Just looking for thoughts/comments on the list and army set-up ideas. The list is mostly gunline relying on the war machines and gyros to do the heavy hitting and hopefully thin out opposing forces enough that the small/medium troop blocks will be able to handle charging forces when they hit the line.
Hopefully the runesmiths’ dispels, banners, and heavy armor will be enough to keep the core somewhat protected before a charge. Really pleased with the increased combat ability of quarrellers and thunderers for flank charges. The gyros can also be sacrificial for pinning/redirecting dangerous fast units.
Grimm Burlokson - 165
Thane – 156
BSB w/ MRoGrungi
Great Weapon
Master Engineer - 80
Brace of Dwarf Pistols
Runesmith – 121
Rune of Spellbreaking (2)
Rune of Stone
Greatweapon
Runesmith – 93
Rune of Spellbreaking
Shield
Quarrelers x11 – 164 (Joined by Runesmith)
Greatweapons
Musician
Thunderers x11 - 153
Shields
Musician
Longbeards x23 – 319 (Joined by Runesmith – 6x4 formation)
Shields
Full command
Rune of Slowness
Hammerers x18 – 282 (Joined by Grimm and
BSB – 5x4 formation)
Full Command
Banner of Groth One Eye
Gyrocopter (Vanguard) – 100
Gyrocopter – 80
Gyrocopter – 80
Cannon – 150
Rune of Forging
Rune of Fire
Cannon – 145
Rune of Forging
Grudge Thrower - 145
Rune of Forging
Rune of Penetration
Organ Gun - 145
Rune of Accuracy
Organ Gun – 120
The master engineer joins the Thunderers within 3” of the OG w/ Rune of Accuracy. His pistols allow all handguns to fire at short range for stand and shoot
Grimm joins the Hammerers within 3” of the runeless OG.
Both organ guns should be firing at (effectively)
BS 5 on most turns and re-rolling one art dice.
Runesmiths give the Longbeards and Quarrellers (their Great Weapons)
AP
Thoughts?
Items that I’m still up in the air about:
1 – Rune of accuracy or rune of penetration on the grudge thrower?
2 – 2nd rune of spellbreaking or just add on a different cheaper rune to save pts?
3 – 2nd rune of slowness on the Longbeards?
4 – Add a RoPenetration on the base OG
5 – Switch Hammerers to Iron Breakers
6 – Drop a gyro (or something) to add a small unit of rangers to deflect enemy vanguard/scouts
Thanks for looking