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750 Point Doubles Tournament - I'm Space Marines, no idea who the other partner might be.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Long-Range Ultramarine Land Speeder Pilot






Manchester, UK

Hey,

I'm thinking of lists for a relatively friendly doubles tournament in my local GW. 750 points, no apparent restrictions.

I play pods and fliers heavy, so I was thinking this -

Tactical Squad - 10 man with multi melta and melta
Tactical Squad - 5 man with melta and combi melta.
Sternguard - 8 men with 5 combi meltas.
A librarian - I normally pack Tigurius, but I think he's a bit expensive for 700 points.
3 drop pods for them all to go in, I modelled them all with Deathwinds, but again, might be considered expensive.
(p.s, no hating on the deathwind)

Any ideas?

This message was edited 1 time. Last update was at 2014/03/26 15:45:24


   
Made in us
Longtime Dakkanaut




United States of America

Cool army, only dislike here is the 10 man unit with MM, when you come in from DS you have to SS it, so better off with a combi melta,and then you can drop the other 5 guys, also drop 3 sternguard, that should get get points for tiggy, who is great for any game at 16* points

11k+
4k
7k
3k 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Seems pretty straight forward, but what if we squeeze a bit more out of it by dropping a few Sternguard for a Stormtalon and still get that melta in there... what about this?

Libby - terminator armor, storm shield, force weapon (axe?)
Command Squad - apothecary, 4x melta, pod

Tactical Squad - 8x bolter, meltagun, combi-melta, pod
Tactical Squad - 6x bolter, flamer, pod

Stormtalon - skyhammers

points: 748

That gets you some anti-air, almost 2 full scoring units (one can combat squad for more scoring and for multiple targets), a solid HQ for that points level who can take Biomancy or Telepathy and will get FnP from the command squad, you still get lots of melta on the drop, and some anti-infantry in a pod for late-game cleanup.

As for chapter tactics, here's some things to consider:
I'd take Ultramarines for the turn 1 re-rolls, or Salamanders for the master-crafted weapons on the libby and sgt. and flamer in late-game pod. Either is pretty nice. Statistically, you don't really have enough bodies on the field to make use of FnP from Iron Hands (plus you may roll it on Biomancy and the Command Squad has it), but it could be an alright choice as well if you really want.

Let me know if that helps at all!

This message was edited 1 time. Last update was at 2014/03/26 19:43:11


 
   
 
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