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Made in us
Quick-fingered Warlord Moderatus





So being a primarily GK player, I have quite a few units with this ability. In reading it removes all Demonic Gifts. What actually constitutes a demonic gift these days? I have quite a few demon players in my local area and when they're rolling for powers and abilities all the items that Demons seem to get is quite confusing.

Any insight on what Demon Shenanigans it can negate or what it cant negate? Thanks

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Temple Prime

Exalted rewards, greater rewards, lesser rewards; and I think Locii as well.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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Monster-Slaying Daemonhunter




Grand Rapids Metro

It used to be everything. Before daeons came out, Dark Excommunication took away BloodCrusher's armor saves and turned Bloodletters in guardsmen...

...now that the Daemon codex is out, BloodCrushers don't have an armor save and bloodletters are basically guardsmen.


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Made in us
Quick-fingered Warlord Moderatus





Can it negate rerollable bullcrap though? Thats what I'm mainly interested in

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Monster-Slaying Daemonhunter




Grand Rapids Metro

 WrentheFaceless wrote:
Can it negate rerollable bullcrap though? Thats what I'm mainly interested in


Use StormRaven Mindstrike Missiles...and Prescience them if you really need to kill that mess. It's the best answer in the game.

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Temple Prime

 WrentheFaceless wrote:
Can it negate rerollable bullcrap though? Thats what I'm mainly interested in

Sadly no, but the Vindicaire can strip away their saves or blow the grimoire Herald's head off with no LOS of any kind.

However, as all of these shenanigans besides parking on a skyshield need a psyker; you do have many ways to feth with them. Psychotroke grenades in particular are hilarious, and Mindstrike missiles don't give a rat's ass about saving throws.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Quick-fingered Warlord Moderatus





Yea I have ravens and the other things to deal with it. Its just that this is mainly a Dreadknight question, never was sure what the ability actually did

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Grand Rapids Metro

 WrentheFaceless wrote:
Yea I have ravens and the other things to deal with it. Its just that this is mainly a Dreadknight question, never was sure what the ability actually did


It would be nice to have a complete list if anyone with a daemon book is around...

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Made in za
Fixture of Dakka




Temple Prime

 WrentheFaceless wrote:
Yea I have ravens and the other things to deal with it. Its just that this is mainly a Dreadknight question, never was sure what the ability actually did

If faced with the Uber-prince I'd recommend stripping his saves with a vindicaire and then throwing all the "feth you psykers" goodies you have at him (and shoot him) before you get the Dreadknight in to finish him off.

I'd also recommend getting Fateweaver to run off the board since he's quite likely to have the grimoire, has a very useful warlord trait and his reroll is still good (if not the cheese it once was), and can throw around psyker powers left right and center.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Gargantuan Gargant






 Kain wrote:
 WrentheFaceless wrote:
Yea I have ravens and the other things to deal with it. Its just that this is mainly a Dreadknight question, never was sure what the ability actually did

If faced with the Uber-prince I'd recommend stripping his saves with a vindicaire and then throwing all the "feth you psykers" goodies you have at him (and shoot him) before you get the Dreadknight in to finish him off.

I'd also recommend getting Fateweaver to run off the board since he's quite likely to have the grimoire, has a very useful warlord trait and his reroll is still good (if not the cheese it once was), and can throw around psyker powers left right and center.


The Vindicare can only remove invuln. saves from the Shieldbreaker round if it is from wargear, not from an intrinsic special rule like Daemon or Warp Field. So interestingly enough the Vindicare, although he is in the Grey Knights codex, is less effective against daemons than other armies in that regard.
   
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Temple Prime

 Grimskul wrote:
 Kain wrote:
 WrentheFaceless wrote:
Yea I have ravens and the other things to deal with it. Its just that this is mainly a Dreadknight question, never was sure what the ability actually did

If faced with the Uber-prince I'd recommend stripping his saves with a vindicaire and then throwing all the "feth you psykers" goodies you have at him (and shoot him) before you get the Dreadknight in to finish him off.

I'd also recommend getting Fateweaver to run off the board since he's quite likely to have the grimoire, has a very useful warlord trait and his reroll is still good (if not the cheese it once was), and can throw around psyker powers left right and center.


