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Made in at
Slashing Veteran Sword Bretheren






Okay so here's my go at 1000 points. I want to have a reasonable amount of anti-infantry, anti-MEQ, anti-TEQ, anti-MC, anti-tank and anti-Flyer/FMC firepower present. At the same time, I want to put my opponent under pressure instead of "having him come at me" (as would be traditional for gunline armies) and thus giving him control of the battlefield.


HQ: 179p.

Commander Lightblade, 2 Gun Drones
weapon-systems: 2 fusion blasters
wargear: drone controller, target lock, iridium armor, neuroweb system jammer


So the plan is to attach my Commander to the unit of 3 Crisis suits and have them deep strike together without scatter within range of the homing beacon of the Stealth Suit Shas'vre carrying it. Failing that, they will deepstrike normally. The Commander's job is to tank wounds (especially S8 AP3, but even small arms fire is not problem thanks to the 2+ and T5) and dedicate his firepower to removing the toughest enemy armor - two BS5 fusion blasters with a 9" melta range is nothing to sneeze at. The Neuroweb system jammer will also help make the enemy think twice about double tapping everything he has got around the suits. The drone controller is there because I had a free hardpoint and instead of taking a backup anti-infantry weapon (like the grenade launcher) or the stimulant injector, I decided to make all my drones' anti-infantry firepower that much more lethal.


Elites: 339p.

3 Shas'ui XV8 'Crisis' Battlesuits, 3 Gun Drones 197p.
weapon-systems: 6 plasma rifles
wargear: 1x vectored retro-thrusters


These guys are my termie and MC killers. 6 plasma rifles means a lot of pain for MEQ/TEQ/MCs

XV25 Stealth team 147p.
1 Shas’vre w. fusion blaster, homing beacon, markerlight & target lock
2 Marker Drones
1 Shas'ui w. burst cannon
1 Shas'ui w. burst cannon
wargear: bonding knife ritual, stealth, shroud, infiltrators, deep strike, vectored retro-thrusters

My omnipurpose unit. These guys can deepstrike before the crisis command and thus, the homing beacon will already be in place by the time the crisis land. Alternately, they can infiltrate. Either way, the drones are ablative wounds to the otherwise sensitive Stealth Suits, but they can still soak up some firepower from the 4++ cover they have. 3 Burst Cannons = 12 S5 shots coming from this squad, and then you have the 'Vre's Fusion Blaster that can split fire and target a tank, or he can use his markerlight (along with the 2 others coming from the drones) to hopefully light up whatever unit the crisis suits are about to annihilate and strip them or cover (small chance) or at least improve their BS.


Troops: 219p.

Firewarriors (6 Shas'la) 149p.
wargear: 6 Pulse rifles, photon grenades
*Devilfish Troop Carrier
weapon-systems: Burst cannon, 2 gun drones
wargear: landing gear, disruption pod


My objective grabber. Any objective that is "out there" needs to be claimed, and the disruption podded fish offers mobility and provides a nice fire magnet I can rely on thanks to its 4++ cover save.


Kroot Carnivore Squad (10 Kroot) 70p.
wargear: 10 Kroot rifles w. sniper rounds, infiltrators,
move through cover, stealth (forests), outflank


These guys guard my home objective. Alternately if it is not an objective based game, they will outflank.


Heavy Support: 256p.

Hammerhead Gunship
weapon-systems: Ion Cannon, twin-linked Smart Missile System
wargear: blacksun filter, disruption pod



My mainstay battle tank. Ion Cannon to threaten any MEQ player. 4++ cover should keep it afloat. The blacksun filter is specifically there to make sure it cant kill stuff on turn 1

Sky Ray Missile Defence Gunship
weapon-systems: 6 Seeker Missiles, 2 Networked Markerlights, Smart Missile System

My anti-Flyer vehicle. Plus its dual markerlights can help almost anyone else in my army. The tank should also do well against FMCs and MCs as well.

Total: 1000 points
(31 models, 3 tanks)
2 scoring units


Your C&C is appreciated

This message was edited 8 times. Last update was at 2014/03/07 22:04:34


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Executing Exarch





The Twilight Zone

Your list and tactis are more or less sound. Stealth suits are not that great, but if you want them, they make decent marker mules/beacons. I think some overhauls on your wargear will make your list much better.

The commander is good. You really would want your thrusters here than on the battlesuits, but then you would have to drop the target lock...so Its understood.

The crisis team only needs 1 thruster unless your dead paranoid about being assaulted and losing the suit(just protect em a bit, perhaps make em a 'vre so you can look out sir wounds). Since you have the drone controller on the commander, I would max out the gun drones in this unit for more dakka. The con is that you have a larger deep strike footprint.

Stealth team is pretty good. Remember your 'vre can use the markerlight and fusion blaster because the suits have multi trackers. However, if your using these as marker mules, you probably want to play the ranged game. The blaster is cheap though.... The unit only has 8 shots with the burst cannons unless you are actually taking 4 suits. Bonding is cheap, but not that critical so if you need the points elsewhere toss it.

Get the devilfish smart missiles if you can afford. The kroot need a hound for an extra wound and acute senses. You can always use these to outflank, score linebreaker AND get an objective on your opponents side.

Hammerhead and skyray are good. Try to find points for the skyray to get a disruption pod.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in at
Slashing Veteran Sword Bretheren






 Dr. Serling wrote:
The commander is good. You really would want your thrusters here than on the battlesuits, but then you would have to drop the target lock...so Its understood.


Giving one of my suits the thruster doesnt mean his Initiative 2 is taken for the test. As long as at least one of my 6 Gun Drones are alive, their initiative of 4 is used, so I'm cool with it.

 Dr. Serling wrote:
The crisis team only needs 1 thruster unless your dead paranoid about being assaulted and losing the suit(just protect em a bit, perhaps make em a 'vre so you can look out sir wounds). Since you have the drone controller on the commander, I would max out the gun drones in this unit for more dakka.


Cant take more drones because I'd have to start dropping upgrades otherwise. I'm really min. on all other squads at the moment.


 Dr. Serling wrote:
Get the devilfish smart missiles if you can afford. The kroot need a hound for an extra wound and acute senses. You can always use these to outflank, score linebreaker AND get an objective on your opponents side.

Hammerhead and skyray are good. Try to find points for the skyray to get a disruption pod.


dont have a hound as model.

Youre right about the Devilfish - seekers are really cheap on them, and with the Skyray's markerlight, they can be fired even if the fish is somewhere completely out of sight, as long as it didnt fire any of its weapons already.

This message was edited 1 time. Last update was at 2014/03/07 22:04:02


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Executing Exarch





The Twilight Zone

I know you can use the drones I value for the test, but the hit and run is more survivable on the commander. Fair point on the drones as the points are a bit tight. Seeker missiles are OK for points, but the missile system is a weapon to replace the drones. I suggest getting a hound-they are very good.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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