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Made in hk
Krazy Grot Kutta Driva





Hong Kong

Hey all.

What is the best army to use for a 200 point Kill team?

Thanks.

~Sir William

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in us
Bewitched Vassal of Angmar






I've had some luck with just a warp talon squad MoT, one guy got the extra mutation. Took it will not die, rage, and preferred enemy as my 3 tactics I think, and I beat a tau force of 2 fire warrior squads and a crisis suit with plasma. It's all about knowing what you will fight, although I would like to play a 4 person kill team where we only see lists when we show up to the game, sort of like a patrol surprise engagement.

EDIT: forgot to say it was Chaos Space Marines

This message was edited 1 time. Last update was at 2014/02/19 02:28:23


2000 Night Lords 2000 Thousand Sons 2000 Death Guard 1000 Custodes 2000 Khorne Bloodbound


 
   
Made in us
Using Inks and Washes




St. George, Utah

I think the point of Kill Team is to kit out a small number of models to be really flippin' cool to bring to quick games, not to bring a super competitive GATTA WIN GUYZ army.

From what I understand, Orks are pretty much king of Kill Team because 30 T4 guys who are individual models rather than all being part of a squad is just extremely difficult to take down before you get overwhelmed. Templates aren't as effective because they don't have to maintain coherency, so the most common effective anti-horde weaponry isn't as good. I've also heard of people doing really nasty things with IG or Chaos Cultist blobs.

I imagine a squad of Tyranid Warriors for the synapse running with a bajillion Gaunts would be pretty effective too.

HOWEVER I just think it's so much more fun to run 5 super kitted out guys against 5 other super kitted out guys, because it makes the games quick, and is a fantastic modeling opportunity. I'm planning on making some Sternguard here really soon for just such a purpose.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

The funniest part of Kill Teams is the EPIC story created by a band of Heroes/Villans. Some armies, like Nids and Crons, provide more of a 'Generic Bad Guy' fight scene where the Kill Team comes in like a bad 80s action film. There is a lot of fun to be had in a Kill Team game when your not trying to break it.

Depending on how they rule 'Brotherhood of Psykers' then Blue Horrors make a great 'Bad Guys' list.

If they truly rule that each model is it's own unit, then each one has a Heavy
Bolster running around. This will break Kill Teams, and isn't much fun, but you asked.

Most will suspend the 'Brotherhood of Psykers' rule, which makes this one of the WORST kill teams.

A good middle ground is to get them to keep track of the units and one model from each of the units can be the big shooter. This will give you flexibility by picking which model gets to shoot while keeping in line with the spirit of the unit. Don't be TFG, and take 3 (or even 4 might be possible) minimum units.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Using Inks and Washes




St. George, Utah

Akar: There's a stipulation in the actual rules to ignore the Brotherhood of Psykers rule. Pink Horrors running around blowing things up with slowed amounts of shooting was forseen, and squashed.
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

I like running two lists both from my SW

List one

10x Grey Hunters
2x Plasma Guns
one with Preffered enemy
one with shred

5x Fenrisian Wolves
Feel no pain or IWND


list 2

10x Grey hunters
2x Plasma Guns
Shred and Preffered enemy

Lone Wolf
Wolf claws
IWND

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 SRSFACE wrote:
Akar: There's a stipulation in the actual rules to ignore the Brotherhood of Psykers rule. Pink Horrors running around blowing things up with slowed amounts of shooting was forseen, and squashed.


I'm aware, but not everyone uses all the KT rules, and sometimes modifies them. Which is why I said 'Depending'.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Fresh-Faced New User






 sir william the bold wrote:
Hey all.

What is the best army to use for a 200 point Kill team?

Thanks.

~Sir William


Sounds like you've already lost, even if you win.

