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![[Post New]](/s/i/i.gif) 2014/02/20 07:03:00
Subject: HWYPI - Void Shields and Blasts
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Hellish Haemonculus
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Note: This thread is How Would You Play It, NOT Rules as Written.
Found a couple threads on this, but none with numbers attached.
We all know how this processes according to the RAW.
A unit of ten guys is hit by a large blast, but are under the protection of a Void Shield.
How many times do you roll to pen on the Void Shield? Ten, or one?
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![[Post New]](/s/i/i.gif) 2014/02/20 10:05:22
Subject: HWYPI - Void Shields and Blasts
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Decrepit Dakkanaut
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10. Raw and hywpi
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![[Post New]](/s/i/i.gif) 2014/02/20 10:23:58
Subject: HWYPI - Void Shields and Blasts
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Sword-Bearing Inquisitorial Crusader
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Same, It would involve too much mental twisting to justify within the rules why it only gets hit once to play it other than as written.
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![[Post New]](/s/i/i.gif) 2014/02/20 12:05:14
Subject: HWYPI - Void Shields and Blasts
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Long-Range Land Speeder Pilot
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well...I voted 10 because you technically have 10 hits to resolve vs the shields, but you actually resolve them one at a time until either there is no shield or you run out of hits (whichever comes first)
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![[Post New]](/s/i/i.gif) 2014/02/20 13:01:54
Subject: HWYPI - Void Shields and Blasts
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Fixture of Dakka
Vanished Completely
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I voted 10, and seeing as it was a How Would You Play it question I feel the need to justify more then just 'Rules as Written:' Blast Markers are a Risk Factor that is too complicated and vital to the rest of the game to simple House Rule a way around. Blast Weapons, particularly Large Blast Weapons, are designed with one clear intention: To be more devastating against groups then against sole targets. This intention brings a certain tactical Risk to the table, in particular it creates an obvious example of the good old question of 'sacrificing defense for greater offense,' that we should always be considering when it comes to the placement of our men. There is a reason the majority of blast weapons have low enough strengths to render them only effective against large groups of infantry for a reason, the writers clearly intended for explosions devastating the rank and files to be a big concern on the battlefield. Blast Markers are it far too complicated a matter to simply House Rule away at the best of times. Let alone to make a single inexpensive network become god-like protection for Armies where the Risk of Blast Markers are clearly a factor.
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This message was edited 2 times. Last update was at 2014/02/20 13:11:06
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/02/20 13:25:40
Subject: HWYPI - Void Shields and Blasts
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Personally, I see it as ten hits, but there's nothing that says you can resolve the hits at separate times.
So be it one hit or ten, I take it all as hitting the shield at once (which is how I see it occurring in my mind as well.)
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![[Post New]](/s/i/i.gif) 2014/02/20 13:26:47
Subject: Re:HWYPI - Void Shields and Blasts
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Tea-Kettle of Blood
Adelaide, South Australia
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Once, having more Orks behind the shield should not magically make your battle cannon shot do more damage to the shield.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/20 13:31:13
Subject: Re:HWYPI - Void Shields and Blasts
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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PrinceRaven wrote:Once, having more Orks behind the shield should not magically make your battle cannon shot do more damage to the shield.
I can sort of see it...because I imagine a blast weapon as peppering the shield from multiple points. But then, it should be a d3 or a d6 for blast hits...not fully dependent upon hitting a unit that it never got to.
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![[Post New]](/s/i/i.gif) 2014/02/20 13:38:00
Subject: HWYPI - Void Shields and Blasts
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Fixture of Dakka
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nutty_nutter wrote:well...I voted 10 because you technically have 10 hits to resolve vs the shields, but you actually resolve them one at a time until either there is no shield or you run out of hits (whichever comes first)
This is why I voted "Other" as it's correct.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/02/20 14:01:04
Subject: Re:HWYPI - Void Shields and Blasts
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Tea-Kettle of Blood
Adelaide, South Australia
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ductvader wrote: PrinceRaven wrote:Once, having more Orks behind the shield should not magically make your battle cannon shot do more damage to the shield.
I can sort of see it...because I imagine a blast weapon as peppering the shield from multiple points. But then, it should be a d3 or a d6 for blast hits...not fully dependent upon hitting a unit that it never got to.
Well, a lot of blast weapons are like battle cannon shells, single shots that explode to create the blast, though some are like stinger salvos, a spray of weapons. Even then, should the number of models behind the shield affect how much damage the salvo does to the shield?
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/20 14:14:07
Subject: HWYPI - Void Shields and Blasts
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Lord Commander in a Plush Chair
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10.
