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Made in ca
Tough-as-Nails Ork Boy





With the renamed Imperial Guard set for imminent release, it seems Orks are next on deck for a 6th (7th?) edition this summer. However, despite all of the rumor mongering and wish listing that has occurred, there is one new addition that is certain to happen, yet has not attracted much attention; the 6 overpriced relics that will be shoehorned into the book.

By looking at the previous 6th edition codexes we can make an educated guess on what GW will come up with. I figure the breakdown will most likely be: 2 melee weapons, 1 ranged weapon, 1 type of armour, and 2 accessories, one of which offers a unique mechanic for an ungodly price. From this template the potential options become pretty clear and nearly write themselves.

The Melee Weapons:

1-Relic Powerklaw: Near 100% chance that this will be one of them. Most likely change would be to give armourbane and AP1 for ~30-35 points. There would be a possibility to give it concussive and\or shred to increase its power and justify a ~40-45 point cost. Basically an Ork chainfist\thunderhammer combo.

2-Relic Big Choppa: Prime candidate for a second relic melee weapon. With big choppas most likely to be AP4 in the new book (that is the boost they need to be "worth it" via mathhammer, plus such a weapon entry already exists in the new Eldar codex for 5 points) the most obvious buff to "relic worthiness" would be to improve it to AP3. This would basically create an AP3 power maul without concussive and denied an extra attack due to the "two-handed" USR, and would likely cost at ~25-30 points. If the name implies that it's a big hammer of some type, it's going to have concussive.


The Ranged Weapon:

3-Relic Burna\Scorcha: GW seems to like putting template weapons in the relic lists, and for Orks, anything that relies on their BS 2 would have to have a ridiculous shooting profile to work (I'd say there is a 20% chance of such a weapon being included). Either a being a torrent heavy flamer (S5 AP4) or a non-torrent AP3 template seem to be the most fitting options and a cost of ~20-35 points depending on if it's a burna, and can be used in melee. A burna could also have the potential to be given additional melee special rules and take the place of the relic big choppa.


The Armour:

4-Relic Mega Armour: Standard mega armour that also gives +1W (to 4) and either EW or +1T (T6, same as a bikerboss) costing ~60-70 points. Note that an invulnerable save would have to be purchased separately, and the Megaboss would not be able to take a warbike.


The Accessories:

5-Relic Bosspole: Either provides a buff to the IC's unit, or every unit within 6". Provides some combination of USR, with fearless, fleet, hatred, rage, PE, and crusader being among the top possibilities. Priced anywhere from 15-40 points.

6-Relic Teleporta: Fits the bill for being one of the "unique" items that show up in some army's relic lists. Either allows an IC and his unit to deepstrike, or gives them a single large move in the movement phase which prevents them from charging that turn. Costing 30-50 points.


The Other Possibilities:

-Relic Choppa: Replaces the relic big choppa and either has shred\rending or poison\instant death. If regular choppas do not have AP 5, this thing probably will. ~25 points.

-Relic Warbike: An alternate to the relic mega armour. Would trade the 2+ save for more mobility and possibly a built in force field of some sort to give an invulnerable save. The warbike upgrade itself is very likely to get a steep cost reduction so I'm not totally sure at what it would end up costing. 55-65 points.

-Relic Cybork Body: A straight buff in some way to the HQ. Something along the lines for a 3++, or giving FNP on top of the regular 5+ cybork normally provides. There's a possibility of a USR being attached as well, and this may be the Ork version of the shield eternal if it gives EW. Cost heavily dependent on direction, 20-60 points.


The composition may also be 2 weapons (especially if one is a burna), 1 armour, and 3 accessories. Frankly as I was editing this I realized that a "relic cybork body" seems just the type of thing GW would go with.

So what do you guys think, are these reasonable assumptions on what we're going to end up with or is there something missing? Of course, blatant wishlisting is welcome too. (fun and profit and all that )
   
Made in nz
Disguised Speculo





Eternal Warrior Mega Armour
Cheaper Bike
Super template weapon


Gimmie gimmie
   
Made in gb
Nasty Nob






Your list seems likely enough, but I'm hoping for a few items which bring us more interesting effects than just adding abilities other armies have.

A couple of ideas I had:

A bosspole which allows fleeing ork units to fall back towards the bearer and join his unit, similar to the old 'mob up' rule.

A jetpack which turns the wearer into jump infantry (or a jetbike, if he has a bike), so you can put a IC in a unit of stormboys or deffkoptas.

Some kind of personal force field, possibly giving a random invulnerable save. Warbosses with force fields show up quite a bit in the background.

A gun which can change it's profile as it is used. Possibly gaining a random upgrade every time it is fired.

A unique squig. Just because I love squigs.

   
Made in ru
!!Goffik Rocker!!






I think that orkses might have something like 'X of Gork' and 'Y of Mork'.


Automatically Appended Next Post:
Besides, it'd be awesome to have an equivalent of 'Send in the next wave!'.
'We need more boyz!'
Don't know if it'd be an artifact like banner or maybe a unique upgrade.

This message was edited 2 times. Last update was at 2014/03/14 11:54:41


 
   
Made in us
Using Inks and Washes




St. George, Utah

It's Orks, and because GW thought random tables and excessive dice rolling for minimal effects was a fun mechanic, every last relic will have some sort of D3/D6 mechanic where a 1 makes it short out for the rest of the game or quite possibly straight kill the dude using it.
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Da legend..iry..wotsit dakka-fing o' krumpin'. Iz gotta rangey bit,fer da far-away krumpin', and dis here pointy nasty nozzly fing fer wot's needin smashin' right quick in-da-face business if ya know wot's good fer ya.

---
Ranged krumping: 36" assault 5, s6 ap d6. On 2 successful hits or more, roll another d6 and fire as many more shots as are on the d6. Resolve this one time only.

Nozzly, up-close krumping: melee, s+1, ap4. Roll a d3 at the start of each CC phase - subtract the number rolled from the AP value to a minimum of ap1. If this weapon causes an enemy IC to be removed from play, the user may not attack next player turn as he is too busy admiring 'da messy smashy bitz' of the weapon.

45 points for the privilege.

   
Made in ru
!!Goffik Rocker!!






Sorta daemon weapon?

This message was edited 3 times. Last update was at 2014/03/21 05:40:54


 
   
Made in us
Fresh-Faced New User




I agree with about half of those. My predictions:

1) Power Klaw (something amazing at dueling)
2) Relic Boss pole/waaagh banner (fearless +?)
3) Relic Mega Armor (gain monstrous creature and 4++)

4) A force weapon of some kind, probably an axe or staff.
5) Something for Big meks/Mad doks. (Free rerolls for damage chart/repair/FnP?)
6) Relic battlewagon (or possibly kopta)
   
 
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