You can certainly have success in a friendly environment with just straight suit spam. In friendly games I often take no riptides; just suits and it often doesn't seem so friendly ;P
Something like this perhaps:
Farsight- 165
Commander: x2 Missile Pods, Target Lock, Drone Controller, 2 Marker Drones- 152
Riptide: IA, SMS, EWO- 190
Riptide: HBC, SMS, EWO, VT, ECPA- 235
Crisis x3: bonding, x3 TL Missile Pods, Drone Controller, x6 Marker Drones- 209
Crisis x3: bonding, x6 Plasma Rifles, Shield Drone- 171
Crisis x3: bonding, x6 Burst Cannons, Shield Drone- 141
Crisis x3: bonding, x2 target lock, x6 Fusion Blasters, Shield Drone- 181
Crisis x3: bonding, x4 Flamers, x2 Fusion (target lock)- 124
Crisis x3: bonding, x4 Flamers, x2 Fusion (target lock)- 124
Marker Drones x4- 56
Total: 1748
This is obviously a friendly list. You're not going to take this to any GTs and win; you probably aren't even going to place in your average RTT. It's got no psychic defense; very little AA, and your troops carry too much of the kill load.....
BUT! This is supposed to be fun.
So, how's this work? Farsight is included because he fulfills rule #1 which is Look Cool. He's one of the few models in the current meta that is an auto include in most competitive lists but can still ce along for friendly games. You just use him differently. Instead of being an O'Vesa tax, you can have him lead your suit spearhead in a glorious Mont'ka raid.
You've got a Mark'o to roll with the FA drones. They're Bs5 and your main source of marker support. Hide em in the back, moving just within 36" of your target each turn.
Your riptides aren't always going to be benefitting from the marker support; your plasma and fusion crisis teams need the support more while they're alive. Your riptides can do a lot of damage by ripple firing their SMS. Take that hidey Jetbikes! Screw you plaguebearers! They're awesome with marker support but what's even more awesome is...
12 BS5, ignores cover plasma shots! That's what you can get with 4 marker light hits. Your commander's unit averages 5.
So that's one suit team; but they all have a job. Your all-fusion team is your antidote to the guy who's meched up. Your burst team gases hordes, your flamer+fusion teams are excellent skirmishers. They can drop in, maybe without scatter from Farsight and burn some people while the fusion target locks out and pops a tank. Then they run away to re-engage.
I play a variant if this in my friendly games. It's dynamic on the table, not appallingly nasty but you have tools. Best part, you can use some of the weapons systems that never see the light of day in tournaments like burst cannons and flamers.
|