Thematically i see it as the Blast taking out the shield and continuing on to the Models behind(as is RAW); similar to a few scenes in Star Trek
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2014/02/20 14:15:47
Subject: HWYPI - Void Shields and Blasts
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Fixture of Dakka
Vanished Completely
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A picture from a third party is 'Rule as Written' support now?
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/02/20 14:15:55
Subject: HWYPI - Void Shields and Blasts
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[ADMIN]
Decrepit Dakkanaut
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Each blast or template is a single shooting attack, and a shield/field can only be hit once per shooting attack.
So the answer for me is once.
Besides, the game is already in a stupid idiotic state because of D weapons, there is simply no reason to try to crazily attempt to make them even more potent...they're plenty potent enough even only taking down a single field/shield at a time.
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![[Post New]](/s/i/i.gif) 2014/02/20 14:23:14
Subject: HWYPI - Void Shields and Blasts
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Judgemental Grey Knight Justicar
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Stormbreed wrote:
Not RAW, and not how you should play it.
Here is RAW proof how shields work.
If you want to ask more questions, let me know.
That is a screen grab from a TV show and has absolutely nothing to do with Void Shields or the rules for 40k. Stop trying to claim it is "proof" of anything.
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![[Post New]](/s/i/i.gif) 2014/02/20 14:31:20
Subject: HWYPI - Void Shields and Blasts
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[ADMIN]
Decrepit Dakkanaut
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Hey guys, leave it be. This is not a thread to argue the rules, just state your opinions (and vote).
If some guy wants to believe that a TV show counts as RAW, he's entitled to his opinion in this case.
Or in other words, don't feed the troll.
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![[Post New]](/s/i/i.gif) 2014/02/20 21:26:27
Subject: HWYPI - Void Shields and Blasts
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Longtime Dakkanaut
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As based on Memphis GW staff discussion it had been intended to be played as a single hit on the Void sheild, HWYPI is this way, but by RAW it does read as 10 hits.
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![[Post New]](/s/i/i.gif) 2014/02/20 21:42:36
Subject: HWYPI - Void Shields and Blasts
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Quick-fingered Warlord Moderatus
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Raw: 10 hits
HWYPI: 1 hit
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/02/20 22:14:57
Subject: HWYPI - Void Shields and Blasts
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Dakka Veteran
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nutty_nutter wrote:well...I voted 10 because you technically have 10 hits to resolve vs the shields, but you actually resolve them one at a time until either there is no shield or you run out of hits (whichever comes first)
This is my vote
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![[Post New]](/s/i/i.gif) 2014/02/20 23:27:24
Subject: Re:HWYPI - Void Shields and Blasts
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Hellish Haemonculus
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Personally, I'd prefer it worked that one blast/template equals a single hit.
TV shows aside, consider this. A full squad of Guardsman behind a Void shield gets hit with a Battle Cannon. Odds are very high that the shield will go down very quickly and do huge damage to the squad. But if the squad is reduced to a single guardsman, suddenly it becomes literally impossible for the same blast to penetrate the shield and still injure him.
I understand that some people are reluctant to countermand the rules as written, but this is a clear case where the RAI not only clearly goes against the RAW, but the RAW doesn't even make any sense.
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![[Post New]](/s/i/i.gif) 2014/02/21 00:24:03
Subject: HWYPI - Void Shields and Blasts
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Never Forget Isstvan!
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The hit/hits all go to the shield/shields till they down.
Looking at it from a balance perspective, I personally would change it so that if a large blast hits a unit under a void shield it would inflict either a d6 or half the models acctually hit to the shield. And for a small blast would be a D3 or half, whichever is greater.
Makes the most sense. But that is just a house rule.
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![[Post New]](/s/i/i.gif) 2014/02/21 00:45:42
Subject: HWYPI - Void Shields and Blasts
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[MOD]
Making Stuff
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Eihnlazer wrote:Looking at it from a balance perspective, I personally would change it so that if a large blast hits a unit under a void shield it would inflict either a d6 or half the models acctually hit to the shield. And for a small blast would be a D3 or half, whichever is greater.
Makes the most sense....
Really? Sounds needlessly complicated, to be honest.
I'm with Yakface on this one. Regardless of how the RAW may appear to read (and I would question the hardline RAW interpretation on this one, frankly) it's leading to a nonsensical situation. One roll against the shield makes far more sense.
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![[Post New]](/s/i/i.gif) 2014/02/21 00:48:23
Subject: HWYPI - Void Shields and Blasts
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Never Forget Isstvan!
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Oh its definately not a time saver, but i think its the most balanced way to do it.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2014/02/21 01:37:28
Subject: Re:HWYPI - Void Shields and Blasts
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Longtime Dakkanaut
Minneapolis, MN
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PrinceRaven wrote:Once, having more Orks behind the shield should not magically make your battle cannon shot do more damage to the shield.
