Hi, everyone!
I'm trying to start a Corsair army to be used for friendly gaming (at most Semi-Competetive),
The list I came up with is as follows:
Primary Detachment (Eldar Corsairs):
HQ:
Corsair Prince: Void Sabre, Corsair Jet Pack, Balelight, Meltabombs and Shadowfield
Corsair Blade Sworn Retinue: 4 Blade Sworn w/ Power Axes, Meltabombs and Corsair Jetpacks
Corsair Void Dreamer: Neural Shredder, Gyrinx, Corsair Jump Pack, Void Sabre
/463pts
Troops:
Corsair Squad: 10 Corsairs, 2 Missile Launchers, Corsair Jet Packs
Corsair Squad: 5 Corsairs, Flamer
Corsair Venom: Scatter Laser
Corsair Squad: 5 Corsairs, Flamer
Corsair Venom: Scatter Laser
Wasp Assault Walker Squadron: 3 Wasp Assault Walkers, Dual Missile Launchers
/637pts
Elites:
Corsair Voidstorm Squad: 6 Veteran Corsairs, 2 Flamers, Meltabombs
Corsair Voidstorm Squad: 6 Veteran Corsairs, 2 Flamers, Meltabombs
Harlequin Troupe: 5 Harlequins w/ Harlequin Kisses
Corsair Venom: Scatter Laser
/363pts
Fast Attack:
Corsair Nightspinner
Corsair Nightspinner
/260pts
Allied Detachment (Craftworld Eldar):
HQ:
Farseer: Jetbike, Mantle of the Laughing God, Singing Spear
/160pts
Troops:
Guardian Squad: 12 Guardians, Missile Launcher
/138pts
Total: 1999pts
So, the basic fluff (you just can't NOT have ANY fluff...) is that the Corsair Prince (have yet to come up with a name) of the (name of Corsair Band, haven't come up with one...), former Autarch of (name of Craftworld; I have yet to come up with name for that one either), sees an army of his Craftworld leave to battle (insert name of enemy army) for unknown reasons. However, the Prince predicts a great defeat, as the people of (insert Craftworld name) misjudged the enemy power. While the Prince became a Corsair to be free from the Craftworlds diciplines, he still feels a duty to protect it's people. After all, he is still, at least partly, one of them.
So, he readies his army, gathers his personal guards and gets ready to enter battle. He gets unexpected help from the Harlequins, to whom he gives a transport, and they, in return, give him an ally. They inform one of (insert Craftworlds name)s Farseers, (another name which I haven't come up with yet), and gives this Farseer a mantle to help him in his quest to aid his people and the Corsairs in the quest to save them.
Arriving at the battlefield, the Corsairs are, unfortunately, late. The Aspect Warriors has been defeated, with the Dire Avengers having made a final stand to protect the last Guardians, whom are, at the arrival of the Corsairs, getting in position to blast as many enemies as possible to pieces. At the brink of losing morale and fleeing, the Corsairs are seen at the horizon, and hope returns. Corsair troops deploy and get ready to do what they came to do: utterly annihilate their enemy to aid their original Craftworld.
There are some rules that I would like to ask about:
If the Prince gives a Venom the Deep Strike rule, can the Venom then Deep Strike its carried unit? This list is kind of built around that rule functioning...
Have they updated any of the rules from the Doom of Mymeara-book? And if so, where can I find them?
How do you think this list will fare against friendly lists, and semi-competetive lists? Is there anything you'd change, while maintaining the theme?
Oh, and if anyone has a brilliant idea of a name for the Prince, his Corsair army, the Farseer, or the Farseers Craftworld, please do post them. Also, what do you think about the fluff? Does it make sense?
Thanks in advance!
Edit:
My counting was a bit off... I had enough spare points to remove the rather unnecessary Fusion Guns from my background Corsair squad and add a Void Dreamer!