The Vindicare can only remove invuln. saves from the Shieldbreaker round if it is from wargear, not from an intrinsic special rule like Daemon or Warp Field. So interestingly enough the Vindicare, although he is in the Grey Knights codex, is less effective against daemons than other armies in that regard.

In that case just dump mind strikes on the prince until it croaks.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






A full list of gifts would be to long to just write here.
Listed under gifts is all
"ranged weapons"
"melee weapons"
"daemonic attributes"
"daemonic steeds"
"icons and instruments".
Basicly all wargear you dont randomly generate.

The rewards (including helforged artefacts and the book of names), daemonic loci, and psy powers are not under the headline "daemonic gifts".

However, I remeber someone saying the digital version had all of the above in a chapter called "daemonic gifts".

Edit: hold on, in the "content" list with page reference at the very startof the codex, all of the above is listed in the chapter daemonic gifts. This indeed includes the book of true names. But as I mentioned, in the actual chapter "gifts" is just the wargear. Classic GW!

This message was edited 1 time. Last update was at 2014/04/08 18:47:54


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Temple Prime

 Fayric wrote:
A full list of gifts would be to long to just write here.
Listed under gifts is all
"ranged weapons"
"melee weapons"
"daemonic attributes"
"daemonic steeds"
"icons and instruments".
Basicly all wargear you dont randomly generate.

The rewards (including helforged artefacts and the book of names), daemonic loci, and psy powers are not under the headline "daemonic gifts".

However, I remeber someone saying the digital version had all of the above in a chapter called "daemonic gifts".


Ah so I got it backwards.

In the latter (digital version) case; make sure to play this while your dreadknights strip the daemons of everything that makes them effective besides psychic powers.



 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Quick-fingered Warlord Moderatus





 Kain wrote:
 Fayric wrote:
A full list of gifts would be to long to just write here.
Listed under gifts is all
"ranged weapons"
"melee weapons"
"daemonic attributes"
"daemonic steeds"
"icons and instruments".
Basicly all wargear you dont randomly generate.

The rewards (including helforged artefacts and the book of names), daemonic loci, and psy powers are not under the headline "daemonic gifts".

However, I remeber someone saying the digital version had all of the above in a chapter called "daemonic gifts".


Ah so I got it backwards.

In the latter (digital version) case; make sure to play this while your dreadknights strip the daemons of everything that makes them effective besides psychic powers.




That video is very approprate with Exo indeed

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Fixture of Dakka




Temple Prime

 WrentheFaceless wrote:
 Kain wrote:
 Fayric wrote:
A full list of gifts would be to long to just write here.
Listed under gifts is all
"ranged weapons"
"melee weapons"
"daemonic attributes"
"daemonic steeds"
"icons and instruments".
Basicly all wargear you dont randomly generate.

The rewards (including helforged artefacts and the book of names), daemonic loci, and psy powers are not under the headline "daemonic gifts".

However, I remeber someone saying the digital version had all of the above in a chapter called "daemonic gifts".


Ah so I got it backwards.

In the latter (digital version) case; make sure to play this while your dreadknights strip the daemons of everything that makes them effective besides psychic powers.




That video is very approprate with Exo indeed

The Ordo malleus; using 21st century memes to troll Chaos for the Emperor in the grimdarkness of the 42nd millenium.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Daemonic Gifts are:
Ranged Weapons
Melee Weapons
Daemonic Attributes
Daemonic Steeds*
Icons & Instruments
Hellforged Artefacts
Daemonic Rewards
Daemonic Loci
Daemonic Psychic Powers

*Daemonic Steeds while Gifts can not be negated by DE.

Note that while certain things are Gifts, if they effect another unit instead of the owner (such as the Grimoire) you cannot negate its effects.

This message was edited 1 time. Last update was at 2014/04/08 19:36:13


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Grand Rapids Metro

And Coteaz...the most common character in 40k just has Dark Ex for free.

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 ductvader wrote:
And Coteaz...the most common character in 40k just has Dark Ex for free.


I doubt you want to get Coteaz in assault just to cast this, and he loses it if you take book powers

Its more usefull for Dreadknights I think

Note that while certain things are Gifts, if they effect another unit instead of the owner (such as the Grimoire) you cannot negate its effects.
What if the owner is attached to the unit that is getting the benefit of the gift?

