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[Nec] Book list and help running a campaign  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




Gravesend

Hey guys, I am looking at starting a necromunda campaign in my local store, the owner is happy with this but which books would I need to get my hands on to run it?

I nabbed the stuff off the GW site before the change but is there more out there to find, my googlefu has failed me on this search and only given me novel lists.

Also any tips on running a campaign or is it set out nicely in the book, I haven't played in about 10 years and my rulebook is still at my parents, so any advice would be great

2000+ points, but I think I know how to use them

Bolt action, 1500 points BANZI

Dwarfs 2500+

Vampires 1000ish 
   
Made in us
Lone Wolf Sentinel Pilot





Los Angeles, CA, USA

You really only need the rulebook you are going to use (Original, or Living, or Community) and you can run it easily from there. You might want to include the Outlanders, but I would keep it simple to start with. The main rules have everything you need.

Those are all available online here:

http://gaming.yaktribe.org/
   
Made in gb
Regular Dakkanaut




Gravesend

Will either go with the living or the original.

Thanks

2000+ points, but I think I know how to use them

Bolt action, 1500 points BANZI

Dwarfs 2500+

Vampires 1000ish 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

To be honest, I've been playing in a campaign with the Community edition for ages, and it's just superb. SO much better balanced than the original two editions. Techno is less overpowered, and Muscle is actually worth taking.

For running your campaign, as mentioned above stick with the core rules to begin with, and bring in outlanders later. BUT... there is quite a few really useful tables in outlanders.

One is Treacherous Conditions, which you might want to allow people to start using after they've played every scenario in the main rulebook, just to keep things fresh. If one side wants to play with TC, both have to - and it can completely change the dynamic of the game, making the upper levels inaccessible, or the ground floor covered in sludge, etc.
Another is the leadership challenges section, which your players may well need after just one game! it's a straightforward guide to what you do if any of your gangers get better leadership than the Leader, and too big for their boots...
And the last one I imagine may be a godsend for you, which is the Campaign Events table. Roll up a new event every fortnight, and let all your players know the result, and it brings a linking narrative to all the games if you just add a little imagination

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
 
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