Switch Theme:

resolving shooting and cover saves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




hey guys so heres a really probably stupid question that i can probably answer myself but i still wanna get feedback and possible reference pages.

when in the shooting phase you declare shooting from unit a at enemy unit a now enemy unit is somewhat gaggled in cover and out of cover so 4 of 10 models are outside cover and 6 are in does the entire unit including the ones outside cover benefit from cover? or is it exactly like the brb says with true line of sight and getting cover saves you need to be 25% concealed to gain that benefit if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.
   
Made in us
Sneaky Lictor





Idaho

Not near my book so cant reference pg#...

But you start at the closest model, if its in cover it gets a save, if not it doesn't.

Say you are shooting at a unit of 20 orks, with marines. the 4 closest orks are out of cover. You do 6 wounds, so the closest 4 being out of cover just die, the last two wounds the orks would get a cover save against as the ones being hit are now in cover.

The reverse is true if the closer models are in cover and the farther ones are out. The models in cover would get to roll saves until the closes living model was no longer in cover, then the remaining wounds would not get a cover save.

This is why its important that you can make the opponent take wounds from weapons in the order you want. Say there was a flamer in the squad and the closer models were in cover. You'd tell the opponent that the flamer wounds are allocated first, and since flamers ignore cover he wouldn't get a save. Then hopefully enough die that the bolter shots chew up the farther away models out of cover.

Again the reverse is true: If the closer models are out of cover, you can make the bolters hit them first, then the flamer can hit the farther back ones denying them cover.


Hope this made sense, I'm tired and this was a lot longer answer than I started out typing.

This message was edited 1 time. Last update was at 2014/04/07 08:27:00


2200
4500
3500 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Cover saves are model based, not unit based.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 Happyjew wrote:
Cover saves are model based, not unit based.

Certain rules grant saves to units, KFF for example but the save is still worked out per model.

This message was edited 1 time. Last update was at 2014/04/07 13:27:47


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

deekthegreat wrote:
if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.


No one will be able to show that because it does not exist.

   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

It is quite possible, however, that all models in the unit are obscured from a single firer and thus all receive a cover save.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Decrepit Dakkanaut




Rorschach9 wrote:
deekthegreat wrote:
if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.


No one will be able to show that because it does not exist.


It may be helpful to note that it USED to be the case that 50+ being in cover meant all got cover. That is no longer the case
   
Made in us
Fresh-Faced New User




ok so now area terrain like hills and stuff if a model is not in the terrain then the model does not benefit from cover? i've had some long time veterans say what i had posted be true which was interesting cause it sounded really weird. but ok exactly like the brb says model by model bases thanks guys now for arguements sake can somebody explain the vehicle cover saves to me and would you grant a better save because the majority of the vehicle(ork walker) is covered but you can see from his mid section up and would intervening models in front of another walker be counted as shooting through a 3rd unit or do we assume the walker is tall enough that isnt a problem
   
Made in gb
Decrepit Dakkanaut




Vehicles are treated the same, but do not benefit from area terrain. That's it. No other changes.
   
Made in gb
Executing Exarch






I've only ever seen hills played as Open Terrain...

There are exceptions where units / models can gain cover saves without being Obscured or in Area Terrain:

Being shot at through a Forest / Jungle / Wood (Page 102 - Cover Save) will get you a cover save.

Being shot at through another unit will also get you a cover save (Page 18 - Intervening Models).

Vehicle models are Obscured in the same way as normal infantry, the value of the save is set by the type of terrain and not how much more than 25% is obscured. The exception to this is on page 75 which shows what happens when a firing model cannot see the vehicle facing it is in (for example, if a marine is in the front arc of a rhino, but cannot see the front and can only see the side), which improves the save by +1.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Quanar wrote:
I've only ever seen hills played as Open Terrain...

Really?

I have never played with hills as open terrain, we always say area terrain for hills. Weird.
   
Made in gb
Decrepit Dakkanaut




 DeathReaper wrote:
 Quanar wrote:
I've only ever seen hills played as Open Terrain...

