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![[Post New]](/s/i/i.gif) 2014/03/03 02:31:53
Subject: What to do against an Imperial Knight playing Tau?
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Hellacious Havoc
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So next meeting of my local club our SM player will have the clubs first Imperial Knight....So my question is how do I as a Tau player combat that? I was thinking a rail gun line with heavy support and a heap of marker lights on units for max hits and hopefully some wounds.
Advice?
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"I was reading this as fetus, man I was wrong!" - BunkerBob
Fantasy - High Elves 6000PTS....Goblins 2000PTS
40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS
NECROMUNDA!!! |
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![[Post New]](/s/i/i.gif) 2014/03/03 02:48:24
Subject: Re:What to do against an Imperial Knight playing Tau?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Deep strike double fusion suits with markerlight support.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/03/03 02:48:34
Subject: Re:What to do against an Imperial Knight playing Tau?
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Wise Ethereal with Bodyguard
Catskills in NYS
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It may sound ridiculous but, fire warriors. EMP grenades can kill knights. Railgun hammerheads are effective, although you want to have al least two and spread them out so the ion shield can't catch both shots. deepstrikeing melta suits are also quite effective
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/03/03 05:14:57
Subject: What to do against an Imperial Knight playing Tau?
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Nasty Nob
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A suicide-strike with Fusion Blaster Crisis Suits is probably your best hope of finishing it off quickly. There's really no such thing as overkill when you are facing something like that, so bring as many FB as you can.
If the knight gets a chance to shoot at your Crisis Suits, they will die. So try to take it out before it has a chance to fire at them. Three Crisis Suits, each with a TL FB and another FB will probably take about half it's Hull Points in one turn of shooting, so try to get two units like that within 9" in the same turn. A Comms Relay will help a lot in managing reserve rolls, so you don't end up getting one unit killed before it's friends can arrive.
Hammerheads should be able to take out an equal points value of Knights eventually and probably have better odds of survival than crisis suits, but they will take too long to settle the issue, in my opinion. You don't want something with that firepower messing up your forces any longer than absolutely necessary. A combination of Rail-Heads and Fusion-Suits may be necessary to deal with multiple Knights.
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![[Post New]](/s/i/i.gif) 2014/03/03 05:29:32
Subject: What to do against an Imperial Knight playing Tau?
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Daemonic Dreadnought
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Fusion suits sound better than rail heads because they would force it to change it's shield faving to rear.
Tank hunters even on mp is dangerous to av13. 12 hits will generate 5 glances
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/03/03 05:57:25
Subject: What to do against an Imperial Knight playing Tau?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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schadenfreude wrote:Fusion suits sound better than rail heads because they would force it to change it's shield faving to rear.
Tank hunters even on mp is dangerous to av13. 12 hits will generate 5 glances
getting it to change its facing with FB crisis suits means you can then go to town on the front side with rail guns.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/03/03 10:17:10
Subject: What to do against an Imperial Knight playing Tau?
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Shas'ui with Bonding Knife
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Perfect Organism wrote:Three Crisis Suits, each with a TL FB and another FB will probably take about half it's Hull Points in one turn of shooting, so try to get two units like that within 9" in the same turn.
I wouldn't take both TL FB and a FB, just take two FB on all the suits so you can spread the extra points around. If you have marker support the extra TL shot isn't as good and can get a bit expensive. Other than that, its spot on.
EDIT: If you can spare the points though, since they are going to be in the middle of the enemy forces, put a Neuroweb System Jammer on one of them so you can throw Gets Hot on a high volume of fire unit before they get gunned down.
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This message was edited 1 time. Last update was at 2014/03/03 10:21:32
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![[Post New]](/s/i/i.gif) 2014/03/03 10:46:03
Subject: Re:What to do against an Imperial Knight playing Tau?
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Douglas Bader
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Railshark.
/thread
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/03/03 13:33:57
Subject: What to do against an Imperial Knight playing Tau?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I can't see Tau having too many problems, you can surround the knight at melta range, it can shield one side only.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/03/03 14:16:30
Subject: What to do against an Imperial Knight playing Tau?
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Longtime Dakkanaut
Minneapolis, MN
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I'm sure a couple of hammerheads with markerlight support could peck the knight to death. If you spread them out, you can reliably land a hit on an unshielded side. The Knight's weapons are scary, but Hammerhead can get 3+ or 2+ cover saves with Disruption Pods and good positioning. Granted, it would probably take an entire game worth of shooting (during which time the Knight might just ignore the HHs and tear up the rest of the field).
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This message was edited 1 time. Last update was at 2014/03/03 14:18:08
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![[Post New]](/s/i/i.gif) 2014/03/03 14:24:26
Subject: Re:What to do against an Imperial Knight playing Tau?
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Jervis Johnson
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Railshark is such a points inefficient purchase for any TAC Tau armies that I couldn't recommend it. It's kinda obvious it beats a Knight since the Knight can't hurt flyers, but it's still pretty bad advice. Tau are nothing but screwed in 7th edition unless all their superheavies get a massive points deduction or power buff.
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This message was edited 1 time. Last update was at 2014/03/03 14:25:30
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![[Post New]](/s/i/i.gif) 2014/03/03 16:42:39
Subject: What to do against an Imperial Knight playing Tau?
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Warplord Titan Princeps of Tzeentch
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The orca doesnt need a point drop, just to loose the "LoW classification.
300 points for a super-transport is rather fair.
That being said, the tigersharks and manta are horridly overpriced.
Back to knights, the fire warriors with EMP advice? horrible. they will die before even getting to hit.
Deep strike fusion suits, and railheads are the key (longstrike will add an extra punch to it), rear missile pods can also be effective.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/03/03 17:24:34
Subject: What to do against an Imperial Knight playing Tau?
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Wise Ethereal with Bodyguard
Catskills in NYS
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BoomWolf wrote:The orca doesnt need a point drop, just to loose the " LoW classification.
300 points for a super-transport is rather fair.
That being said, the tigersharks and manta are horridly overpriced.
Back to knights, the fire warriors with EMP advice? horrible. they will die before even getting to hit.
Deep strike fusion suits, and railheads are the key (longstrike will add an extra punch to it), rear missile pods can also be effective.
Well TBF, stomps are at I1 so the knight can take maximum of of 4(?) dead FWs. I mostly do it, not because it's good, but because it's incredibly entertaining.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/03/03 17:52:20
Subject: What to do against an Imperial Knight playing Tau?
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Longtime Dakkanaut
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Razorsharks could be nice.
2 Razorsharks with missiles is 6 Str 7 shots a turn, plus they have 2 seekers each, so one turn of firing would be 12 str 7 shots and potentially 4 str 8 shots.
If you had say 6 marker light hits on the knight you could fire the four missiles plus buff the BS to 4, giving you:
8 str 7 hits, and 4 str 8 hits which on side armor is on average is exactly 6 hps...
Plus knights have a hard time hitting fliers
Othe then that, riptides with HBC are okay
Crisis suits with twin fusion/fusion, or crisis suits with twin missile pods / missile pod [3 of these puts out 12 str7 shots a turn, half are twin linked and is cheaper than a riptide]
broadisides are okay, you could do HYMP+seeker on 3 suits but thats about 220 points for really the same damage output as the above unit+ 3 1 shot missiles.
Firewarriors with emp grenades in a fish would be okay, but your WS is lower than the knights, and at 1 attack each you will hurt a knight, maybe kill a hurt one. If the knight lives its stomp attacks will finish the unit off most likely.
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![[Post New]](/s/i/i.gif) 2014/03/03 17:55:22
Subject: Re:What to do against an Imperial Knight playing Tau?
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Wise Ethereal with Bodyguard
Catskills in NYS
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Barracudas could do quite well being able to DS behind the knight and hit it's back armour with the ion cannon and missile pods.
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This message was edited 1 time. Last update was at 2014/03/03 17:55:31
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/03/03 17:57:28
Subject: Re:What to do against an Imperial Knight playing Tau?
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Hellion Hitting and Running
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I am not too worried about the knights for my tau. I have a full unit of broadsides with missile drones. If my pen-chip commander jumps in that unit and we get a little marker light support that should do all 6 hull points right there. I also run farsight with three crisis suits, (2 w/ 2 plasma, 1 w/ 2 fusion) if knights start giving me a problem I can just replace the 4 plasma with 4 fusion. 6 melta shots in the back armor should kill a knight. Really we will have to see how big of an impact these knights have before I decide how much to devote to get rid of them. But right now they don't bother me at all.
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![[Post New]](/s/i/i.gif) 2014/03/03 18:06:32
Subject: Re:What to do against an Imperial Knight playing Tau?
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Longtime Dakkanaut
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Against Tau I'd probably just charge the Knight right them. 12" movement and S D melee attacks would really help out against riptide spam etc especially since the shooting will be largely ineffective given disruption pods, aegis lines etc.
To be fair just about everything in the tau Codex is effective at whittling down knights so just avoid too much list tailoring and make some tactical descisions about when/if to fire at it. DS fusion is unlikely to be effective since a smart opponent will either reserver it or bubble wrap it.
What is your opponents main army? the biggest problem for Tau would probably be white scars to bubble wrap it right up till assault time or IG with Creed to out flank it or something.
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