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![[Post New]](/s/i/i.gif) 2014/02/27 11:00:37
Subject: VC Stuff.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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VC are a cool army. So, I fiddled with a list and whatnot. And got one that I decided to run after I eventually finish these horrors.
Vampire lord: 525
Barded Nightmare
Level 4: LoVampires
Ogre Blade. Enchanted Shield, Talisman of Preservation, Red Fury, Quickblood.
Vampire:220
Barded Nightmare
Level 1: LoDeath
Stick of Swift Slaying, Dragonhelm, Red Fury
Vampire: 225
Barded Nightmare
Level 1: LoDeath
Sword of Strife, Quickblood, Fear Incarnate
35 Ghouls: 360
Ghast
5 Dire Wolves
5 Dire Wolves
5 Dire Wolves
40 ZOMBEES! (Undead bees. Because science demands it.)
12 Black Knights: 342
Full Command
2 Fell Bats
Spirit Host
2 Fell Bats
5 Hexwraiths
Terrorgheist.
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![[Post New]](/s/i/i.gif) 2014/02/27 11:31:11
Subject: VC Stuff.
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Morphing Obliterator
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I am not an expert on Vamps but it looks like a fairly standard chaff/knightstar VC list. Should work well as the knights and multiple vamps will cut through damn near anything.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2014/02/27 12:31:45
Subject: VC Stuff.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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WOOPS! Forgot to post half of the stuff! I did it in a rush!
I was looking for possible builds for the characters.
One for the vampire lord was Sword of +3 attacks and Potion of foolhardiness. Then we had the defensive one. Lance, Potion of Foolhardiness, Dawnstone, Enchanted shield, 4+ ward.
Heroes are most likely gonna stay the same.
Core's variations are as follows, MSU. Everything is in 10s.
OR. Multiple blocks of ZOMBEEES and SPAM THE LIVING DAYLIGHTS OUT OF RAISE DEAD.
As for the knights. I was thinking of dropping the third hero. He's nice to have, sure, but he's a tad redundant in most cases. And that way I could get a second terrorgheist.
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![[Post New]](/s/i/i.gif) 2014/03/02 05:24:17
Subject: VC Stuff.
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Terrifying Treeman
The Fallen Realm of Umbar
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thedarkavenger wrote:One for the vampire lord was Sword of +3 attacks and Potion of foolhardiness. Then we had the defensive one. Lance, Potion of Foolhardiness, Dawnstone, Enchanted shield, 4+ ward.
Can't take Dawnstone and 4+ ward, they are both talismans.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/03/02 08:05:00
Subject: VC Stuff.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Krellnus wrote: thedarkavenger wrote:One for the vampire lord was Sword of +3 attacks and Potion of foolhardiness. Then we had the defensive one. Lance, Potion of Foolhardiness, Dawnstone, Enchanted shield, 4+ ward.
Can't take Dawnstone and 4+ ward, they are both talismans.
Oops. Missed that one, guess I'll have to skip the reroll.
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This message was edited 1 time. Last update was at 2014/03/02 08:05:21
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![[Post New]](/s/i/i.gif) 2014/03/02 20:43:25
Subject: VC Stuff.
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Killer Klaivex
Oceanside, CA
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I'd actually go with all lore of vampire.
You want to be able to bring back those knights.
With only 1 invocation, a strong shooting and magic phase could leave your characters without a unit.
-Matt
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![[Post New]](/s/i/i.gif) 2014/03/02 21:43:08
Subject: VC Stuff.
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote:I'd actually go with all lore of vampire.
You want to be able to bring back those knights.
With only 1 invocation, a strong shooting and magic phase could leave your characters without a unit.
-Matt
Do you mean all the spells, or switch the death mages to vampires?
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![[Post New]](/s/i/i.gif) 2014/03/03 09:18:22
Subject: VC Stuff.
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Terrifying Treeman
The Fallen Realm of Umbar
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He means switch the death mages to vampires.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/03/04 02:09:28
Subject: VC Stuff.
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Regular Dakkanaut
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12 BKs is a bit light, I'd go for 15. Canny opponents will wipe out the knights asap (see Lore of Light's Exorcism) to either bog down the Lord with heavy armour if he has +3 A sword, or with chaff if he has a +S sword. In fact they need not be that canny as you'll probably be bringing your knight bus to every fight as there are not many other effective ways of playing VC as far as I can see, so they'll learn quickly! I like my BKs with barding.
And I'd say at least one of the Heros should have Lore of Vampires so you can cast IoN at least twice on the knight bus.
The 2nd Hero is tricky. I understand the appeal of the Lore of Death, but a necromancer supporting the zombies with IoN may also be appealing (perhaps this Hero switch could help pay for the extra BKs?).
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![[Post New]](/s/i/i.gif) 2014/03/04 02:57:19
Subject: VC Stuff.
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Killer Klaivex
Oceanside, CA
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Sethorly wrote:12 BKs is a bit light, I'd go for 15. Canny opponents will wipe out the knights asap (see Lore of Light's Exorcism) to either bog down the Lord with heavy armour if he has +3 A sword, or with chaff if he has a +S sword. In fact they need not be that canny as you'll probably be bringing your knight bus to every fight as there are not many other effective ways of playing VC as far as I can see, so they'll learn quickly! I like my BKs with barding.
And I'd say at least one of the Heros should have Lore of Vampires so you can cast IoN at least twice on the knight bus.
The 2nd Hero is tricky. I understand the appeal of the Lore of Death, but a necromancer supporting the zombies with IoN may also be appealing (perhaps this Hero switch could help pay for the extra BKs?).
Besides Knight Bus, scream lists are powerful, and the creeping death (necromancers for massed summons, grave guard, crypt horrors and mortis engines) work well enough.
-Matt
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