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![[Post New]](/s/i/i.gif) 2014/03/10 22:17:08
Subject: How do necrons deal with Marine equivalents
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Waaagh! Warbiker
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How do Necrons deal with Marine equivalents?
I keep looking at it and thinking:
staff of light: str 5 ap 3 assault 3, but its only a 12" range.
Gauss cannon str 5 ap 3 assault 2 but its 24" range.
warsythes in hand to hand...
I don't know what the most effective way to deal with marines is....
Any one know?
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This message was edited 1 time. Last update was at 2014/03/10 22:39:17
Sankhkare (the dynisty of the dead)
Overlord: Soriskh (above all else)
GW= Scissors are fine, Paper is broken, Signed Rock |
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![[Post New]](/s/i/i.gif) 2014/03/10 22:19:27
Subject: Re:How do necrons deal with Marine equivalents
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Land Raider Pilot on Cruise Control
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Tesla can just dump wounds on marines. The Doomsday Ark? (Large Blast S9 AP2 thing)
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/03/10 22:34:23
Subject: How do necrons deal with Marine equivalents
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Prophetic Blood Angel Librarian
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-3 tesla destructors on anni barges, 3 tesla destructors on nightscythes. 570pts. 8 to 9 dead meq a turn not including the arcing or underslung tesla.
-Wraiths with destroyer lord.
-Overlord on cc barge with scythe.
-Spam spyders.
-Royal court with staff of light as you already mentioned (a veiltek or ghost ark will help with that)
-Destroyers (although these are stupidly vulnerable for their points)
-Monolith
-Doomsday ark or doom scythe if you dont mind over spending points for the fear factor.
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![[Post New]](/s/i/i.gif) 2014/03/11 00:57:57
Subject: How do necrons deal with Marine equivalents
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Irked Necron Immortal
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I always go Gauss.
Plus my wraiths wreck the house when they go across the table. Right now my wraiths and my scarabs are my two best units by far.
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![[Post New]](/s/i/i.gif) 2014/03/11 01:52:39
Subject: How do necrons deal with Marine equivalents
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Pyro Pilot of a Triach Stalker
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Don't try to beat armor saves with AP, beat armies with volume of high strength firepower. Tesla and gauss are two of the best gun types in the game so just pour weight of fire into anything you want to die.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/03/11 02:49:39
Subject: How do necrons deal with Marine equivalents
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Bounding Dark Angels Assault Marine
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Volume of fire and douche canoes. not enough AP3 to go for that approach
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Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4
~ 4500 points of Tau
5-5-1
~2500 points of Admech 40k
~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 |
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![[Post New]](/s/i/i.gif) 2014/03/11 04:12:55
Subject: How do necrons deal with Marine equivalents
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Proud Triarch Praetorian
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buddha wrote:Don't try to beat armor saves with AP, beat armies with volume of high strength firepower.
Oh, i don't know about that.
A unit of 5 Destroyers will absolutely murder anything with 1 wound and a 3+ save. Yeah, they're vulnerable, but they've got the shots, movement and range you need to threaten MEQs wherever you need them. (the secret is keeping them out of line of sight until required)
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![[Post New]](/s/i/i.gif) 2014/03/11 04:37:09
Subject: Re:How do necrons deal with Marine equivalents
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Smokin' Skorcha Driver
Tucson, Arizona
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All the above are valid shooting options. Another thing you can do is run several Wraith units with Destroyer Lords. They can dish out rending and tons of armor saves as well.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2014/03/11 05:14:16
Subject: How do necrons deal with Marine equivalents
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Major
Middle Earth
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Necrons do tend to struggle with killing lots of marines more than other armies. That's not to say they haven't got the tools to do it, they just have less than others.
I'm a marine player so I can give some insight from the other side (bear with me I don't know what every unit is called)
Shooting- Every army kills marines with gun in one of two ways. Low AP or force lots of saves. The pie plate options like the doomsday ark and the monolith can do it but they're unreliable (you can scatter and do nothing, and a good marine player can disperse and hug cover) and if a marine player is really afraid of the arks they will probably be dead pretty quickly while the monolith is slow and expensive.
