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Couple of notes:
Your Farseer doesn't quite have a good place to stay. there are 3 small Jetbike units, all rather easy to take down. Possibly at least combine two of them to a squad of 6 to hold your Farseer a slight bit safer?
Be aware, I'm not very experianced with Jetseers without mantles yet, so if someone else says something else about this, prioritate their comments on that point.
For the War Walkers: while Scatter Laser/Shuriken Cannon is in a way useful, it's also a risk. As the Shuricannon only has 24" range, it will put your War Walkers to risk, as they will be vulnerable to small arms fire. The fire output combined with Battle Focus will help you escape the worst of this, but it might become a problem. If you can find points elsewhere, I would recommend switching the Shuricannons to either Scatter Lasers och Starcannons.
And, my final comment: The Wraithlord. I use Wraithlords in the majority of my games, and from my experiance they can be used well. However, a lone Wraithlord (when I run them I run at least 2, if possible 3, and always in combination with fast threats (something you don't lack, which will be helpful)) will attract a lot of fire, and will (lacking invul) die rather quickly. At a cost of 160pts, it can, depending on circumstances, be useful. In some cases, it will be important for target saturation, as a big fire magnet. Just be aware that it will, if even slightly focused, go down. T8 means it's hard to wound, but anything close to melta, missile launcher, lascannon, etc will take it down easily. Use it carefully!
Hope this was a bit helpful, and please do excuse any spelling errors that might be in there. Good luck!
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