1500 pts Second Damocles Crusade
3000 pts Sky Serpents/Cult of the Weeping Throat
1850 pts Word Bearers (plog: http://www.dakkadakka.com/dakkaforum/posts/list/0/540773.page#5860570)
750 pts Craftworld Kaiz-Durok
2000 pts Dark Elves AKA The ever fleeing pasties of Har Ganeth (plog: http://www.druchii.net/phpBB3/viewtopic.php?f=9&t=72165
   
Made in us
Cultist of Nurgle with Open Sores





Manse of Nurgle, The Immaterium

Personaly 5 MoN Terminators with power axes has won me several games. My opponent wasn't expecting it total f***ing surprise

6th edition record (199W 0L 1D)

" Pain is an illusion of the Senses, Fear is an illusion of the Mind, Beyond these only Death waits as silent judge o'er All
- The Primarch Mortarion-
 
   
Made in gb
Regular Dakkanaut





sir william the bold wrote:
Hey all.

What is the best army to use for a 200 point Kill team?

Thanks.

~Sir William


Sounds like you've already lost, even if you win.


i agree kill team is meant to be a fun lunch time game not a "i must win game!"

This message was edited 1 time. Last update was at 2014/02/19 21:16:42


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Legendary Master of the Chapter






The only time it can possibly work.

9 Vespids with 1 strain leader.

LD9 leader
give one haywire in case of vehicles,

T4 jump pack units with MTC and stealth ruins.
with 18" ap 3 guns.

This message was edited 1 time. Last update was at 2014/02/19 21:16:51


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

200 Pts Tyranids
Troops
Tyranid Warrior Brood(100 Pts): Scything Talons(3), Devourers(2), Barbed Strangler,

Elites
Zoanthrope Brood(50 Pts):

Zoanthrope Brood(50 Pts):

Created by epicroster.com
   
Made in us
Using Inks and Washes




St. George, Utah

 KU'GATH wrote:
Personaly 5 MoN Terminators with power axes has won me several games. My opponent wasn't expecting it total f***ing surprise
You can't bring stuff in 2+ armor according to the 6E rules, I thought?
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 SRSFACE wrote:
 KU'GATH wrote:
Personaly 5 MoN Terminators with power axes has won me several games. My opponent wasn't expecting it total f***ing surprise
You can't bring stuff in 2+ armor according to the 6E rules, I thought?


You are correct, anything with a 2+ save and more than 2 wounds may not be brought into Kill Team 6E

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Tough Tyrant Guard






uk

Grey knights are pretty handy. Basic troops all with storm bolters and power weapons. Psycannons for vehicles. Teleport jumps for late game objective grabs. Or inquisition henchman squads for ultimate customisation. Or do you need to have an inquisitor for the henchman squads to work in kill team?

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Reanimator wrote:
Grey knights are pretty handy. Basic troops all with storm bolters and power weapons. Psycannons for vehicles. Teleport jumps for late game objective grabs. Or inquisition henchman squads for ultimate customisation. Or do you need to have an inquisitor for the henchman squads to work in kill team?


I dont know much about GK FOC and where Inquisitors sit, but I would imagine an Inquisitor is an HQ right?

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Using Inks and Washes




St. George, Utah

Kavik_Whitescar wrote:


You are correct, anything with a 2+ save and more than 2 wounds may not be brought into Kill Team 6E
More than 3 wounds, actually. You can bring Tyranid Warriors, or a horde of Nurgle Chaos Spawn if you want. Just looked over the rules tonight.

I actually think I know what I'm gonna do for the Kill Team tournament we're having in April. 2 squads of Dire Avengers, exarch warlord = TW-Avenger Shuriken Catapult, exarch of other squad = dirty fighting specialist with fleshbane, and a powersword/shuriken pistol. (Fleshbane Ap3 at initiative 6 in a game mode no one will have better than 3+ armor seems giggles to me). Nominate two other guys to have Infiltrate to try to position in a way to pick of someone else's specialists, and the other probably with Preferred Enemy just so he's more dangerous.

Would likely struggle with Dark Eldar (no real way of handling Dark Eldar DT's which are legal to bring) and against hordes of orks/nids, but I think it'd be solid against more elites builds and would still stand a chance against hordes with how deadly and mobile Dire Avengers are.

