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Made in us
Hubcap





Hello All,

I'm looking for some feedback for a 1,250 pt list that can hold its own against all comers. Let me know what you think!

Farseer
-Jetbike, Singing Spear

Guardian Defenders x 10
-Shuriken Cannon Platform
Wave Serpent
-TL Scatter Laser, Shuriken Cannon

Rangers x 6

Windrider Jetbike Squad x 3
-Shuriken Cannon

Windrider Jetbike Squad x 3
-Shuriken Cannon

Windrider Jetbike Squad x 3
-Shuriken Cannon

Crimson Hunter
-Basic Load-out

Fire Prism
-Basic Load-out

War Walker Squad x 3
-Each has Scatter Laser and Shuriken Cannon

Wraithlord
-Two Flamers, Two Bright Lance

1250 exactly

This message was edited 2 times. Last update was at 2014/02/23 13:54:33


 
   
Made in se
Troubled By Non-Compliant Worlds




Couple of notes:

Your Farseer doesn't quite have a good place to stay. there are 3 small Jetbike units, all rather easy to take down. Possibly at least combine two of them to a squad of 6 to hold your Farseer a slight bit safer?

Be aware, I'm not very experianced with Jetseers without mantles yet, so if someone else says something else about this, prioritate their comments on that point.

For the War Walkers: while Scatter Laser/Shuriken Cannon is in a way useful, it's also a risk. As the Shuricannon only has 24" range, it will put your War Walkers to risk, as they will be vulnerable to small arms fire. The fire output combined with Battle Focus will help you escape the worst of this, but it might become a problem. If you can find points elsewhere, I would recommend switching the Shuricannons to either Scatter Lasers och Starcannons.

And, my final comment: The Wraithlord. I use Wraithlords in the majority of my games, and from my experiance they can be used well. However, a lone Wraithlord (when I run them I run at least 2, if possible 3, and always in combination with fast threats (something you don't lack, which will be helpful)) will attract a lot of fire, and will (lacking invul) die rather quickly. At a cost of 160pts, it can, depending on circumstances, be useful. In some cases, it will be important for target saturation, as a big fire magnet. Just be aware that it will, if even slightly focused, go down. T8 means it's hard to wound, but anything close to melta, missile launcher, lascannon, etc will take it down easily. Use it carefully!

Hope this was a bit helpful, and please do excuse any spelling errors that might be in there. Good luck!
   
Made in us
Screaming Shining Spear





This is what I would do.

Jetseer- Mantle of the Laughing god is too good to pass up for this guy. Also, throw on the Spirit Stone of Anath'lan for a 4th warp charge. With the mantle, you will rarely need that invul as you will have a 2+ rerollable just for moving.

Guardians- Add 10 more and another platform. Give both platforms Brightlances. Plink at High AV targets and MC's while you camp objectives.

Wave Serpent- Holfields are a must until you are fielding 4 or more.

Rangers- Drop them for some extra points, Their shooting is meh most of the time any they die to everything.

Jetbikes- Keep them just the way they are.

Crimson Hunter- grab the exarch upgrade. BS 5 is great for its low rate of fire weapons.

Fire Prisim- again, take Holofields.

With all of these changes, the list would come out to 1248. Just my 2 cents.

Warwalkers- give them all dual scatter lasers. As mentioned above, it is very risky to move into 24" range. Basic Bolters will destroy you.

Wraithlord- He is probably too slow for your army and will probably get shot down before he gets into combat.





4000 points: Craftworld Mymeara 
   
Made in us
Bush? No, Eldar Ranger





I'd Dump the Guardian Defenders for more bikes in those teams. That'll give your far seer effective teams to jump in. Furthermore, drop the wraith lord for another Fire Prism and give both of those fire prisms holofields. And Finally, give some range to those war walkers. Slap some starcannons on there for TEQ hunting or another scatterlaser to mop up GEQs.

Before anyone jumps all over me for saying no Guardians, take into consideration my primary opponent is Tau, who's S: 5 AP: 5 guns powderize them. As such, I've never been a fan.

School's out, the War Machine rolls once more
6000 pts  
   
 
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