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The rule says any daemonic gifts possessed by models in the unit cease to function. So, if the grimoire is in the unit you are in assault with it stops working.
This means a screamer star is down to a 4++ re-rolling ones if they successfully cast Forewarning. That said, I'm pretty sure a lvl 3 herald will get a 4+ deny the witch roll against it, so be careful.

And this is more of a YMDC question.

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Longtime Dakkanaut





On the flip side, if I cast the grimoire at start of turn then say he dies to dangerous terrain it wont be there any more, does the grimoire effect stop working?. No it will be on it till the start of the next daemon player turn. If you excommiuncate it IMO it will have the same result as if the Grimoire bearer was killed. IT isnt a continus effect.

Dark Ex is only a maledication in the codex inq, and therefore can only be cast on one unit, Grey Knight one is much more powerful as its any in base to base and it is cast on the bearer of the power.

But yes, more of a YMDC question.

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Then I shall inquire in YMDC or get the thread moved, thanks

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Waiting for my shill money from Spiral Arm Studios

 greyknight12 wrote:
The rule says any daemonic gifts possessed by models in the unit cease to function. So, if the grimoire is in the unit you are in assault with it stops working.
This means a screamer star is down to a 4++ re-rolling ones if they successfully cast Forewarning. That said, I'm pretty sure a lvl 3 herald will get a 4+ deny the witch roll against it, so be careful.

And this is more of a YMDC question.


Dark Excommunication actually doesn't target the unit you choose. it doesn't target anything. You take the psychic test and if you pass choose an enemy unit in base contact with the Grey Knight who cast it.

So no DTW against it.

Its similar to Heroic Sacrifice in that regard. It doesn't target anything but has an effect on a chosen enemy model/unit.

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Grey Templar, Like I said in Codex Inq it does target, in GK it doesnt so it depends on what dex you are talking about.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
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09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
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11/2013: 5th COG 2k at 4tk
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MarkyMark wrote:
Grey Templar, Like I said in Codex Inq it does target, in GK it doesnt so it depends on what dex you are talking about.


Mainly for the purpose of GK units is what I'm inquiring about, GK appears to be a self test

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That it would, but the question was about the GK version of the power.

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Auspicious Daemonic Herald





 Grey Templar wrote:

Dark Excommunication actually doesn't target the unit you choose. it doesn't target anything. You take the psychic test and if you pass choose an enemy unit in base contact with the Grey Knight who cast it.

I don't see how thats not targeting an enemy unit
   
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 CrownAxe wrote:
 Grey Templar wrote:

Dark Excommunication actually doesn't target the unit you choose. it doesn't target anything. You take the psychic test and if you pass choose an enemy unit in base contact with the Grey Knight who cast it.

I don't see how thats not targeting an enemy unit


Wording from the GK codex is thus:

This power can be used during the Assault phase (in either player's turn) after assault moves have been completed, but before any blows are struck. If the Psychic test is passed, choose an enemy unit in base contact with the Grey Knight. Any Daemonic Gifts possessed by the models in that unit cease to work until the end of the phase.

So order seems to imply GK unit makes test for psyker power, and upon passing, then chooses a unit; rather than choosing the unit then taking a test against them.

Could be reading it wrong though

This message was edited 1 time. Last update was at 2014/04/08 22:57:41


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Its because the word target is never used, nor is the GK version of the power defined as one of the types of powers that requires a target.

Because the rules don't say that it does target, it doesn't target.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Decrepit Dakkanaut




 CrownAxe wrote:
 Grey Templar wrote:

Dark Excommunication actually doesn't target the unit you choose. it doesn't target anything. You take the psychic test and if you pass choose an enemy unit in base contact with the Grey Knight who cast it.

I don't see how thats not targeting an enemy unit

Because targetting is a specific term, and dark ex (gk) does not meet the criteria to say it has targeted anything
   
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So since its established that a target isnt required to cast, a unit in base contact is chose upon successful roll

What abilities does this spell actually work against?

There seems to be confusing over what is/isnt a gift in the 6.0 Daemon codex

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