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Seems pretty straight forward, but what if we squeeze a bit more out of it by dropping a few Sternguard for a Stormtalon and still get that melta in there... what about this?
Libby - terminator armor, storm shield, force weapon (axe?)
Command Squad - apothecary, 4x melta, pod
Tactical Squad - 8x bolter, meltagun, combi-melta, pod
Tactical Squad - 6x bolter, flamer, pod
Stormtalon - skyhammers
points: 748
That gets you some anti-air, almost 2 full scoring units (one can combat squad for more scoring and for multiple targets), a solid HQ for that points level who can take Biomancy or Telepathy and will get FnP from the command squad, you still get lots of melta on the drop, and some anti-infantry in a pod for late-game cleanup.
As for chapter tactics, here's some things to consider:
I'd take Ultramarines for the turn 1 re-rolls, or Salamanders for the master-crafted weapons on the libby and sgt. and flamer in late-game pod. Either is pretty nice. Statistically, you don't really have enough bodies on the field to make use of FnP from Iron Hands (plus you may roll it on Biomancy and the Command Squad has it), but it could be an alright choice as well if you really want.
Let me know if that helps at all!
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