Boardin' Krew - Elites:
10 Raidurz ws4, bs2, st3, to4, wo1, in2, at2, ld7,
sv 4+ Cost 130 pts
Nob Raidur ws4, bs2, st4, to4, wo2, in3, at3, ld7,
sv 4+
Furious charge, Mob rules, WAAAAAAAAGH!, Board Dem!
May take up to 5 additional Raidurz for 13 pts each
May upgraid one Raidur to a Nob Raidur for 10 pts (all gear avaliable to a regular nob)
Equipped with Slugga and Choppa
The whole squad may equip stikkbommz for 1
ppm
May take a Boardin' Wagon as a dedicated transport
Board Dem! - in the controlling player's assault phase if the Boardin' Krew is within 2' from an enemy vehicle or inside a Boardin' Wagon that is within 2' from an enemy vehicle which has no
WS value and none of the vehicles have made a Flat-Out move, Boardin' Krew may attempt to Board Dem! This is used instead of assaulting a vehicle. The Boardin' Krew emidiately suffers 3+
d6 s4
ap- hits.
Roll a
d6, on a roll of a 6+ the enemy vehicle is captured and continues the game under the Boardin' Krew's player controle and is no longer affected by a Grabba claw's immobilize if it was affected by one. The vehicle's
bs in now 2 and it gains a 'Don't press dat' special rule. Up to 3 members of a Boardin' Crew are emidiately removed from play representing them operating the claimed vehicle.
If the Board Dem! fails - the Boardin' Krew suffers additional
d6 s4
ap- hits.
Factors that affect the roll:
-1 if the enemy vehicle is not immobilized and further -1 if it is fast
-1 if the enemy veficle has back armor 11 or more
+1 if the enemy vehicle is open-topped
+1 if the Boardin' Crew contains a Nob Raidur
+1 if the Nob Raidur has a Power Klaw
+1 if the whole squad is equipped with stikkbommz or attempt a Board Dem out of a Boardin' Wagon with a Stikkbomm chukka
+1 if WAAAAAGH is in effect
A roll of a 1 is always a failure, a roll of a 6 is always sucksess.
Boardin' Wagon:
13-12-10 - Cost 70 pts - Would look like a heavilly overhauled truck with sea knots tied all around, some sort of orky parrot with an eye patch sitting on a pillar and a flag displaying Jolly Zog-jer
Tank, Open-topped, Transport capacity 15 models.
Has boarding plank
All upgrades avaliable like on wagon but can't take a deffrolla and 'ard case. May take up to 2 weapons.
That's 335+ pts for a unit that does practically nothing more useful than sluggaboyz which are also not great
atm, ain't scoring but can possibly capture a tank in the right situation though it's gona be really hard to get there.
Don't know if the chance to board an enemy vehicle is too high. Or the points of this guyz are too low/high either but in a real game they'll have hard time getting there so i decided that a general 3+ to board a vehicle is not bad considering they need to be that close and can't make a charge move.
Also not quite sure what to do vs a transport full of occupants. Maybe just count as charging within a building?
Your thoughts?