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![[Post New]](/s/i/i.gif) 2014/03/02 23:14:50
Subject: Initiative in Assault
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Warp-Screaming Noise Marine
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I was thinking about how Assault works in 40k, and wondering if there was a way to change it that might allow some more units to find it useful. I noted the annoyance people feel for things like Warp Talons and Daemons not having Grenades, and frustrating assaulting a unit in cover can be.
So I was thinking:
- A unit that charges another unit in the Assault phase receives +1 A and I during that phase.
- If an unengaged unit is charged, and the charging unit moves through difficult terrain, the charged unit receives +5 I for that phase.
The bonus Initiative reflects the impact of the charge, giving a very slight addition to the 'do I stand here and shoot 'em or do I charge?' decision. The additional Initiative means chargers are before things like Axes and Fists, Guardsmen in cover would strike at Ini Step 8, which is a heck of an advantage still, and wargear that adds or subtracts I might gain a slight edge in some situations.
Thoughts? I figured charging the BRB rules with perhaps a couple of errata sentences for some Codices would be better than trying to refix assault for each unit that might want to be assaulting in each individual codex.
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![[Post New]](/s/i/i.gif) 2014/03/02 23:22:57
Subject: Initiative in Assault
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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What's the point of the +5 I though? Isn't that basically what opponents hiding behind cover will be? Warp Talons will still be only initiative 5 (slaanesh 6) so in the end it really makes no difference except for on a very small number of models that are I8+.
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![[Post New]](/s/i/i.gif) 2014/03/02 23:36:18
Subject: Initiative in Assault
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Warp-Screaming Noise Marine
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For now, yes. But it could be a different amount for the defenders, or attackers could get other bonuses.
I just thought the flat 'At I' or 'I1' was too limiting.
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![[Post New]](/s/i/i.gif) 2014/03/03 17:50:11
Subject: Re:Initiative in Assault
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World-Weary Pathfinder
Corn, IL, USA
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Questions:
What about assault / defensive grenades?
What about units with the "ignores difficult terrain" rule?
What about jump / jet infantry or monstrous creatures?
Would stealth / shroud come into play?
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![[Post New]](/s/i/i.gif) 2014/03/03 23:33:21
Subject: Initiative in Assault
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Warp-Screaming Noise Marine
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In my head I had thought:
Assault grenades removes the I bonus for being in cover.
Defensive grenades removes the extra attack but not the I bonus for charging.
I would probably say ignores difficult terrain ignores or reduces the bonus for being in cover.
I'd probably not include bonuses for stealth/shrouded, they feel more centred on shooting to me.
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![[Post New]](/s/i/i.gif) 2014/03/05 23:06:23
Subject: Re:Initiative in Assault
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World-Weary Pathfinder
Corn, IL, USA
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I see reason in all that.
I'd go with "Ignores difficult terrain = Ignores I Penalty / Bonus"
While "Move through Cover = Reduces I Penalty / Bonus by 1D6 (To a minimum of the charged units base I)"
This way you can account for them moving through cover at different rates / tripping over themselves.
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