Tacowrap wrote:(I apologize if this isn't the right forum for this)
I've been assembling an ork battleforce and opted for shootas instead of sluggas/choppas and I'm planning to paint them as Goffs, because their color-scheme is pretty cool. But I read somewhere that Goffs prefer to duke it out in close combat and don't really bother with dakka.
Now, I know it's MY models and I can build them however I please, but I'm also a bit of a fluff-nut and prefer things to be at least reasonably accurate, background wise.
Well back in the revered (by me, at least) Andy Chambers codex, Ghaz could only be fielded in a Goff army reflecting his clan's prejudices. You couldn't have more then one unit
each of Kommandos, Burna Boys, Wartrakks, Warbikes, Big Guns, Lootas, or Looted Vehicles. Other than that, you had to have one unit of Skarboys (no direct equivalent now, as they were normal orks with S4, but you could think Nobs and not be far off). That, to me, says that Goffs aren't above a good bit of shooting. They just don't hold with making 'clever stuff' the main focus of their fighting. Sure, you might need some Gunz, or some fast bikes to circle round there, but bunches of boots on the ground is the important bit.
The Codex before that didn't really have a way to field a Goff army, but the Goff Boyz unit had bolt pistols (!), axes, and Frag Stikkbombs. The only thing that really distinguished them from other mobs was their special allowance to upgrade any number of models to be Skarboys (again, S4, but also WS4 when boys were WS3). This distinguished them from Evil Suns (who could all take bikes), Snakebites (who could all ride boars), etc. The 'shootiest' of the clan boyz were the Deathskulls, who could all take Kustom-Kombi weapons, and the Bad Moons, who could all upgrade from bolt pistols to boltguns. So, really, in that edition, only Bad Moons could be equipped with what you might call 'shootas'. There wasn't really any expectation that you might take an entire army from one clan, though.
In 'Ere We Go, the Goff Bigmob could all have two bolt pistols or a bolt pistol AND a Boltgun (and, of course, a choppa). The regular Goff mobs could also have a choppa and two bolt pistols or a boltpistol and a boltgun. So, this was the shootiest of the Goff incarnations, but the highly individualized options for gear selection in that edition make it hard to replicate.
I think you are fine with having shoota boys. It's not as heavily themed as it
could be (you aren't fielding, say, 6 units of 30 Slugga boys!), but it's not incorrect or unfluffy. I think if you want to present the whole army as a Goff army (which it doesn't have to be, even within the fluff), you might minimize common army constructions like max squads of lootas and Nob Biker mobs, and try to take more things like large boyz mobs, mobs of nobs (or meganobs), and dreads (not kans, since they are still grots in there). That is not to say that you should
eliminate those other things, but that Goffs tend to regard fighting 'proppa' as a load of orks on the ground. After all is said and done, a shoota boy is still a better fighter than many common troops (in the background at least, if not, sadly, what you actually encounter on the tabletop).