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Made in gb
Ultramarine Scout with Sniper Rifle




Terra

Hey guys. Just throwing this army list out there to see what you think. I haven't long started collecting marines so i may be missing a few key things. I did not want it to be too competitive, im more of a casua/fluffyl gamer.

I wanted the army to be flexible and allow a decent number of options throughout the game. Im probably wasting points on the sergeant/captain upgrades but i thought it would be cool and fluffy, not a big deal if i take them out though. I was also thinking about taking out the scouts and maybe making the points for a 5 man bolter scout squad in a land speeder storm and a 5 man sniper squad (mostly because its something new for me and would look cool)
I know the assault squad is probably not worth taking, but i have them here.....and i thought it would be fun to experiment and find a use for them. I was thinking of using them as a support unit rather than a run-across-the-board-assault-unit, helping out the devastators or tactical s etc
The power weapon on the devastator sgt is there because i have a good looking model so i wouldn't mind dropping it
I took the thunderfire mostly for the bolster defenses upgrade which i think would most likely come in handy (maybe on the scouts)

Tigurius-165
Captain-Terminator armor, lightning claws, auspex, melta bombs and teleport homer-155
10 tacticals- plasma gun, heavy bolter. Vet. Sgt with power weapon, melta bombs and teleport homer-205
10 tacticals- same as above
7 scouts- camo cloaks, 6 snipers, 1 missle launcher with flak and Telion- 167
7 Terminators- 2 cyclone missile launchers- 330
5 Bikers- 2 plasma guns, Vet. Sgt with melta bombs and power weapon- 165
10 assault marines- 2 plasma pistols, Vet. Sgt with melta bombs and lightning claws- 245
10 Devastators- 4 missile launchers with flak, Sgt with power weapon-260
Thunderfire Cannon- 100

1997

So what do you think? i know i could rearrange afew points, but on what.....

 
   
Made in us
Locked in the Tower of Amareo




Devs with MLs are super terrible. Terminators are also bad.

What other models to you have?
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

I have Calgar and honor guard, a land raider (lascannons), i could probably find another tactical somewhere, sternguard and a lascannon dread. Got the cash to buy some new things though, maybe a stalker to fill in for the devastators? If i put chronus in there as well...

How are devastators with missile's terrible? Ive heard about terminators not being so good, Centurion's would probably be better right?

 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




Yes, centurions with grav-cannons are extremely lethal and even more so if supported by Tigurius .
Sternguard are good and you should consider a Stormtalon. Generally flyers are beter than the Stalker
Again, Tiggy will make sure they arrive on time!
   
Made in ca
Annoyed Blood Angel Devastator





Yeah missile devs are points well wasted, use Storm Talons for AA instead.

"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

THe only time I would use Devs in w/ Lascannons.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

I like the idea of a Stormtalon and i was thinking about taking out the Terminators and Captain for a Captain on a bike. Do you think holding the bike captain squad in reserve and bringing them in with the Stormtalon would work?

Also, can someone explain why Devastators are not worth taking? do they die too easily? or are there just better things there to fill up the heavy support slot?
They seem alright to me, especially if i put them in cover with bolstered defenses, and missiles would be fairly good against tanks, marines, flyers with flak or horde infantry with frag. right?

 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

 superskrull wrote:
I like the idea of a Stormtalon and i was thinking about taking out the Terminators and Captain for a Captain on a bike. Do you think holding the bike captain squad in reserve and bringing them in with the Stormtalon would work?

Also, can someone explain why Devastators are not worth taking? do they die too easily? or are there just better things there to fill up the heavy support slot?
They seem alright to me, especially if i put them in cover with bolstered defenses, and missiles would be fairly good against tanks, marines, flyers with flak or horde infantry with frag. right?


Flakk missile launchers are a massive point sink for what they do.
Missile launchers in general are ok, but not spectacular. They do their job decently, but not as well as other more specialized weapons (Lascannons and Plasma cannons specifically).



Automatically Appended Next Post:
 superskrull wrote:
Hey guys. Just throwing this army list out there to see what you think. I haven't long started collecting marines so i may be missing a few key things. I did not want it to be too competitive, im more of a casua/fluffyl gamer.

