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![[Post New]](/s/i/i.gif) 2014/03/08 11:14:16
Subject: Couple questions about Walkers
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Slashing Veteran Sword Bretheren
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1) Do grenades need 6s to hit non-immobilised walkers in close combat?
2) Because a Walker is a vehicle that does not have LD, it can never be swept after losing cc, right?
In light of 2), a squad engaged by a walker can only "leave" when either the walker is dead; they do not have any weapons that can scratch it, or if they all die, correct?
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![[Post New]](/s/i/i.gif) 2014/03/08 11:25:51
Subject: Couple questions about Walkers
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Kelne
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Previous edition rule, and yes. Unless hit'n'run is involved or something.
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![[Post New]](/s/i/i.gif) 2014/03/08 12:40:04
Subject: Couple questions about Walkers
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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1) When fighting walkers you use weapon skill.
2) It never flees it counts as fearless in terms of combat.
2.1) If they can't hurt it (our weapons are useless) they can try flee. if some can hurt it.. you are locked with it as it's a walker and they use the rules for infanitry when locked in combat
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/03/08 18:58:11
Subject: Couple questions about Walkers
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Crushing Black Templar Crusader Pilot
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As a side note, if they try to flee (Our weapons are useless), you can sweep them.
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![[Post New]](/s/i/i.gif) 2014/03/10 01:51:36
Subject: Couple questions about Walkers
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Frenzied Berserker Terminator
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Okay how about this one...
What if you want to force a walker to take a leadership test? How does this get resolved?
Are Walkers actually Fearless?
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Gets along better with animals... Go figure. |
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![[Post New]](/s/i/i.gif) 2014/03/10 01:57:03
Subject: Couple questions about Walkers
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Nasty Nob on Warbike with Klaw
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From page 76:
vehicles never take Morale checks or Leadership tests for any reason.
From the official FAQ:
Q: Can psychic powers or other effects that cause a Leadership test, for example the Tyranids’ Psychic Scream, affect vehicles or units embarked upon transports? (p76 / p78)
A: No.
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![[Post New]](/s/i/i.gif) 2014/03/10 04:52:21
Subject: Couple questions about Walkers
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Confessor Of Sins
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No. They simply have no LD value at all and never need to roll any tests against it. So the Psychic power that nullifies Fearless does exactly nothing, for example.
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![[Post New]](/s/i/i.gif) 2014/03/10 09:03:25
Subject: Couple questions about Walkers
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Long-Range Land Speeder Pilot
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Spetulhu wrote:
No. They simply have no LD value at all and never need to roll any tests against it. So the Psychic power that nullifies Fearless does exactly nothing, for example.
with greyknights being hte only exception, in which they need the LD to test for thier own powers
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![[Post New]](/s/i/i.gif) 2014/03/10 09:09:21
Subject: Couple questions about Walkers
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Auspicious Daemonic Herald
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If anything would cause a vehicle to use Ld it would specify it (such as the old daemon codex's Glamor of Tzeentch rule)
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