The other way is to force saves which is the better option, tesla is high strength and gets lots of hits which is probably the better way to kill marines. Anything with a high rate of fire and at least strength 6 is what you want here. Or lots of strength 5, and I mean lots. In general I find that the best marine killing units the necrons have are the annihilation barges, at least that's what I fear the most. I never see immortals so maybe they have some kind of marine-bane guns but I'd bet on the barges to do the grunt work.
In melee you're at a bit of a disadvantage because marines will go before you. I don't know enough about specific units to help here unfortunately but in general I'd say marines have a tough time with monstrous creatures and toughness 5 stuff in melee. Pick your fights though because you don't want to get into a protracted battle with hammernators.
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2014/03/11 06:30:54
Subject: How do necrons deal with Marine equivalents
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Daemonic Dreadnought
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Volume of s5 and s7 fire. Don't worry about AP3 the most competitive marine builds right now are bike builds and they have a 4+ jink if you bypass the 3+ armor. Also with wave serpents infecting the meta and the introduction of knights I would keep crypteks armed with a voltaic staff.
Math hammer against white scar bikers with a 4+ jink is 0.5 kills per staff of light or 0.44 kills per voltaic staff. That's not worth losing haywire 4.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/03/11 06:58:40
Subject: How do necrons deal with Marine equivalents
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Proud Triarch Praetorian
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schadenfreude wrote: Also with wave serpents infecting the meta and the introduction of knights I would keep crypteks armed with a voltaic staff.
Word.
Thanks to the proliferation of Knights, I think the old go-to alpha strike Storm Court combo of 1x Veil-tek + 2x Storm-teks might need some reconsideration (doubling up, firstly, to get one Storm Court unit on each side of said Knight, just to be sure you can get around its single facing shield, as well as increasing the number of Storm-teks in each unit, to make certain you can get rid off all of its hull points in one volley).
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![[Post New]](/s/i/i.gif) 2014/03/11 07:03:09
Subject: How do necrons deal with Marine equivalents
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Prophetic Blood Angel Librarian
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skoffs wrote: schadenfreude wrote: Also with wave serpents infecting the meta and the introduction of knights I would keep crypteks armed with a voltaic staff.
Word.
Thanks to the proliferation of Knights, I think the old go-to alpha strike Storm Court combo of 1x Veil-tek + 2x Storm-teks might need some reconsideration (doubling up, firstly, to get one Storm Court unit on each side of said Knight, just to be sure you can get around its single facing shield, as well as increasing the number of Storm-teks in each unit, to make certain you can get rid off all of its hull points in one volley).
Reconsideration? I run at least one unit of these in every single one of my lists :-p!
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![[Post New]](/s/i/i.gif) 2014/03/11 07:53:56
Subject: How do necrons deal with Marine equivalents
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Proud Triarch Praetorian
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Poly Ranger wrote: skoffs wrote: schadenfreude wrote: Also with wave serpents infecting the meta and the introduction of knights I would keep crypteks armed with a voltaic staff.
Word.
Thanks to the proliferation of Knights, I think the old go-to alpha strike Storm Court combo of 1x Veil-tek + 2x Storm-teks might need some reconsideration (doubling up, firstly, to get one Storm Court unit on each side of said Knight, just to be sure you can get around its single facing shield, as well as increasing the number of Storm-teks in each unit, to make certain you can get rid off all of its hull points in one volley).
Reconsideration? I run at least one unit of these in every single one of my lists :-p!
Reconsideration, in as far as how many to include in your army, and how many Storm-teks to put in each unit (normally I take one 2x1 squad as well, but if I know I'm going to be facing Knights or WaveSerp spam, I'm going to have to adjust a bit).
