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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

So I've been looking into getting my third serpent here soon and I was wondering what you guys thought might be a great loadout for them without diving into Scatter Lasers.

Yes, Scatter Lasers are the best, but honestly, I don't really need another serpent with them to win games...so let's mix it up to make the unit more interesting.


My Storm Guardians are stock +2 flamers.


I was thinking that dual Shuriken Cannons/Holo-fields might be a good buy...it's got enough shots that I can leave that shield up on the Serpent who needs it most and the 24" range reflects the close range support of the Storms.

Anyone have any input on weapons or gear to consider?

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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

If you don't want to use the Scatter Laser then I'd say a Bright Lance. Since you're going to be aggressive with this tank, you can try to get some side-armor shots off and since it is still a 'laser lock' weapon, they make your Shurikan Cannon shots rerollable for extra glancing hits. This can also compliment your Storm Gaurdians if you're going for a transport.

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Made in us
Executing Exarch





The Twilight Zone

With storm guardians, you probably want vectored engines so you can deploy safely out of the back, then rotate after shooting.

Since your going for a dual flamer build, why not make your serpent a hard armor cracker? Take bright lances and a shuriken cannon, then just move 6 and blast the crap out of a tank, hopefully exploding it. Battle focus the guardians up, and roast the troops inside.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
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Made in hr
Screaming Shining Spear






I would say either a Starcannon or double shuriken cannon. If this was still 5th, I'd say BL too, but since you're more likely to wreck a transport with 6 S6 shots than 1 S8 shot, I'd go for double shuricannons. And if you're taking a BL AND a shuriken cannon, that creates a confusion as to your intended targets. This Serpent also doesn't really need Holofields, as you're so close that your opponent can and will focus it down in shooting or even assault it, making those 15 points less useful than when you're sitting 36" away. Take Vectored, if you have the points, otherwise, just keep it the cheapest you can, while still being an effective transport wrecker. With just the underslung cannon, you're looking at 125 points. Not bad.

This message was edited 1 time. Last update was at 2014/03/11 18:15:27


 
   
Made in us
Executing Exarch





The Twilight Zone

Actually starcannons would be cool. Ap2 on the cannons mean that if they penetrate, you have the same odds as the bright lance to blow up the thing.... but less chance to wreck something light and nothing heavy.

Either way since your moving 6" to disembark, a chin cannon is a must so you can throw the shield, top and bottom gun at full BS.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Swift Swooping Hawk





Massachusetts

Zimko wrote:
If you don't want to use the Scatter Laser then I'd say a Bright Lance. Since you're going to be aggressive with this tank, you can try to get some side-armor shots off and since it is still a 'laser lock' weapon, they make your Shurikan Cannon shots rerollable for extra glancing hits. This can also compliment your Storm Gaurdians if you're going for a transport.


The only "Laser Lock" weapon is the scatter laser. pg 62 Eldar Codex

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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Gangrel767 wrote:
Zimko wrote:
If you don't want to use the Scatter Laser then I'd say a Bright Lance. Since you're going to be aggressive with this tank, you can try to get some side-armor shots off and since it is still a 'laser lock' weapon, they make your Shurikan Cannon shots rerollable for extra glancing hits. This can also compliment your Storm Gaurdians if you're going for a transport.


The only "Laser Lock" weapon is the scatter laser. pg 62 Eldar Codex


I thought I remember the Bright Lance having 'Laser Lock' as well but maybe I was thinking of the Pulse Laser? Either way, Scatter Laser still fits the role well so perhaps you should consider putting the Storm Guardians in one of your Scatter Laser serpents and turning the new Wave Serpent into something different for one of your other units. What other units are you using with Wave Serpents? What is your army missing or what does it need?

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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

This is my list

+ HQ +
-Autarch (Fusion Gun, Laser Lance, Mantle of the Laughing God, Eldar Jetbike)

-Farseer (Singing spear, Eldar Jetbike)

-Warlock (Singing spear)


+ Troops +
-10 Guardian Defenders
---Wave Serpent (Holo-fields, Twin-linked scatter lasers)

-10 Guardian Defenders
---Wave Serpent (Holo-fields, Twin-linked scatter lasers)

-6 Rangers

-10 Storm Guardians (2x Flamer)
---Wave Serpent (Holo-fields, Twin-linked scatter lasers)


+ Fast Attack +

-Crimson Hunter

-4 Shining Spear, Exarch, Monster Hunter, Star Lance)

-6 Swooping Hawk (Exarch, Sunrifle)


+ Heavy Support +
-4 Dark Reaper (Starshot Missiles)

-Falcon (Brightlance, Holo-fields, Pulse Laser, Spirit stones)

-Nightspinner (Holo-fields)

-3 Vaul's Wrath Support Battery (Vibro cannon)


2000/2000



Ideas I like:
-Vectored Engines
-Dual Shuriken Cannons
-Starcannon/Shuriken Cannon
-Ghostwalk Matrix


Ways to free up points include:
-Switching 4 Reapers to 3 Reapers with Fast Shot Exarch (15pts)
-Losing Warlock Spear
-Losing Night Spinner Holo-Fields
-Losing Falcon Spirit Stones

This message was edited 1 time. Last update was at 2014/03/11 20:18:53


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Made in nz
Longtime Dakkanaut



New Zealand

Zimko wrote:
 Gangrel767 wrote:
Zimko wrote:
If you don't want to use the Scatter Laser then I'd say a Bright Lance. Since you're going to be aggressive with this tank, you can try to get some side-armor shots off and since it is still a 'laser lock' weapon, they make your Shurikan Cannon shots rerollable for extra glancing hits. This can also compliment your Storm Gaurdians if you're going for a transport.


The only "Laser Lock" weapon is the scatter laser. pg 62 Eldar Codex


I thought I remember the Bright Lance having 'Laser Lock' as well but maybe I was thinking of the Pulse Laser? Either way, Scatter Laser still fits the role well so perhaps you should consider putting the Storm Guardians in one of your Scatter Laser serpents and turning the new Wave Serpent into something different for one of your other units. What other units are you using with Wave Serpents? What is your army missing or what does it need?

In the codex all the Laser weapons are grouped together on the armoury page on top of each other. The details for the Laser Lock rule are directly underneath it which is where you might be getting confused but the asterix only applies to the Scatter Laser.
   
Made in au
War Walker Pilot with Withering Fire




Consider vectored thrusters.

It'll give you much more range to deploy your dudes into flamer range, without exposing rear armour. I take them as a priority on my serpents that carry Fire Dragons and Storm guardians

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the best loadout is tl scatter laser, underslung shuricannon, and holofield.

This was before superheavies entered normal 40k games. Now you need some means to deal with units having AV 12 to 14 and HP 6 to 12.

The answer could be bright lances, but they are not really compatible with the Serpent shield. So this will dilute effectiveness.

Another answer is Fire Dragons. Their meltas will inflict penetrating hits on a 4+. Then you can keep the Serpent's loadout as it was before introducing Escalation.

This message was edited 1 time. Last update was at 2014/03/12 09:08:32


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Monster-Slaying Daemonhunter




Grand Rapids Metro

 wuestenfux wrote:
Well, the best loadout is tl scatter laser, underslung shuricannon, and holofield.

This was before superheavies entered normal 40k games. Now you need some means to deal with units having AV 12 to 14 and HP 6 to 12.

The answer could be bright lances, but they are not really compatible with the Serpent shield. So this will dilute effectiveness.

Another answer is Fire Dragons. Their meltas will inflict penetrating hits on a 4+. Then you can keep the Serpent's loadout as it was before introducing Escalation.


None of this answers my original post...though it is generally very good information.

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