This message was edited 1 time. Last update was at 2014/02/20 06:19:54


 
   
Made in us
Legendary Master of the Chapter






Yes so no henchs

you would need the inquisition book

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

 WarlordEXE wrote:
 sir william the bold wrote:
Hey all.

What is the best army to use for a 200 point Kill team?

Thanks.

~Sir William


Sounds like you've already lost, even if you win.


Oh get off your high horse... The prize for first place is an Ork Stompa. I agree that games are often meant to be fun, and I've played enough of those... but freak. It's $10 to enter and the prize is 10 times that amount. I'm not really one of those "win at all costs guys" but my budget is really tight, so winning this tournament is... very beneficial to me.

This message was edited 3 times. Last update was at 2014/02/27 05:08:53


3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in us
Using Inks and Washes




St. George, Utah

Did you decide on a team yet, William?

After wracking my brain best I could, I think the best possible team comp would is probably Chaos Space Marines in a Rhino with a missile launcher, and a 10 man cultist squad with autoguns. Cultists are simply lots of extra bodies, CSM are pretty solid troops units for this type of game mode because they're adaptable, have the best armor, and rock grenades down to every last guy.
   
Made in us
Longtime Dakkanaut




United States of America

You can spam grenades with marines which is fun.

But ork bikers with klaws or big choppas can make people cry.

11k+
4k
7k
3k 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

I did. Haha,
It's pretty simple, but I can't decide between the two lists

10x boyz, 1 big shoota
10xBoyz
5x Tank bustas

or
10xboyz and one nob with eavy Armour
10xboyz 1 big shoota and one nob with eavy Armour
1 deffkopta with rokkits
obviously the numbers will overwhelm the puny Sm forces of 10 men or less, but let me know what you guys think.

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in us
Longtime Dakkanaut




 SRSFACE wrote:
Kavik_Whitescar wrote:


You are correct, anything with a 2+ save and more than 2 wounds may not be brought into Kill Team 6E
More than 3 wounds, actually. You can bring Tyranid Warriors, or a horde of Nurgle Chaos Spawn if you want. Just looked over the rules tonight.

I actually think I know what I'm gonna do for the Kill Team tournament we're having in April. 2 squads of Dire Avengers, exarch warlord = TW-Avenger Shuriken Catapult, exarch of other squad = dirty fighting specialist with fleshbane, and a powersword/shuriken pistol. (Fleshbane Ap3 at initiative 6 in a game mode no one will have better than 3+ armor seems giggles to me). Nominate two other guys to have Infiltrate to try to position in a way to pick of someone else's specialists, and the other probably with Preferred Enemy just so he's more dangerous.


Bonesword/Lashwhip warriors is all I can reply .
   
Made in nz
Disguised Speculo





some people like to overrule the no brotherhood of psykers rule in order to break the game


Those people are idiots then.

[insert illegal army list here] stomps face!


Go get the new rules, they're much better and go a long way towards removing this sort of nonsense
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Dark Eldar do kill team very well. I for one had great success with Reaver Jetbikes as they are ridiculously fast (48 inches a turn!) and can simply avoid some armies al together with that speed all the while pumping the enemy full of strength 4 auto hits. My preferred list is...

2 Normal Reaver Jetbikes. 66pts

1 Arena Champ with Venom Blade. 37pts

2 Reavers with Blasters. 74pts

1 Reaver with Cluster Caltrops. 44pts

197pts. USR's are given out like stealth to Cluster Caltrop Guy, Preferred enemy to a Blaster and Shrouded to other blaster. the tactics are quite simply, blade vane across the bored with normal guys making sure they are out of range every time while doing damage to important models. Shrouded blaster guy has a2+ cover save at all times so he should be safe to shoot away while the other blaster will use assault move to keep safe while blasting away. The aim of the game is, unless he can alpha strike you off the bored before you get moving then it becomes VERY hard to win against you.

 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

Interesting. I'll be watching out for really fast units then...

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
 
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