superskrull wrote:I like the idea of a Stormtalon and i was thinking about taking out the Terminators and Captain for a Captain on a bike. Do you think holding the bike captain squad in reserve and bringing them in with the Stormtalon would work?
Also, can someone explain why Devastators are not worth taking? do they die too easily? or are there just better things there to fill up the heavy support slot?
They seem alright to me, especially if i put them in cover with bolstered defenses, and missiles would be fairly good against tanks, marines, flyers with flak or horde infantry with frag. right?
Flakk missile launchers are a massive point sink for what they do.
Missile launchers in general are ok, but not spectacular. They do their job decently, but not as well as other more specialized weapons (Lascannons and Plasma cannons specifically).
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superskrull wrote:Hey guys. Just throwing this army list out there to see what you think. I haven't long started collecting marines so i may be missing a few key things. I did not want it to be too competitive, im more of a casua/fluffyl gamer.
I wanted the army to be flexible and allow a decent number of options throughout the game. Im probably wasting points on the sergeant/captain upgrades but i thought it would be cool and fluffy, not a big deal if i take them out though. I was also thinking about taking out the scouts and maybe making the points for a 5 man bolter scout squad in a land speeder storm and a 5 man sniper squad (mostly because its something new for me and would look cool)
I know the assault squad is probably not worth taking, but i have them here.....and i thought it would be fun to experiment and find a use for them. I was thinking of using them as a support unit rather than a run-across-the-board-assault-unit, helping out the devastators or tactical s etc
The power weapon on the devastator sgt is there because i have a good looking model so i wouldn't mind dropping it
I took the thunderfire mostly for the bolster defenses upgrade which i think would most likely come in handy (maybe on the scouts)
Tigurius-165
Captain-Terminator armor, lightning claws, auspex, melta bombs and teleport homer-155
10 tacticals- plasma gun, heavy bolter. Vet. Sgt with power weapon, melta bombs and teleport homer-205
10 tacticals- same as above
7 scouts- camo cloaks, 6 snipers, 1 missle launcher with flak and Telion- 167
7 Terminators- 2 cyclone missile launchers- 330
5 Bikers- 2 plasma guns, Vet. Sgt with melta bombs and power weapon- 165
10 assault marines- 2 plasma pistols, Vet. Sgt with melta bombs and lightning claws- 245
10 Devastators- 4 missile launchers with flak, Sgt with power weapon-260
Thunderfire Cannon- 100
1997
So what do you think? i know i could rearrange afew points, but on what.....
Tigurius is great
Captain in Termie armour with
LC's - I'd rather take him in Artificer armour with Shield Eternal and a power weapon (axe or maul are my preferences). Especially if you drop the terminators. 7 shooty terminators are not worth their points (and I'm pretty sure you can't take to
CML's with only 7 of them .. but I can't remember for sure).
Tacticals - Vet sgt and power weapons are luxuries - I'd spend those points on more men or more elite/heavy units. I'm also not sure I'd do Plasma/
HB. I'd probably do one unit Plasma Cannon/Plasma Gun/Combi
Plas and the other one perhaps
HB/
ML or
HB/Flamer/Combi-Flamer. You also want some way to get them into range safely. Rhinos or Drop pods.
Scouts - Drop the Flakk if you want to keep the
ML. Or better, switch the
ML to a Heavy bolter with hellfire rounds. Or just go all sniper. Telion is nice if you have the points to spare. Even better if you can stick them with an
ADL and have Telion man that.
The bikers are decent. I'd drop the vet sgt upgrade though (I don't know why people love to use that upgrade so much).
Assault marines have a purpose, but they aren't particularly fantastic. The best way people take them is to drop the jump packs and put them in a pod with dual flamers for some fast, cheap anti-horde. Again, the vet sgt upgrade is probably only useful here (marginally) and plasma pistols are terrible for their points. Go with flamers instead.
On your devestators, as mentioned
ML's with Flakk are a points sink for what they do .. and you don't want a power weapon on your sgt. You don't ever want them in combat to begin with!
TFC is great .. if you can take 2, do it! If not, 1 works well if you can keep it alive.
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superskrull wrote:I have Calgar and honor guard, a land raider (lascannons), i could probably find another tactical somewhere, sternguard and a lascannon dread. Got the cash to buy some new things though, maybe a stalker to fill in for the devastators? If i put chronus in there as well...
How are devastators with missile's terrible? Ive heard about terminators not being so good, Centurion's would probably be better right?
With these extras I would consider : Drop the Missile devestators, assault squad, Captain and the terminators. Add centurions (grav cannon/
amp) + land raider and the sternguard. And add Calgar if you can fit him in because he's pretty fun, especially if you can put his honour guard with him.
Try and add some transport for your Tacticals and Sternguard (rhinos or pods, depending on how you like to play).