Really?

I have never played with hills as open terrain, we always say area terrain for hills. Weird.

Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

nosferatu1001 wrote:
 DeathReaper wrote:
 Quanar wrote:
I've only ever seen hills played as Open Terrain...

Really?

I have never played with hills as open terrain, we always say area terrain for hills. Weird.

Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....

Hills do? what page?

I see an entry for Ridgelines/Hill Crests, but that does not cover the whole hill as the crest is only the highest part of the hill.
   
Made in us
Dakka Veteran




Wait... If a hill is open terrain, and a model is Obscured (>25%) by that hill, what cover save, if any, does it get?
   
Made in us
Regular Dakkanaut




 DeathReaper wrote:
nosferatu1001 wrote:
 DeathReaper wrote:
 Quanar wrote:
I've only ever seen hills played as Open Terrain...

Really?

I have never played with hills as open terrain, we always say area terrain for hills. Weird.

Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....

Hills do? what page?

I see an entry for Ridgelines/Hill Crests, but that does not cover the whole hill as the crest is only the highest part of the hill.


I agree with DR, my group plays that being behind the hill gives the 4+ but if your on top or in front of but still on the hill we do difficult and area terrain.
   
Made in gb
Executing Exarch






 DeathReaper wrote:
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain ("Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).

Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Quanar wrote:
 DeathReaper wrote:
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain ("Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).

Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.

That is a hill crest though, not the whole hill.
   
Made in gb
Executing Exarch






 DeathReaper wrote:
That is a hill crest though, not the whole hill.
Pyrian asked for the page earlier in the thread, multitasking!
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

The Focus Fire rules on page 18 are relevant to this situation. As said before, each model determines it's cover save individually. Using focus fire, the shooter can pick off the people not in cover, specifically.

In the ork example earlier, if there were 20 orks with 16 in cover, closer to you, and 4 out of cover, further from you, you could call focus fire on the orks with no cover save, applying all wounds to them, ignoring all the ones in cover.
   
Made in gb
Decrepit Dakkanaut




 DeathReaper wrote:
 Quanar wrote:
 DeathReaper wrote:
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain ("Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).

Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.

That is a hill crest though, not the whole hill.

Yes, and my point is that Hills are not, by nature, cover granting objects just for stnading on them. It even gives a fluff backing to that idea.

Hills as area terrain is 4th edition, back when people commonly misplayed area terrain everything terrain. There is no need to assign anything other than "open ground" to your average smooth flocked hill, as it is just open ground with a slight shape to it.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Hills do have a base that does cover an area, so it just seemed natural to make it area terrain, but to each his own.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Decrepit Dakkanaut




However they dont represent something difficult to model - like a properly ruined building, or a forest with the right amount of trees - that is still then useable as terrain. Its just sloping ground

I just have bad memories of 4th, where pretty much everything was area terrain, as noone seemed to understnad the rules for terrain
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

nosferatu1001 wrote:
However they dont represent something difficult to model - like a properly ruined building, or a forest with the right amount of trees - that is still then useable as terrain. Its just sloping ground

I just have bad memories of 4th, where pretty much everything was area terrain, as noone seemed to understnad the rules for terrain

Not all hills are just sloping ground. Some have many gopher holes that make them quite difficult to navigate.

This message was edited 1 time. Last update was at 2014/04/08 16:18:09


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

DR, do you play the hills built into the RoB boards as area terrain? or only movable freestanding hills as area?

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 deviantduck wrote:
DR, do you play the hills built into the RoB boards as area terrain? or only movable freestanding hills as area?

We don't use the RoB boards at my FLGS.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

For my group, it tends to vary from game to game. The way I prefer depends on the exact hill we are using. If it's a gently sloping hill that you can easily place models all over, then it only gives cover if it blocks line of sight. If it has a steep edge, then it's difficult terrain to get up on top of it, but is open ground once you're up there. We never apply area terrain rules to a hill though.
   
 
Forum Index » 40K You Make Da Call
Go to: