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Made in ca
Regular Dakkanaut





I am looking for advice on dealing with these pain in my butt models with Eldar.

A friend of mine runs these and dump about 600 - 700 points into them and gives them a 3++, I know wraith guard shooting and wraith knights in close combat will instant Death them if the wounds get through but if caught in CC they will die eventually.

I am looking for other options to deal with these guys or thin them out at least before I charge something into them.

I don't want to build a list specifically to kill these as when I do a kill a specific army I loose to everything else in Tourny's.

Any Advice would be great.
Made in ca
Regular Dakkanaut





its a Harald that is part of the squad and I typically don't run anything with precision shots.
Made in ca
Regular Dakkanaut





 A GumyBear wrote:
 McGibs wrote:
If it's a herald that's riding in the unit, then they arent moving very fast (nurgle heralds don't have a cavalry steed). 6" move with no run should be pretty easy to stay away from, especially with speedy eldar. Just ignore that 700pts of his army, and kill the rest.



It actually isnt that difficult to conga line the entire unit down field max coherency and sling shot the herald into combat. As seen with the dronestar a while back the slingshot tactic is very possible with fast moving nurgle units and heralds.


this is exactly true, and a very common tactic for him. Granted the new imperial knights that everybody seems to have 1 week after release are looking like a very good counter to this unit and killing it. with the 1 in 6 chance to remove a model from play with no saves of any kind allowed.
Made in ca
Regular Dakkanaut





Breng77 wrote:
Imperial Knights are a hard counter to Beasts. Beasts have no ability to hurt a knight, Will lose 1-2 beasts from regular attacks and possibly more to stomps. Then need to take instability which if you lose 2 beasts is snake eyes or more wounds.


I am not familiar with the instability? Is this something that Daemons have or something Imperial knights have?

Also in my meta Imperial knights have already been banned for competitive play by TO's
Made in ca
Regular Dakkanaut





the reason they have given is because they don't allow stronghold or escalation and that Imperial Knights use D weapons in close combat.
 
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