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Made in us
Crazy Marauder Horseman





Tallahassee, FL

First time running with Crimson fists and Pedro. This is just for a few friendly games this weekend, nothing competitive.

HQ
Pedro Kantor - 185

Elites
8x Sternguard - 251
3x Combi-meltas, Drop Pod

10x Sternguard - 295
2x Heavy Flamers, 1x Combi-flamer, Drop Pod

Troops
10x Tactical Marines - 165
1x Plasma gun, 1x Heavy Bolter

5x Scouts - 70
Camo cloaks, 5x Sniper Rifles

Heavy Support
7x Devastators - 158
4x ML

1x TFC - 100

3x Centurion Devastators - 270
Omniscope, 1x TL LC, 1x ML on the Seargent
2x Grav Cannon


The part of the list I'm unsure about is the Centurions. I feel like its a huge point sink at this size game, but I am not sure as I have never used Centurions before. I could swap in another TFC and Stormtalon for the same cost.

CSM 5000
SM 2500
IG1250


 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

I've heard a lot of mixed/negative things about Cents...not sure they're worth the points or not.

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"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in au
Slippery Ultramarine Scout Biker




Australia

The cents are pretty decent. The devastators are weak though. Maybe replace the entire squad with another scout squad and a stalker for AA.
   
Made in us
Bounding Assault Marine




brooklyn, NY. USA

im not big fan of centurions, id replace them with a 10 man dev squad with 4 Lascannons. and you save 50 points. Id spend 40 of those points giving the ML devs flakk missles. you do need some AA. Flakk missles stink in general but they work for us with tank hunters. S 7 is decent against even a AV 12 flyer if you get to reroll armour pen.

Also, its always better to hav a odd number of drop pods, id think of adding another one so you hav 2 drop down turn one. i think i would prolly drop the heavy flamers on the sternguard (they should be using their special ammo anyways) and giv the tac squad a drop pod.

Id prolly make one of the squads 9 man so you can stick pedro in one of the pods. that way you can hav multiple squads benefiting from pedro's attack bubble.

There is only the Emperor! He is our shield and protector.

Crimson Fist- 9,000+
30K Imperial Fists- 2100 
   
Made in us
Longtime Dakkanaut




United States of America

Flamers on sternguard is a bad choice, just take combi meltas, also you can combat squad your sternguard to kill 2 tanks at once.

Cents need a LR to get to the thick of fights without a LR I don't recommend them.

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Made in us
Boosting Space Marine Biker






Athens, GA

 Turock wrote:
First time running with Crimson fists and Pedro. This is just for a few friendly games this weekend, nothing competitive.

HQ
Pedro Kantor - 185



great and fluffy for a CF list, but if you're going to take Pedro you should really maximize his strengths

This would mean maximizing your alpha strike, perhaps a full 3 Stern squads, and the addition of more drop pods to round things out.

I would suggest imbedding Pedro with a Tactical Squad in a drop pod.

They are far cheaper than the sterns as ablative wounds, and are guaranteed to soak some fire with the warlord in their midst, saving some of your sterns from the inevitable firestorm.

Also, as long as you have one member of each stern squad within Pedro's bubble, they should all still benefit, and he'll greatly buff the tac squad's meat shield abilities

If you have the points give them just a flamer and a combi-flame on the sgt to help deter assaults and sacrifice the Sgt to challenges so Pedro can work the enemy squad with his PF

 Turock wrote:


Elites
8x Sternguard - 251
3x Combi-meltas, Drop Pod

10x Sternguard - 295
2x Heavy Flamers, 1x Combi-flamer, Drop Pod



Sterns, especially with Pedro are amazing.

Unlike some of the others, I love the heavy flamers and combi-flamers, but only to a point.

I would recommend bumping both up to 10 man squads, and kitting them out for combat squad-ding on the drop

An example of this would be 3 combi meltas / 2 hvy flamer and a combi flamer. One combat squad pops a tank, the other fry's the contents or can serve as anti-assault deterrent

remember they are vets, and if inside Pedro's bubble they get 3 attacks base, 4 on the charge, so can be used to bail out Pedro's unit with a counter charge if necessary after they shoot off a round of special ammo

 Turock wrote:


Troops
10x Tactical Marines - 165
1x Plasma gun, 1x Heavy Bolter

5x Scouts - 70
Camo cloaks, 5x Sniper Rifles



The tacs are fine, but I'd do them as above with a pod, combi-flamer on sgt and reg flamer in the squad

The scouts are fine for home camping, but in an alpha strike list you might be better off getting another tac squad in a drop pod to bump up your numbers to get more pods on round one

 Turock wrote:


Heavy Support
7x Devastators - 158
4x ML

1x TFC - 100

3x Centurion Devastators - 270
Omniscope, 1x TL LC, 1x ML on the Seargent
2x Grav Cannon



I love the devestators with the IF chapter tactics, but with Pedro and Sterns your going to get up close and personal real fast, and the devs may wind up being one of the only units on the board for your enemy to shoot at if you go second. Also flack misslies suck, if you need AA nix these guys, buy and ADL with quad, and man it with scouts in cloaks

I'd nix them in favor of more pod units, maybe more tactical marines or a five man assault squad w/ duel flamers to hunt pathfinders / horde units, and or to use as a speed bump for units approaching your sterns

The TFC is great, but not the best with Pedro and alpha strikes. I've used it this way and had it survive the first round by hiding out of LOS, but any deep strikers or infiltrators can then be an issue. If you keep the scouts put them near here to support the TFC in case it is threatened

 Turock wrote:


The part of the list I'm unsure about is the Centurions. I feel like its a huge point sink at this size game, but I am not sure as I have never used Centurions before. I could swap in another TFC and Stormtalon for the same cost.


I'm not a big fan of centurions, as they tend to be a big point sink, though they do compliment the IF doctrines

However, if your going big alpha strike I'd nix them in favor of more pods or a Legion of the damned squad.

The LOTD squad can deep strike to support your sterns and other deep striking units, and is relentless.

If you go with a combi-melta on sgt, melta, and mulit-melta you have a roving 24" death machine that is a major threat to any heavy armour units that your stern havn't been able to kill in the alpha strike (LOTD will come in on round 2 or later)

If you go with combi-plas/ plas pistol, plasma, and plasma cannon you have a nasty anti infantry / anti tank unit to harass your enemy with

The LOTD have gotten a lot cheaper, have that 3+ invuln, will help to draw firepower off your surviving sterns, and can be brought down wherever they are needed with out much scatter.

Hope that helps

This message was edited 2 times. Last update was at 2014/02/21 18:49:26


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