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![[Post New]](/s/i/i.gif) 2014/03/16 18:34:32
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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This seams to good to be true almost. As an allied detachment to my eldar i could take coteaz 100 3 warrior acolytes 12 storm raven with TL assualt cannons, hurricane bolters, TL multi melta, psybolt ammo and most importantly, 4 mind strike missiles. 255 Coteaz and acolytes go in storm raven. If i have an Autarch, I can almost guarntee the storm raven coming on turn 2. Then once it comes on it spells death to seer star and scremer star. Coteaz presciences storm raven, making the missiles TL. With potms i can shoot 3 missiles, meaning that each psycher takes 3 peril of the warps. Target warlock with conceal, or farseer if it used all its warp charge points, and the seerstar is out of the picture. Target the bearer of the grimoire or whatever important deamon in the screemer star for 3 peril wounds. And then even if there isnt a deathstar, the storm raven has 4 TL strength 7 rending shots, 12 TL strength 5 shots, and a multi melta shot. Also the henchmen can unload for late game objective grabbing. And all of this is only 367 points. What am I missing?
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This message was edited 1 time. Last update was at 2014/03/16 21:57:41
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/16 19:13:51
Subject: Re:GK storm raven as best anti seer/screamer star?
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Hoary Long Fang with Lascannon
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It's a good counter. Although remember the Farseer regenerates Warp Charge on your turn, so it'll be better at killing important Warlocks. A smart Seer Council player will probably hide in combat the turn the Raven comes out though, so it's not a 100% counter there
A good Screamerstar player is going to spread out with Heralds alternating between Screamers, so you'll only be able to get one Herald. Even with Prescience you'll probably scatter. Still, good way to kill the Grimoire bearer. You have a better counter to Screamerstar in your codex though. Just feed them a WK, it'll take them a couple turns to claw their way out of that. That's enough time for you to seal the game.
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![[Post New]](/s/i/i.gif) 2014/03/16 19:50:23
Subject: GK storm raven as best anti seer/screamer star?
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Longtime Dakkanaut
New Zealand
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Probably worth noting that the reserves buff from the Autarch doesn't effect the GK's as per the main rulebook FAQ. Also POTMS does NOT allow you to shoot an additional missile. Missile is more specific than weapon, so the ability to fire one more weapon per turn does not get past the more specific restriction stating that you can only fire 2 missiles per turn.
But yes its a good counter to the Screamerstar and to a lesser extent the JetCouncil. The JetCouncil can tank some wounds on the Farseers, but more importantly have Hit and Run so should never be getting shot. The Screamerstar basically just has to hide behind terrain or get itself into combat by turn 2 (which it can't easily get out of).
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![[Post New]](/s/i/i.gif) 2014/03/16 21:16:09
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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Ah dang with the reserves. O well, coteaz has a 1/3 chance of getting the 3 dice reserves. Also dang about the missiles. Silll should be enough to kill the warlock in the seer council, meaning they have 4+ cover/invul as best (besides the 2++) If i position my troops back enough they shoudnt be able to get into assualt before my raven comes in.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/16 23:17:02
Subject: GK storm raven as best anti seer/screamer star?
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Longtime Dakkanaut
New Zealand
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ninjafiredragon wrote:Ah dang with the reserves. O well, coteaz has a 1/3 chance of getting the 3 dice reserves. Also dang about the missiles. Silll should be enough to kill the warlock in the seer council, meaning they have 4+ cover/invul as best (besides the 2++) If i position my troops back enough they shoudnt be able to get into assualt before my raven comes in.
If the Eldar player is going first and the Council wants to be in combat by turn 2 then it will be - the Jetbikes can move 48" per turn if they want to so they can Turbo turn 1 and set up guaranteed charges turn 2. You can sometimes have to string them out a bit as the Baron isn't as fast, but even a 12" move + 12" turbo (which is maybe 3-4 guys bridging back to the Baron depending on his run) means that a 12" move will put you on your opponents table edge at the start of the assault phase turn 2. Getting that close means that you might get charged first, but as long as you don't zerg straight into something you can't handle (which admittedly isn't much) you should be fine - you can jump around the fringes etc. I would also expect every Council to be running more than one Warlock with Conceal, Warlocks are only Ld8, so you should usually be bring at least 2 Conceals to make sure you get that 2+ cover.
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![[Post New]](/s/i/i.gif) 2014/03/17 01:24:49
Subject: GK storm raven as best anti seer/screamer star?