I wanted the army to be flexible and allow a decent number of options throughout the game. Im probably wasting points on the sergeant/captain upgrades but i thought it would be cool and fluffy, not a big deal if i take them out though. I was also thinking about taking out the scouts and maybe making the points for a 5 man bolter scout squad in a land speeder storm and a 5 man sniper squad (mostly because its something new for me and would look cool)
I know the assault squad is probably not worth taking, but i have them here.....and i thought it would be fun to experiment and find a use for them. I was thinking of using them as a support unit rather than a run-across-the-board-assault-unit, helping out the devastators or tactical s etc
The power weapon on the devastator sgt is there because i have a good looking model so i wouldn't mind dropping it
I took the thunderfire mostly for the bolster defenses upgrade which i think would most likely come in handy (maybe on the scouts)

Tigurius-165
Captain-Terminator armor, lightning claws, auspex, melta bombs and teleport homer-155
10 tacticals- plasma gun, heavy bolter. Vet. Sgt with power weapon, melta bombs and teleport homer-205
10 tacticals- same as above
7 scouts- camo cloaks, 6 snipers, 1 missle launcher with flak and Telion- 167
7 Terminators- 2 cyclone missile launchers- 330
5 Bikers- 2 plasma guns, Vet. Sgt with melta bombs and power weapon- 165
10 assault marines- 2 plasma pistols, Vet. Sgt with melta bombs and lightning claws- 245
10 Devastators- 4 missile launchers with flak, Sgt with power weapon-260
Thunderfire Cannon- 100

1997

So what do you think? i know i could rearrange afew points, but on what.....


Tigurius is great
Captain in Termie armour with LC's - I'd rather take him in Artificer armour with Shield Eternal and a power weapon (axe or maul are my preferences). Especially if you drop the terminators. 7 shooty terminators are not worth their points (and I'm pretty sure you can't take to CML's with only 7 of them .. but I can't remember for sure).
Tacticals - Vet sgt and power weapons are luxuries - I'd spend those points on more men or more elite/heavy units. I'm also not sure I'd do Plasma/HB. I'd probably do one unit Plasma Cannon/Plasma Gun/Combi Plas and the other one perhaps HB/ML or HB/Flamer/Combi-Flamer. You also want some way to get them into range safely. Rhinos or Drop pods.
Scouts - Drop the Flakk if you want to keep the ML. Or better, switch the ML to a Heavy bolter with hellfire rounds. Or just go all sniper. Telion is nice if you have the points to spare. Even better if you can stick them with an ADL and have Telion man that.
The bikers are decent. I'd drop the vet sgt upgrade though (I don't know why people love to use that upgrade so much).
Assault marines have a purpose, but they aren't particularly fantastic. The best way people take them is to drop the jump packs and put them in a pod with dual flamers for some fast, cheap anti-horde. Again, the vet sgt upgrade is probably only useful here (marginally) and plasma pistols are terrible for their points. Go with flamers instead.
On your devestators, as mentioned ML's with Flakk are a points sink for what they do .. and you don't want a power weapon on your sgt. You don't ever want them in combat to begin with!
TFC is great .. if you can take 2, do it! If not, 1 works well if you can keep it alive.



Automatically Appended Next Post:
 superskrull wrote:
I have Calgar and honor guard, a land raider (lascannons), i could probably find another tactical somewhere, sternguard and a lascannon dread. Got the cash to buy some new things though, maybe a stalker to fill in for the devastators? If i put chronus in there as well...

How are devastators with missile's terrible? Ive heard about terminators not being so good, Centurion's would probably be better right?


With these extras I would consider : Drop the Missile devestators, assault squad, Captain and the terminators. Add centurions (grav cannon/amp) + land raider and the sternguard. And add Calgar if you can fit him in because he's pretty fun, especially if you can put his honour guard with him.
Try and add some transport for your Tacticals and Sternguard (rhinos or pods, depending on how you like to play).

This message was edited 3 times. Last update was at 2014/02/27 22:27:28


 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Centurions are great in this list with Tigurius, especially if you can teleport them around with Gate of Infinity! Calgar is lots of fun too with making tac squads have the old codex Combat Tactics and the ability to use a single Doctrine twice.

As far as the 'flak missiles being terrible' goes, think of it this way.. For those you can get an Aegis and Quad gun for you scout + Telion squad.. Much better - in fact, you should get an Aegis, its a great addition at most points levels.

Sternguard with UM Chapter Tactics can be nice in a pod for some MC hunting; just take 10 bare in a pod, or try a suicide squad of plasma (since you'll get to re roll those 1's!) for a nice early strike.
   
 
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