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Made in us
Battleship Captain




Oregon

I'd like to use a Chaplain as my HQ. It would be using Black Templar chapter tactics. I have narrowed down the type of squad to put him in to the following:

15 man Crusader squad in a LRC

Or

10 man Vanguard squad with jump packs

Do one of these squads stand out over the other? Rest of the army will be a mix of drop pods, flyers and artillery.

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Crusaders with LRC for survivability

   
Made in us
Land Raider Pilot on Cruise Control





Maryland

Crusaders.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Battleship Captain




Oregon

Any reason for the Crusaders?
Fluff?
AV14 tank?
Scoring unit?
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

The vv's neatest trick - deepstrike and assault - has been taken away from them, otherwise I only see them as an expensive assault squad with expensive gear.

That's honestly the only reason I say crusaders, as vv's just don't seem worth it for what they do.


   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Vv to expensive i rather frusaders that are scoring.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Crushing Black Templar Crusader Pilot






I second the Crusader choice, a 15-man blob + the chaplain will pump out in the surroundings of 45 rerollable hits on the charge...
   
Made in us
Battleship Captain




Oregon

Looks like its Crusaders in Crusaders.

On a related note, do you think the Chaplain is good enough or would a Captain be better? I lose the rerolls but gain some extra attacks and weapon options. Also makes for a more durable Warlord.
   
Made in us
Armored Iron Breaker





Dallas, TX

 minigun762 wrote:
Looks like its Crusaders in Crusaders.

On a related note, do you think the Chaplain is good enough or would a Captain be better? I lose the rerolls but gain some extra attacks and weapon options. Also makes for a more durable Warlord.


Personally I love chaplains, simply for the rerolls. They arent bad in combat, you just dont use them as a beatstick as much as a captain thats decked out.


"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Crushing Black Templar Crusader Pilot






If you want a cheap boost in CC punch, get the EC. He's not great, but will ensure your Chaplain stays out of challenges and adds AP2 strikes at initiative.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 phoenix darkus wrote:
If you want a cheap boost in CC punch, get the EC. He's not great, but will ensure your Chaplain stays out of challenges and adds AP2 strikes at initiative.


Or a captain/CM along with the chaplain/crusaders instead ^^
The str 7 ap2 sword is pretty neet or shield eternal for that fact.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Tough Tyrant Guard






The best way to use a chaplain is either a LRC with a bunch of crusaders for a decent and (relatively) cheap assault unit, or in a storm raven with a beatstick CM and 10 honor guard. Give the chappy a PF to go with his maul, and watch the unit disintegrate anything it touches.
   
Made in us
Battleship Captain




Oregon

 phatonic wrote:
 phoenix darkus wrote:
If you want a cheap boost in CC punch, get the EC. He's not great, but will ensure your Chaplain stays out of challenges and adds AP2 strikes at initiative.


Or a captain/CM along with the chaplain/crusaders instead ^^
The str 7 ap2 sword is pretty neet or shield eternal for that fact.


Is that overkill though?
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 minigun762 wrote:
 phatonic wrote:
 phoenix darkus wrote:
If you want a cheap boost in CC punch, get the EC. He's not great, but will ensure your Chaplain stays out of challenges and adds AP2 strikes at initiative.


Or a captain/CM along with the chaplain/crusaders instead ^^
The str 7 ap2 sword is pretty neet or shield eternal for that fact.


Is that overkill though?


Depends on how many points you plsy tough i would say its best for 1500+

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Battleship Captain




Oregon

 phatonic wrote:
 minigun762 wrote:
 phatonic wrote:
 phoenix darkus wrote:
If you want a cheap boost in CC punch, get the EC. He's not great, but will ensure your Chaplain stays out of challenges and adds AP2 strikes at initiative.


Or a captain/CM along with the chaplain/crusaders instead ^^
The str 7 ap2 sword is pretty neet or shield eternal for that fact.


Is that overkill though?


Depends on how many points you plsy tough i would say its best for 1500+


I was thinking 1750-2k. I only run 1 HQ for 1500.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

At that many points you can grab a secound land raider to have a CM and honor guard along depends if you want to go on a full assault list tough.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

edit

This message was edited 1 time. Last update was at 2014/03/09 05:57:03


 
   
Made in us
Battleship Captain




Oregon

 phatonic wrote:
At that many points you can grab a secound land raider to have a CM and honor guard along depends if you want to go on a full assault list tough.


