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![[Post New]](/s/i/i.gif) 2014/04/07 08:12:18
Subject: resolving shooting and cover saves
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Fresh-Faced New User
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hey guys so heres a really probably stupid question that i can probably answer myself but i still wanna get feedback and possible reference pages.
when in the shooting phase you declare shooting from unit a at enemy unit a now enemy unit is somewhat gaggled in cover and out of cover so 4 of 10 models are outside cover and 6 are in does the entire unit including the ones outside cover benefit from cover? or is it exactly like the brb says with true line of sight and getting cover saves you need to be 25% concealed to gain that benefit if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.
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![[Post New]](/s/i/i.gif) 2014/04/07 08:25:15
Subject: resolving shooting and cover saves
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Sneaky Lictor
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Not near my book so cant reference pg#...
But you start at the closest model, if its in cover it gets a save, if not it doesn't.
Say you are shooting at a unit of 20 orks, with marines. the 4 closest orks are out of cover. You do 6 wounds, so the closest 4 being out of cover just die, the last two wounds the orks would get a cover save against as the ones being hit are now in cover.
The reverse is true if the closer models are in cover and the farther ones are out. The models in cover would get to roll saves until the closes living model was no longer in cover, then the remaining wounds would not get a cover save.
This is why its important that you can make the opponent take wounds from weapons in the order you want. Say there was a flamer in the squad and the closer models were in cover. You'd tell the opponent that the flamer wounds are allocated first, and since flamers ignore cover he wouldn't get a save. Then hopefully enough die that the bolter shots chew up the farther away models out of cover.
Again the reverse is true: If the closer models are out of cover, you can make the bolters hit them first, then the flamer can hit the farther back ones denying them cover.
Hope this made sense, I'm tired and this was a lot longer answer than I started out typing.
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This message was edited 1 time. Last update was at 2014/04/07 08:27:00
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![[Post New]](/s/i/i.gif) 2014/04/07 09:55:01
Subject: resolving shooting and cover saves
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Powerful Phoenix Lord
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Cover saves are model based, not unit based.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/04/07 13:27:06
Subject: resolving shooting and cover saves
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Stern Iron Priest with Thrall Bodyguard
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Certain rules grant saves to units, KFF for example but the save is still worked out per model.
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This message was edited 1 time. Last update was at 2014/04/07 13:27:47
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![[Post New]](/s/i/i.gif) 2014/04/07 13:40:24
Subject: resolving shooting and cover saves
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Judgemental Grey Knight Justicar
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deekthegreat wrote:if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.
No one will be able to show that because it does not exist.
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![[Post New]](/s/i/i.gif) 2014/04/07 14:44:02
Subject: resolving shooting and cover saves
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Tea-Kettle of Blood
Adelaide, South Australia
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It is quite possible, however, that all models in the unit are obscured from a single firer and thus all receive a cover save.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/04/07 14:52:48
Subject: resolving shooting and cover saves
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Decrepit Dakkanaut
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Rorschach9 wrote:deekthegreat wrote:if anybody can come up with some page reference as to where it says the entire unit gets cover because one model is in cover id love to see it cause to me it sounds stupid.
No one will be able to show that because it does not exist.
It may be helpful to note that it USED to be the case that 50+ being in cover meant all got cover. That is no longer the case
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![[Post New]](/s/i/i.gif) 2014/04/07 17:02:47
Subject: resolving shooting and cover saves
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Fresh-Faced New User
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ok so now area terrain like hills and stuff if a model is not in the terrain then the model does not benefit from cover? i've had some long time veterans say what i had posted be true which was interesting cause it sounded really weird. but ok exactly like the brb says model by model bases thanks guys now for arguements sake can somebody explain the vehicle cover saves to me and would you grant a better save because the majority of the vehicle(ork walker) is covered but you can see from his mid section up and would intervening models in front of another walker be counted as shooting through a 3rd unit or do we assume the walker is tall enough that isnt a problem
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![[Post New]](/s/i/i.gif) 2014/04/07 17:11:51
Subject: resolving shooting and cover saves
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Decrepit Dakkanaut
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Vehicles are treated the same, but do not benefit from area terrain. That's it. No other changes.
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![[Post New]](/s/i/i.gif) 2014/04/07 17:13:22
Subject: Re:resolving shooting and cover saves
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Executing Exarch
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I've only ever seen hills played as Open Terrain...
There are exceptions where units / models can gain cover saves without being Obscured or in Area Terrain:
Being shot at through a Forest / Jungle / Wood (Page 102 - Cover Save) will get you a cover save.
Being shot at through another unit will also get you a cover save (Page 18 - Intervening Models).
Vehicle models are Obscured in the same way as normal infantry, the value of the save is set by the type of terrain and not how much more than 25% is obscured. The exception to this is on page 75 which shows what happens when a firing model cannot see the vehicle facing it is in (for example, if a marine is in the front arc of a rhino, but cannot see the front and can only see the side), which improves the save by +1.
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![[Post New]](/s/i/i.gif) 2014/04/07 17:21:22
Subject: Re:resolving shooting and cover saves
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Captain of the Forlorn Hope
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Really?
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
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![[Post New]](/s/i/i.gif) 2014/04/07 18:26:00
Subject: Re:resolving shooting and cover saves
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Decrepit Dakkanaut
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DeathReaper wrote:
Really?
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....
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![[Post New]](/s/i/i.gif) 2014/04/07 19:15:16
Subject: Re:resolving shooting and cover saves
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Captain of the Forlorn Hope
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nosferatu1001 wrote: DeathReaper wrote:
Really?
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....
Hills do? what page?
I see an entry for Ridgelines/Hill Crests, but that does not cover the whole hill as the crest is only the highest part of the hill.
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![[Post New]](/s/i/i.gif) 2014/04/07 19:33:51
Subject: resolving shooting and cover saves
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Dakka Veteran
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Wait... If a hill is open terrain, and a model is Obscured (>25%) by that hill, what cover save, if any, does it get?
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![[Post New]](/s/i/i.gif) 2014/04/07 19:34:59
Subject: Re:resolving shooting and cover saves
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Regular Dakkanaut
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DeathReaper wrote:nosferatu1001 wrote: DeathReaper wrote:
Really?
I have never played with hills as open terrain, we always say area terrain for hills. Weird.
Eugh, that's so 4th edition....given hills have a defined save in the book, hills as area is not great....
Hills do? what page?
I see an entry for Ridgelines/Hill Crests, but that does not cover the whole hill as the crest is only the highest part of the hill.
I agree with DR, my group plays that being behind the hill gives the 4+ but if your on top or in front of but still on the hill we do difficult and area terrain.
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![[Post New]](/s/i/i.gif) 2014/04/07 20:06:56
Subject: Re:resolving shooting and cover saves
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Executing Exarch
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DeathReaper wrote:I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain (" Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).
Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.
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![[Post New]](/s/i/i.gif) 2014/04/07 20:10:52
Subject: Re:resolving shooting and cover saves
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Captain of the Forlorn Hope
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Quanar wrote: DeathReaper wrote:I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain (" Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).
Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.
That is a hill crest though, not the whole hill.
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![[Post New]](/s/i/i.gif) 2014/04/07 20:12:01
Subject: Re:resolving shooting and cover saves
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Executing Exarch
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Pyrian asked for the page earlier in the thread, multitasking!
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![[Post New]](/s/i/i.gif) 2014/04/08 00:09:12
Subject: resolving shooting and cover saves
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Stalwart Veteran Guard Sergeant
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The Focus Fire rules on page 18 are relevant to this situation. As said before, each model determines it's cover save individually. Using focus fire, the shooter can pick off the people not in cover, specifically.
In the ork example earlier, if there were 20 orks with 16 in cover, closer to you, and 4 out of cover, further from you, you could call focus fire on the orks with no cover save, applying all wounds to them, ignoring all the ones in cover.
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![[Post New]](/s/i/i.gif) 2014/04/08 08:02:17
Subject: Re:resolving shooting and cover saves
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Decrepit Dakkanaut
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DeathReaper wrote: Quanar wrote: DeathReaper wrote:I have never played with hills as open terrain, we always say area terrain for hills. Weird.
We've been going off page 90's description of Open Terrain (" Open ground covers everything from dusty plains to rolling hills."), but it's interesting to hear people playing them differently (being slowed by difficult terrain up a slope makes sense).
Ah, found the reference for ridgelines / hill crests - page 105 if anyone's interested.
That is a hill crest though, not the whole hill.
Yes, and my point is that Hills are not, by nature, cover granting objects just for stnading on them. It even gives a fluff backing to that idea.
Hills as area terrain is 4th edition, back when people commonly misplayed area terrain everything terrain. There is no need to assign anything other than "open ground" to your average smooth flocked hill, as it is just open ground with a slight shape to it.
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![[Post New]](/s/i/i.gif) 2014/04/08 08:18:52
Subject: resolving shooting and cover saves
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Captain of the Forlorn Hope
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Hills do have a base that does cover an area, so it just seemed natural to make it area terrain, but to each his own.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/04/08 09:56:13
Subject: resolving shooting and cover saves
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Decrepit Dakkanaut
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However they dont represent something difficult to model - like a properly ruined building, or a forest with the right amount of trees - that is still then useable as terrain. Its just sloping ground
I just have bad memories of 4th, where pretty much everything was area terrain, as noone seemed to understnad the rules for terrain
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![[Post New]](/s/i/i.gif) 2014/04/08 16:17:50
Subject: resolving shooting and cover saves
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Captain of the Forlorn Hope
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nosferatu1001 wrote:However they dont represent something difficult to model - like a properly ruined building, or a forest with the right amount of trees - that is still then useable as terrain. Its just sloping ground I just have bad memories of 4th, where pretty much everything was area terrain, as noone seemed to understnad the rules for terrain 
Not all hills are just sloping ground. Some have many gopher holes that make them quite difficult to navigate.
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This message was edited 1 time. Last update was at 2014/04/08 16:18:09
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/04/08 16:28:55
Subject: resolving shooting and cover saves
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Preacher of the Emperor
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DR, do you play the hills built into the RoB boards as area terrain? or only movable freestanding hills as area?
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![[Post New]](/s/i/i.gif) 2014/04/08 19:32:08
Subject: resolving shooting and cover saves
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Captain of the Forlorn Hope
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deviantduck wrote:DR, do you play the hills built into the RoB boards as area terrain? or only movable freestanding hills as area?
We don't use the RoB boards at my FLGS.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/04/09 05:47:06
Subject: resolving shooting and cover saves
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Stalwart Veteran Guard Sergeant
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For my group, it tends to vary from game to game. The way I prefer depends on the exact hill we are using. If it's a gently sloping hill that you can easily place models all over, then it only gives cover if it blocks line of sight. If it has a steep edge, then it's difficult terrain to get up on top of it, but is open ground once you're up there. We never apply area terrain rules to a hill though.
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