Yep. Reminds me of barrage sniping - RAW are clear, but it makes no sense thematically. Void shields should only get hit once for every shot fired, not for every hit scored. What makes sense is for the void shield to take one hit if the blast marker scatters within it.
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![[Post New]](/s/i/i.gif) 2014/02/21 01:45:15
Subject: HWYPI - Void Shields and Blasts
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Disguised Speculo
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Once, because this is just another example of RAW stupidity.
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![[Post New]](/s/i/i.gif) 2014/02/21 01:54:44
Subject: HWYPI - Void Shields and Blasts
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Ragin' Ork Dreadnought
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Once is way OP, 10 times is nonsensical. I agree that is should be D6 hits, but since that's not an option I voted 10, because:
There are a TON of nonsensical rules in 40k. Nothing makes sense if you really stop and think about it. Whining that one rule doesn't make sense when it's surrounded by a sea of other, equally nonsensical rules just seems silly to me.
Even the way people *move* in the 40k universe doesn't really make sense. Overwatch doesn't make sense. Look Out Sir! Really doesn't make sense. Armor and Cover not stacking doesn't make sense. Really, complaining about one element because it doesn't make sense just...
Doesn't make sense.
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![[Post New]](/s/i/i.gif) 2014/02/21 02:06:39
Subject: HWYPI - Void Shields and Blasts
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Screaming Shining Spear
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Waaaghpower wrote:Once is way OP, 10 times is nonsensical. I agree that is should be D6 hits, but since that's not an option I voted 10, because:
There are a TON of nonsensical rules in 40k. Nothing makes sense if you really stop and think about it. Whining that one rule doesn't make sense when it's surrounded by a sea of other, equally nonsensical rules just seems silly to me.
Even the way people *move* in the 40k universe doesn't really make sense. Overwatch doesn't make sense. Look Out Sir! Really doesn't make sense. Armor and Cover not stacking doesn't make sense. Really, complaining about one element because it doesn't make sense just...
Doesn't make sense.
I voted 10 for this reason.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/02/21 05:18:23
Subject: HWYPI - Void Shields and Blasts
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Hacking Interventor
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I see it as 1 as I do not agree that the RAW says 10.
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![[Post New]](/s/i/i.gif) 2014/02/21 12:21:52
Subject: HWYPI - Void Shields and Blasts
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Fixture of Dakka
Vanished Completely
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Waaaaaghpower, That is the problem with abstract systems but they are needed for Rules because they are far easier to write, learn and play by. I would love for the system to make sense in all situations but we are not going to see it happen without rule books as thick law books and years of 'warhammer.edu' to understand when clause 123.3 subsection A is being applied and when it is not. All we can do is let the Rule writers worry about concepts like 'Game Balance' and 'Rule Interaction' hope they don't screw up too badly. Sadly, this is Game Workshop we are dealing with here and they are far to easy a target for ridicule....
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This message was edited 1 time. Last update was at 2014/02/21 13:47:45
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/02/21 13:36:19
Subject: HWYPI - Void Shields and Blasts
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Judgemental Grey Knight Justicar
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Instead means hits the av12 target once INSTEAD of the unit. Instead is fairly clear.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2014/02/21 13:48:04
Subject: HWYPI - Void Shields and Blasts
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Long-Range Land Speeder Pilot
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Mythra wrote:Instead means hits the av12 target once INSTEAD of the unit. Instead is fairly clear.
I would ask that you re-read the entire sentence structure of how the projected void shield works, and while on that page, ask yourself how exactly hits are generated.
just because the RAW doesn't make sense to you on how a 50point item operates does not mean that the RAW is incorrect, your infusing your personal envisionment in what a shield is onto a rule that cannot possibly operate as such.
a blast marker/template/beam weapon replaces the normal operations for rolling to hit, nothing else, nothing more, nothing less, the act of placing a template and scattering then counting up the number of model underneath the template is no different that rolling to hit with a non blast/template/beam weapon.
once you have your number of hits the projected rule kicks in and says you resolve these hits (not the exact wording, but it is what it says in layman's terms) against the shield instead.
you have to do it in this order as the void projection rules do not replace the target unit, do not occur in the rolling to hit aspect of the shooting rules and you have no permission to re-asses the number of hits you have scored.
as the blast rules themselves dictate, one shot does not always = one hit, otherwise how would a single shot ever cause more than one wound? you don't suddenly have only ever a single hit on a non-shielded unit, the shield does it's job for the 50pt price tag, it reduces the incoming damage from shots by a minimum of one.
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