
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![[Post New]](/s/i/i.gif) 2014/02/13 10:41:53
Subject: Escalation: Ork Super-Heavies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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A Kill Bursta tank with nothing but a bursta kannon is 400 for a 7" destroyer blast.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/02/13 10:59:02
Subject: Escalation: Ork Super-Heavies
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Nasty Nob on Warbike with Klaw
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True it's one of the cheapest out there.
But the point is to avoid ranged Str. D weapons as they are really destroying this hobby.
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This message was edited 1 time. Last update was at 2014/02/13 11:00:00
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![[Post New]](/s/i/i.gif) 2014/02/13 12:44:59
Subject: Escalation: Ork Super-Heavies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I agree. But there really is no reason to dance around the issue by making arbitrary rules that randomly ban super-heavies with and without destroyer weapons. If destroyer weapons are ruining your game, then ban destroyer weapons. All weapons that have strength D are not allowed, period. Anything else is just a clutch.
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This message was edited 2 times. Last update was at 2014/02/13 12:45:41
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/02/13 12:58:31
Subject: Escalation: Ork Super-Heavies
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Nasty Nob on Warbike with Klaw
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As I said in the original post, it's a club house rule. No ranged Str. D weapons. It really works well and leads to some very enjoyable games.
You still have exploding Super-heavies causing D hits, and the close combat weapons aren't that bad.
The points limit idea is just too restricting. Not a good way to go.
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![[Post New]](/s/i/i.gif) 2014/02/15 18:20:07
Subject: Escalation: Ork Super-Heavies
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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One variant is to allow strength D with some caveats.
Strength D melee, template and RoF weapons
Strength D weapons resolve attacks at S10, but if you roll a 6 to wound you get the Strength D benefit.
Strength D blast weapons.
Blast weapons with Strength D count Strength D only for the central hole in the template, otherwise S10. This makes a lot of sense because lasers (which accounts for most ranged strength D) are not area effect weapons. This is self policing because of scatter.
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This message was edited 2 times. Last update was at 2014/02/15 18:22:10
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/02/17 08:32:31
Subject: Re:Escalation: Ork Super-Heavies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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This makes a lot of sense because lasers (which accounts for most ranged strength D) are not area effect weapons.
You really should buy the game Space Marine and play the mission where you make a titan fire a laser which is four times the hight of the protagonist.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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