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I didn't realize drone controller didn't work on missile drones so good call there. He is going with the broadsides that is why he doesn't have cnc node so I gave him stims to make him a slightly better tank for the unit. The dropping of the drone controller frees up points for a EWO on the riptide plus maybe a boltgun or something for my IG commander. Maybe I can find room for a grenade launcher or flamer.
I plan to outflank the sentinel so I don't think it will cause first blood (I think they have scout I don't have the codex in front of me). A bit of a liability during kill points, but the ability to outflank and throw some missiles at the side or rear of a wave serpent or other tank seems really good and should get a kill point to offset any I might lose.
Another possibility I was looking at was dropping the demolisher and the sentinel for three hydras and another melta gun. That army would look like this:
Company Command Squad - 2 x Meltagun, Commander with Boltgun, Chimera - ML, HB
Vet Squad - 3 x Melta Gun, Chimera - ML, HB
Vet Squad - 3 x Plasma Gun, Chimera - ML, HB
Vendetta Gunship - 3 TL Lascannons
Vendetta Gunship - 3 TL Lascannons
Manticore Rocket Launcher
Leman Russ Demolisher - HB
3 x Hydra Flak Tanks - HB
Allied to Tau:
Commander - MSSS, Iridium Battle Suit, Pure-tide engram chip, stim injector
Riptide - Ion Accelerator, EWO, SMS
10 Kroot - 1 Hound
10 Kroot - 1 Hound
3 Man Broadside team - 5 missile drones, EWO, HYMP and SMS
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