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Made in us
Storm Trooper with Maglight





Buffalo, NY

I've played Imperial Guard for a while, where disposable troops are plentiful and I never lack for shooting. I've never had a problem maneuvering groups of guardsmen into areas where I need them and soaking up fire to keep other things safe.

I recently, however, started playing Grey Knights. Without using a ton of acolytes, I've been struggling to plan out where to deploy and then where to move my power armored marines to make them both useful in shooting but a bit more survivable. With the amount of AP3 and sometimes just volume of fire they don't tend to last too long in a lot of my games. Rhinos and Razorbacks have helped a little bit, especially using them as a screen that moves flat out at the end of the shooting phase to block LoS but I can still rarely get them to where I need to go in time without sacrificing a lot of shooting. It could just be that Flying Hive Tyrants are , and within my group of players there are about 8-10 people and I've somehow ended up playing Nids the last 3-4 times...

Any tips on in-game tactics for PAGKs would be helpful, because I'd like to field a more pure GK list and not have to rely on squads of bolter acolytes to be my scoring units.

Thanks!
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

Honestly, marines in general right now really don't compare to other codexes (Eldar, Tau), the obvious exception being Bikes, but that won't help BA or GK. I guess its just the meta....

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

http://www.dakkadakka.com/dakkaforum/posts/list/0/581997.page
You could try out this house-rule. If you do try it, post results in that thread.

Other than that, high str shots are in abundance nowadays, and the role of being a troop choice seems to have been relegated to late game objective grabbers, regardless of how elite or expensive they are. This, of course, is most painful to the astartes.

So the best advice beyond trying that rule I can give is go heavy on other slots, minimum troops, try to take out things that can kill your troops, and have objectives LOS blocked.

20000+ points
Tournament reports:
1234567 
   
Made in us
Executing Exarch





McKenzie, TN

Your big problem is you are GKs PA bodies. They are extremely expensive per body (~twice as expensive than a SM) and absolutely require you to hit hard and kill the enemies resources or die. What all are you running for your killing power and how aggressive are you being?

The only GK lists that can afford to not be super aggressive IMO are draigowing and henchmen spam.
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

I probably haven't been aggressive enough, would you recommend foregoing a good portion of my first turn shooting to move up further and pop smoke or go flat out to get behind terrain?

I've been bringing anywhere from 6-8 psycannons in strike squads or a purifier squad with coteaz, a couple psybacks, a stormraven, some bolter henchmen, and sometimes a Psyfleman (I only have one dreadnought).

I may try to use some chimera based Plasma acolytes for a bit more mobility and distraction. I have plenty of IG so I can run basically any henchman list quite easily but only have 25 PAGK.

I'll see if I can give that rule a try as well, though I'm not sure how well it will go over. We do have a few MEQ players so if we extended it over to everyone it might fly. Thanks!

This message was edited 1 time. Last update was at 2014/03/06 01:56:05


 
   
Made in us
Executing Exarch





McKenzie, TN

So how many psycannon and psyback models do you have?

What points level are you playing at. It looks like you have the GK models to realistically take 1000 pts and stay balanced without using your IG models as henchmen.

GK cannot put down the bodies for a war of attrition. IMO it matters more how many psycannons, psydread, psybacks, psyravens, and perhaps plasma (if needed) you can get into a list. Alternatively you can try to get spam bodies and go for melee but I have not seen this work well in the current edition.
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

I do have a few more things than I listed there, namely 15 terminators a dreadknight and draigo. I can definitely get up to 1500 (what we usually play) but not with as many bodies as I'd like without using termies or henchmen.

I don't have any rhinos/razorbacks but my friends have a ton of them so I've been borrowing them for now. 6 of my PAGKs have psycannons, one old metal one has an incinerator, and 2 of my termies have psycannons. Next time I head to the FLGS I'll see if I can pick up another 5 PAGKs and build 2 more psycannons and have a nice round number of 30.
   
Made in ru
!!Goffik Rocker!!






Gk are truly strong in mellee. Too bad it's edition dakka and mellee doesn't matter unless u're a tough beast/biker/fmc. There are literally no options to make power armored gk highly competitive. Though, you can make them fine with spamming psy ammo and psycannons on everything. Use your small numbers as an advantage. Try to go second and deploy so that your enemy will have to come in waves and not with a single massed strike. Take one side of the board behind blos so that you can avoid getting shot by a portion of your enemie's army. Be tactical and you'll be fine. In 5 ed. gk were almost a no-brain army. Now it's time when tau and eldar are no-brain and you got to think to win.

This message was edited 3 times. Last update was at 2014/03/06 08:23:32


 
   
Made in us
Executing Exarch





McKenzie, TN

rabidguineapig wrote:I do have a few more things than I listed there, namely 15 terminators a dreadknight and draigo. I can definitely get up to 1500 (what we usually play) but not with as many bodies as I'd like without using termies or henchmen.

I don't have any rhinos/razorbacks but my friends have a ton of them so I've been borrowing them for now. 6 of my PAGKs have psycannons, one old metal one has an incinerator, and 2 of my termies have psycannons. Next time I head to the FLGS I'll see if I can pick up another 5 PAGKs and build 2 more psycannons and have a nice round number of 30.

You are at that weird middle point in your collection. You have enough stuff to play at 1500+ pts but not enough to tweak the lists and optimize completely.

You have enough termies to run a draigowing but are two psycannons short of an optimized draigowing.

Ideally (IMO) for a crowe purifier spam list you would want 4 units of purifiers w/ 2 psycannons each in its own psyback (mix of melee weapons as needed).

The stormraven is a great addition to pretty much any list. I would go with the MM, AC, hurricane bolters, and psyammo if you are not already. Just one is absolutely fine but if you need more AA I would actually get an ADL, firestorm redoubt, or vengeance battery w/ quad las.

Psy rifle dreads are great but you usually need 2 of them to get the job done at 1500+ pts.

Dreadknights are great (teleporter+incinerator is my favorite) but again one dreadknight probably won't have a huge impact but 2 will definitely leave a mark.

BTW if you want to beef up rhino, melee, or psyback army then the void shield generators from stronghold assault are absolutely fantastic. They give much more benefit to melee or short range shooty armies than they do long range armies.
   
 
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