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![[Post New]](/s/i/i.gif) 2014/03/11 08:03:31
Subject: How do necrons deal with Marine equivalents
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Jealous that Horus is Warmaster
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buddha wrote:Don't try to beat armor saves with AP, beat armies with volume of high strength firepower. Tesla and gauss are two of the best gun types in the game so just pour weight of fire into anything you want to die.
This. Marines might have good armor saves compared to guard, orks, Eldar, or Tau but eventually they're going to fail. Forcing Marines to take saves is one of the most surefire ways to actually kill them.
Necrons can lay down a lot of firepower. It doesn't need to absolutely blow through armor... it just needs to force saves.
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![[Post New]](/s/i/i.gif) 2014/03/11 15:23:07
Subject: How do necrons deal with Marine equivalents
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Armored Iron Breaker
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Dust wrote: buddha wrote:Don't try to beat armor saves with AP, beat armies with volume of high strength firepower. Tesla and gauss are two of the best gun types in the game so just pour weight of fire into anything you want to die.
This. Marines might have good armor saves compared to guard, orks, Eldar, or Tau but eventually they're going to fail. Forcing Marines to take saves is one of the most surefire ways to actually kill them.
Necrons can lay down a lot of firepower. It doesn't need to absolutely blow through armor... it just needs to force saves.
This.
In my usual cron force i only have 2 AP2 weps (destro teks) and a few AP3 gauss as underbellies to my barges that always snap fire. I never needed the AP1-3 to handle marines. My 3 barges, 2 scythes, and 2 full wraith squads can handle them pretty easily.
Now spammed AV13 and 14 are a trouble for me since i dont have "a lot" of gauss, but I have enough to get the job done usually.
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"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
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![[Post New]](/s/i/i.gif) 2014/03/11 16:51:54
Subject: How do necrons deal with Marine equivalents
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Nurgle Chosen Marine on a Palanquin
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My necrons win via weight of wounds. I cruise around in ghost arks blasting whatever I want, my annihilation barges pop light tanks and spew wounds on stuff, and my nigh scythes do the same.
Of course, if you really want to whoop marines, go wraiths.
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![[Post New]](/s/i/i.gif) 2014/03/11 17:28:29
Subject: How do necrons deal with Marine equivalents
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Proud Triarch Praetorian
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Seriously, though, am I the only one who has had luck with Destroyers?
Whenever I run them it's like they're able to take out a MEQ squad every turn, but the majority of players seem to approach them with a "meh" attitude.
As great as putting out tons of wounds via Tesla Destructors is, you can't argue with 10 S5 AP3 shots which reroll 1s.
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![[Post New]](/s/i/i.gif) 2014/03/11 17:48:53
Subject: How do necrons deal with Marine equivalents
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Longtime Dakkanaut
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A better question is, what is the OP running from the Necron dex that has trouble killing Space Marines? Its actually kind of hard. Flayed One spam maybe?
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2014/03/11 19:20:01
Subject: How do necrons deal with Marine equivalents
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Nurgle Chosen Marine on a Palanquin
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Hah, that is a good question. Though it could be just a terrible matchup. Maybe he is running silver tide against heavy bolter spam with some thunderfire support.
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![[Post New]](/s/i/i.gif) 2014/03/11 20:50:09
Subject: Re:How do necrons deal with Marine equivalents
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Grisly Ghost Ark Driver
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AV-13 spam is pretty dang effective vs. small arms fire, so if you are running into hordes of space marines, I'd suggest mounting up your warrior squads into ghost arks, (or nightscythes) and sending in annihilation barges to lay down some serious weight of fire in their general direction.
Apart from that you are not going to get enough AP-3 to make it even close to worth your while, so focus on saturation instead of that approach.
Wraiths + whipcoils and an attendant destroyer lord (with MSS and sempiternal weave naturally) absolutely wrecks the ever-loving stuffing out of just about everything, so I'd suggest a squad or two of those.
Finally, solar pulses are the absolute bomb vs. shooty-style marines (night fight = nothing to shoot for your foe while your shorter ranged stuff closes in), so try out a few destruct-teks interspersed in your troop choices, see how that works for you.
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