AnomanderRake wrote:Smallest change possible? A single unit can no longer have more than one Blessing active on it at a time. Makes Jetseers much less silly when Conceal and Fortune don't stack.
Never liked this fix simply due to the fact that it kind of negates the whole point of a warlock council given that all Runes of battle target the psyker and his squad.
IF we are talking about general fixes to the game.
1.) Grimoir maxes at a 3++
2.) Fortune is 4+
FNP
3.) Markerlights are -1 Coversave per makerlight expended.
4.)A Tau unit can only be effected either the C&C or
MSS each turn.
5.)Serpent Shields are one use only and the the shield no longer functions.
6.) Battle Brothers can no longer join allied squads.
I think these changes fix most issues in the game.
The if you want to include Escalation
D Weapons = S10
AP 1 ignores cover.