Switch Theme:

2500 pt Dwarf Engineering Battletrain list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deadly Dark Eldar Warrior




The Webway

Just looking for thoughts/comments on the list and army set-up ideas. The list is mostly gunline relying on the war machines and gyros to do the heavy hitting and hopefully thin out opposing forces enough that the small/medium troop blocks will be able to handle charging forces when they hit the line.
Hopefully the runesmiths’ dispels, banners, and heavy armor will be enough to keep the core somewhat protected before a charge. Really pleased with the increased combat ability of quarrellers and thunderers for flank charges. The gyros can also be sacrificial for pinning/redirecting dangerous fast units.

Grimm Burlokson - 165

Thane – 156
BSB w/ MRoGrungi
Great Weapon

Master Engineer - 80
Brace of Dwarf Pistols

Runesmith – 121
Rune of Spellbreaking (2)
Rune of Stone
Greatweapon

Runesmith – 93
Rune of Spellbreaking
Shield

Quarrelers x11 – 164 (Joined by Runesmith)
Greatweapons
Musician

Thunderers x11 - 153
Shields
Musician

Longbeards x23 – 319 (Joined by Runesmith – 6x4 formation)
Shields
Full command
Rune of Slowness

Hammerers x18 – 282 (Joined by Grimm and BSB – 5x4 formation)
Full Command
Banner of Groth One Eye

Gyrocopter (Vanguard) – 100
Gyrocopter – 80
Gyrocopter – 80

Cannon – 150
Rune of Forging
Rune of Fire

Cannon – 145
Rune of Forging

Grudge Thrower - 145
Rune of Forging
Rune of Penetration

Organ Gun - 145
Rune of Accuracy

Organ Gun – 120


The master engineer joins the Thunderers within 3” of the OG w/ Rune of Accuracy. His pistols allow all handguns to fire at short range for stand and shoot
Grimm joins the Hammerers within 3” of the runeless OG.
Both organ guns should be firing at (effectively) BS 5 on most turns and re-rolling one art dice.
Runesmiths give the Longbeards and Quarrellers (their Great Weapons) AP
Thoughts?

Items that I’m still up in the air about:
1 – Rune of accuracy or rune of penetration on the grudge thrower?
2 – 2nd rune of spellbreaking or just add on a different cheaper rune to save pts?
3 – 2nd rune of slowness on the Longbeards?
4 – Add a RoPenetration on the base OG
5 – Switch Hammerers to Iron Breakers
6 – Drop a gyro (or something) to add a small unit of rangers to deflect enemy vanguard/scouts

Thanks for looking
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: