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Made in us
Dakka Veteran





Can you prevent a monstrous creature from gaining strength 10 attacks with Enfeeble, regardless of the MC's strength? For example, an Enfeebled Hive Tyrant is Strength 5. If he smashes, would his unmodified strength 6 be doubled to 10...then lowered back to 9?
   
Made in us
The Hive Mind





No. It's a single equation - 6x2-1 capped at 10.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




An enfeebled Tervigon you could
   
Made in us
The Hive Mind





Fragile wrote:An enfeebled Tervigon you could


Siphen wrote:Can you prevent a monstrous creature from gaining strength 10 attacks with Enfeeble, regardless of the MC's strength? For example, an Enfeebled Hive Tyrant is Strength 5. If he smashes, would his unmodified strength 6 be doubled to 10...then lowered back to 9?


Underlined the important part of the post for you Fragile. Since you seem to have missed it.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




I did not miss it. I was pointing out a MC that you could Enfeeble and be less than 10, since you already wrote out the equation.
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Enfeeble reduces the MCs str by 1. Smash doubles it's current str. So a base of 6 is reduced to 5. When you smash, you look at the current characteristic value and double it, in this case to 10.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Leonus wrote:
Enfeeble reduces the MCs str by 1. Smash doubles it's current str. So a base of 6 is reduced to 5. When you smash, you look at the current characteristic value and double it, in this case to 10.


Multiple Modifiers - multiply then add.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Your equation is incorrect, in other words. However, you still cannot reduce the smash to a 9 via Enfeeble.


Automatically Appended Next Post:
Am I missing something that says that, Happyjew?

This message was edited 1 time. Last update was at 2014/04/07 23:57:03


 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 Leonus wrote:
Enfeeble reduces the MCs str by 1. Smash doubles it's current str. So a base of 6 is reduced to 5. When you smash, you look at the current characteristic value and double it, in this case to 10.


Not according to either Math or the Rules. Multiplication/Division before Addition/Subtraction. Not that it would matter because you don't round calculations in the middle, so wouldn't cap the Strength at 10 until you finish the calculation.
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Oh, I see it now, my bad.
   
Made in us
Dakka Veteran





Can anyone give me a page number for that? It seems a little dumb that an Enfeebled Wraithknight (strength 9) would still be strength 9 when smashing.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Page 2. Multiple Modifiers.

You might also want to think a bit harder about that. You can't cap the result until after you know what it is, which means after applying all the multipliers.
   
Made in us
Auspicious Daemonic Herald





Siphen wrote:
Can anyone give me a page number for that? It seems a little dumb that an Enfeebled Wraithknight (strength 9) would still be strength 9 when smashing.

Not how it works. You don't cap it at 10 until you finished all modifiers so you double it first (so would go to S20) then subtract 1 (to 19) then i caps to 10
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Siphen wrote:
Can anyone give me a page number for that? It seems a little dumb that an Enfeebled Wraithknight (strength 9) would still be strength 9 when smashing.


It wouldn't, an Enfeeble'd Wraithknight would be Strength 19, capped at 10, when making Smash attacks.

Deathleaper'd

This message was edited 1 time. Last update was at 2014/04/08 07:58:48


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Dakka Veteran





But where does it say that capping stats at 10 happens last?
Couldn't you read it as: the Wraithknight (strength 10) smashes to double its strength (still capped at 10) and then subtracts 1 for Strength 9?

Edit: In fact, the Smash special rule says that it doubles the model's strength to a maximum of 10 (pg 42), so I'm not sure if that strength 19 that you're talking about is correct.

This message was edited 1 time. Last update was at 2014/04/08 08:40:20


 
   
Made in us
Auspicious Daemonic Herald





Siphen wrote:
But where does it say that capping stats at 10 happens last?
Couldn't you read it as: the Wraithknight (strength 10) smashes to double its strength (still capped at 10) and then subtracts 1 for Strength 9?

Edit: In fact, the Smash special rule says that it doubles the model's strength to a maximum of 10 (pg 42), so I'm not sure if that strength 19 that you're talking about is correct.


Everything caps at 10 because that's the caps for stats in general. The reason the cap applies afterwards is because all modifiers are done simultaneously (because that's how math works)
   
Made in us
Regular Dakkanaut




Chrysis wrote:You can't cap the result until after you know what it is, which means after applying all the multipliers.

CrownAxe wrote:Not how it works. You don't cap it at 10 until you finished all modifiers so you double it first (so would go to S20) then subtract 1 (to 19) then i caps to 10

PrinceRaven wrote:It wouldn't, an Enfeeble'd Wraithknight would be Strength 19, capped at 10, when making Smash attacks.