Seems like the CM & HG is ending up to be the new Assault Terminator option. The default overkill SM assault remedy to everything.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 minigun762 wrote:
 phatonic wrote:
At that many points you can grab a secound land raider to have a CM and honor guard along depends if you want to go on a full assault list tough.


Seems like the CM & HG is ending up to be the new Assault Terminator option. The default overkill SM assault remedy to everything.


Not everything. I'd still take TH/SS Termies if your problem is an MC.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 obsidiankatana wrote:
 minigun762 wrote:
 phatonic wrote:
At that many points you can grab a secound land raider to have a CM and honor guard along depends if you want to go on a full assault list tough.


Seems like the CM & HG is ending up to be the new Assault Terminator option. The default overkill SM assault remedy to everything.


Not everything. I'd still take TH/SS Termies if your problem is an MC.


Why that when you can have both?! oh right... point cost....<.<.... Screw that! Full landraider BT go go old style screw the shooty edd!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 BlaxicanX wrote:
If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.


HERESY! what are these grav guns? i can't hear it over the awesome sound of powered melee weapons! Stay true to the Chains and bolters my fellow crusaders!

Nah srsly in competive way go grav bikes... but when you play a BT army in the first place you obviously don't bother about being competive. So smack their faces!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Battleship Captain




Oregon

 BlaxicanX wrote:
If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.


True but I could see the idea of pushing an assault threat into their center and forcing them to deal with that threat.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 BlaxicanX wrote:
If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.


When talking about escorts for Black Templar Chaplains and Honor Guard, we're not talking competitive. Otherwise this would be a thread about White Scars Grav-Command Squads on bikes.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Battleship Captain




Oregon

 obsidiankatana wrote:
 BlaxicanX wrote:
If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.


When talking about escorts for Black Templar Chaplains and Honor Guard, we're not talking competitive. Otherwise this would be a thread about White Scars Grav-Command Squads on bikes.


Such a sad state of affairs.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 obsidiankatana wrote:
 BlaxicanX wrote:
If your problem is an MC I don't see why you would assault it in the first place.

Using a land raider to run a squad of termies up to an MC to punch it to death seems like a very inefficient usage of points. Space Marines live in a world with grav guns now.


When talking about escorts for Black Templar Chaplains and Honor Guard, we're not talking competitive. Otherwise this would be a thread about White Scars Grav-Command Squads on bikes.


I don't agree with that, as there's varying degrees of competitive. Sure, bikes on top of bikes with everything bikes with thunderfire cannons backing them up might be the most competitive list for SM, but there is still a hierarchy of how competitive units are below the most optimal. Case in point, bikes with meltas might be the most efficient way to kill a tank, but that doesn't mean that a lascannon dev squad wouldn't be a more efficient AV unit than, say, a scout squad with krak grenades.

Similarly, I'm not saying that you shouldn't bother using assault units. What I'm saying is that some assault builds and tactics are more efficient than others. Putting a termy squad in a land raider and pushing them up the board to go MC hunting isn't very points efficient, even from a non-competitive standpoint. But a crusader squad with a chaplain and two power axes is relatively cheap and will murder anything short of a walker or an MC on the charge.

This message was edited 1 time. Last update was at 2014/03/09 21:14:50


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

A 15-man Crusader Squad with 2 Axes is 230 points. 5 TH/SS Terminators is 225.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Battleship Captain




Oregon

 AlmightyWalrus wrote:
A 15-man Crusader Squad with 2 Axes is 230 points. 5 TH/SS Terminators is 225.


It's an interesting comparison.
Pure MC smashing vs anti horde and scoring.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 minigun762 wrote:
 AlmightyWalrus wrote:
A 15-man Crusader Squad with 2 Axes is 230 points. 5 TH/SS Terminators is 225.


It's an interesting comparison.
Pure MC smashing vs anti horde and scoring.


The TH/SS Terminators are a much bigger threat to pretty much anything that isn't a horde. It's more of a "better against almost everything" vs. "scoring" situation TBH.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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