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Screaming Shining Spear
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ninjafiredragon wrote:Ah dang with the reserves. O well, coteaz has a 1/3 chance of getting the 3 dice reserves. Also dang about the missiles. Silll should be enough to kill the warlock in the seer council, meaning they have 4+ cover/invul as best (besides the 2++) If i position my troops back enough they shoudnt be able to get into assualt before my raven comes in.
Conceal is the Primaris for the warlock powers so he will likely have multiples of that. Also, if one of the warlocks rolls Protect, (good chance they will) the council will have 2+ armour. And all this is after you consider the Farseers can absorb 3 PotW each with no wounds taken.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/03/17 03:13:38
Subject: GK storm raven as best anti seer/screamer star?
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Longtime Dakkanaut
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Just as a FYI you can only shoot 2 missiles per turn. POTMS does not help with that.
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![[Post New]](/s/i/i.gif) 2014/03/17 13:26:08
Subject: GK storm raven as best anti seer/screamer star?
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Screaming Shining Spear
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Also, they can't turbo boost with the baron attached...
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![[Post New]](/s/i/i.gif) 2014/03/17 13:32:47
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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extremefreak17 wrote: ninjafiredragon wrote:Ah dang with the reserves. O well, coteaz has a 1/3 chance of getting the 3 dice reserves. Also dang about the missiles. Silll should be enough to kill the warlock in the seer council, meaning they have 4+ cover/invul as best (besides the 2++) If i position my troops back enough they shoudnt be able to get into assualt before my raven comes in.
Conceal is the Primaris for the warlock powers so he will likely have multiples of that. Also, if one of the warlocks rolls Protect, (good chance they will) the council will have 2+ armour. And all this is after you consider the Farseers can absorb 3 PotW each with no wounds taken.
Well then il target each warlock. And if they have 2+ warlocks with conceal, the chances are they wont get protect. And i could kill 4 warlcoks with missiles, so they wont have 2+ cover.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/17 15:17:38
Subject: GK storm raven as best anti seer/screamer star?
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Longtime Dakkanaut
Indiana
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Best counter for seer/herald stars is runepriests. Also get space wolves in as well so its a good combo.
However mind strike storm ravens are definitely good against screamer, but as was said above not as good against seerstar.
However what makes seer star work is usually the warlocks so if you can kill them you are going to have a much easier time.
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![[Post New]](/s/i/i.gif) 2014/03/17 16:37:14
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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My thoughts exactly. Rune priests are good for the 4+. If i have 2 priests does it stack?
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/17 16:38:43
Subject: GK storm raven as best anti seer/screamer star?
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Enigmatic Chaos Sorcerer
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ninjafiredragon wrote:My thoughts exactly. Rune priests are good for the 4+. If i have 2 priests does it stack?
It lets you blanket more of the board.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/03/17 16:57:37
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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But i cant have them roll 4+ multiple times?
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/17 19:44:57
Subject: GK storm raven as best anti seer/screamer star?
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Longtime Dakkanaut
New Zealand
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![[Post New]](/s/i/i.gif) 2014/03/17 21:48:41
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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:(
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/03/17 21:51:15
Subject: GK storm raven as best anti seer/screamer star?
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Fixture of Dakka
Temple Prime
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I find that nuking the star with a D-strength weapon kills them quick, as Shadowswords don't give a flying feth about all the points you sunk into getting them to have a two plus rerollable.
Stormraven missiles and Rune priests are also nice, but there's something primally satisfying about taking your opponent's smug face when he deploys his super expensive star unit and completely wiping out everything that makes it work of the map the instant it shows up without allowing it to do anything with a huge ass laser, telling him that all the effort he had put into making the star in the first place was entirely wasted.
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This message was edited 1 time. Last update was at 2014/03/17 21:55:52
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/03/17 23:22:00
Subject: GK storm raven as best anti seer/screamer star?
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Agile Revenant Titan
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Kain wrote:I find that nuking the star with a D-strength weapon kills them quick, as Shadowswords don't give a flying feth about all the points you sunk into getting them to have a two plus rerollable.
Stormraven missiles and Rune priests are also nice, but there's something primally satisfying about taking your opponent's smug face when he deploys his super expensive star unit and completely wiping out everything that makes it work of the map the instant it shows up without allowing it to do anything with a huge ass laser, telling him that all the effort he had put into making the star in the first place was entirely wasted.
I have a lynx and yes thats the obvious answer, but in GTs they (generally) dont allow super heavies.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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