Except that there is a cap built into the Smash rule, it's not just a flat x2 like with a power fist.

"A Smash Attack also doubles
the model's Strength (to a maximum
of 10) for the purposes of that Attack."

So throw in order of operations for multiple modifiers and for a S6 model it'd be:
6 x 2 (capped at 10 from the smash rule) = 10
10 - 1 = 9

So unless the MC has another source of bonus strength from their weapon/furious charge/whatever they'd max out at S9 Smashes if they're enfeebled. I'm not saying it makes sense, but according to the rules that's how it looks like it works to me.

This message was edited 1 time. Last update was at 2014/04/08 12:40:35


 
   
Made in us
The Hive Mind





Bugs_N_Orks wrote:
So unless the MC has another source of bonus strength from their weapon/furious charge/whatever they'd max out at S9 Smashes if they're enfeebled. I'm not saying it makes sense, but according to the rules that's how it looks like it works to me.

The cap in the Smash rule is just reminding of the already existing cap - it's not an additional cap.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Furious Fire Dragon




Here is the problem with your logic;

The two effects are separate formulas calculated at separate times;

Enfeeble (Cast in your opponents shooting phase) will drop your strength by 1 on your profile for ALL purposes, not attacks are made at -1 strength. Therefore your profile is entirely changed until the enfeeble wears off.

Smash (Used in any combat phase) doubles the strength on your profile for the purpose of that attack.

Therefore (MATH);

Opponents movement phase;
S*=S-1

Any combat phase
Sm= S*x2
   
Made in us
The Hive Mind





Not true at all. You should probably read page 2.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Furious Fire Dragon




S = base strength
S* = strength under enfeeble
Sm = Smash strength
   
Made in us
The Hive Mind





danny1995 wrote:
S = base strength
S* = strength under enfeeble
Sm = Smash strength

I figured that out. You're still failing to read page 2. I suggest you do so.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Furious Fire Dragon




Page two refers to wargear only for multiple modifiers.


Automatically Appended Next Post:
and the effects of multiple rules the model has

This message was edited 1 time. Last update was at 2014/04/08 13:41:42


 
   
Made in us
The Hive Mind





danny1995 wrote:
Page two refers to wargear only for multiple modifiers.
and the effects of multiple rules the model has


So either there's literally no way for multiple psychic powers to interact (How do you resolve Hammerhand and Enfeeble on the same unit?) or you apply Multiple Modifiers whenever there's ... multiple modifiers.
One of those is reasonable, one leads to things breaking dramatically. I'll let you figure out which is which.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Furious Fire Dragon




My point is the power takes effect when it is cast.
   
Made in us
The Hive Mind





danny1995 wrote:
My point is the power takes effect when it is cast.

Absolutely.

Now, you're also asserting that Multiple Modifiers doesn't apply.
Please, using your interpretation, resolve both Hammerhand and Enfeeble on the same unit.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut




rigeld2 wrote:
The cap in the Smash rule is just reminding of the already existing cap - it's not an additional cap.


How do you make that determination? To me it certainly looks like an additional cap. I'd agree if it said something along the lines of "keeping in mind that a model's S cannot exceed 10", but the way it's written it definitely looks like something specific to the Smash rule.
   
Made in ca
Furious Fire Dragon




Can you remind me of the effects of Hammer hand, I do not generally play against grey knights, and when I do I never end up in CC
   
Made in us
The Hive Mind





+1 STR for the assault phase.


Automatically Appended Next Post:
Bugs_N_Orks wrote:
rigeld2 wrote:
The cap in the Smash rule is just reminding of the already existing cap - it's not an additional cap.


How do you make that determination? To me it certainly looks like an additional cap. I'd agree if it said something along the lines of "keeping in mind that a model's S cannot exceed 10", but the way it's written it definitely looks like something specific to the Smash rule.

Because we know it's not specific to the Smash rule. If it capped at 8, for example, that'd be specific to Smash. If it capped at 12, it'd be specific to Smash.
It caps at the same number the general rule does. Which means it's the same as the general rule.

This message was edited 1 time. Last update was at 2014/04/08 14:32:01


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Furious Fire Dragon




It's cast in the assault phase, if you are affected by enfeeble the grey knight would be S3 before the power is cast. Then when the power is activated theircurrent profile strength of 3 is boosted to 4 until the end of the assault phase. My point that I'm covering is that unlike weapons that give bonuses, or furious charge, etc. the effects of the power are relevant outside of combat and therefore calculated before combat.
   
 
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