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Made in at
Slashing Veteran Sword Bretheren






1) Do grenades need 6s to hit non-immobilised walkers in close combat?

2) Because a Walker is a vehicle that does not have LD, it can never be swept after losing cc, right?

In light of 2), a squad engaged by a walker can only "leave" when either the walker is dead; they do not have any weapons that can scratch it, or if they all die, correct?

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Made in be
Kelne





That way,then left

Previous edition rule, and yes. Unless hit'n'run is involved or something.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

1) When fighting walkers you use weapon skill.

2) It never flees it counts as fearless in terms of combat.

2.1) If they can't hurt it (our weapons are useless) they can try flee. if some can hurt it.. you are locked with it as it's a walker and they use the rules for infanitry when locked in combat


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Made in us
Crushing Black Templar Crusader Pilot






As a side note, if they try to flee (Our weapons are useless), you can sweep them.
   
Made in ca
Frenzied Berserker Terminator





Canada

Okay how about this one...

What if you want to force a walker to take a leadership test? How does this get resolved?

Are Walkers actually Fearless?



Gets along better with animals... Go figure. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

From page 76:
vehicles never take Morale checks or Leadership tests for any reason.

From the official FAQ:
Q: Can psychic powers or other effects that cause a Leadership test, for example the Tyranids’ Psychic Scream, affect vehicles or units embarked upon transports? (p76 / p78)
A: No.
   
Made in fi
Confessor Of Sins




darkcloak wrote:

Are Walkers actually Fearless?


No. They simply have no LD value at all and never need to roll any tests against it. So the Psychic power that nullifies Fearless does exactly nothing, for example.
   
Made in im
Long-Range Land Speeder Pilot





Spetulhu wrote:
darkcloak wrote:

Are Walkers actually Fearless?


No. They simply have no LD value at all and never need to roll any tests against it. So the Psychic power that nullifies Fearless does exactly nothing, for example.


with greyknights being hte only exception, in which they need the LD to test for thier own powers
   
Made in us
Auspicious Daemonic Herald





If anything would cause a vehicle to use Ld it would specify it (such as the old daemon codex's Glamor of Tzeentch rule)
   
 
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