Switch Theme:

How the Soul Blaze special rule could be better  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Changing Our Legion's Name




Adelaide Australia

I think as most people already now Soul Blaze is kind of a waste, it very rarely does anything, despite a unit being caught on fire. Obviously, the rules for 40k are so complex because they're trying to simulate as realistic a war as possible. Well dont know about anyone else, but I wouldn't particularly be standing around while on fire.
Just something I thought of, in addition to the potential wounds, a unit that is set ablaze must move the maximum distance, then roll a D6, on a 4+ the unit MUST run, otherwise they can shoot as normal however they are only able to shoot snapshots.
I think with these additional effects, it makes the 50/50 chance of the flames dying out a little more forgivable
What's everyone else's opinions?
   
Made in us
Ragin' Ork Dreadnought




No freakin' way. This takes it from a negligible buff, to one of the strongest in the game. Anything with this rule would utterly dominate shooty armies, effectively cancelling out the firepower of one unit, every time they fired. Helldrake Spam would hit the point of unstopability.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

If you want to buff it in a reasonable manner, the easiest is to change the order. Move the d6 roll for removing the token to after you inflict the wounds, so you're guaranteed to get at least 1 round out of it before it goes out.
   
Made in us
Ragin' Ork Dreadnought




Another option I heard was simply allow multiple counters to stack. At most, you'll get maybe 2 or 3 markers per unit, and that's if you have a crapton of soul blaze in your army. (Or make it S4.)
   
Made in au
Changing Our Legion's Name




Adelaide Australia

Hahaha yeah I guess with all of that it would easily become too OP, yeah if it were to wound first and then have the opportunity to die out it might make more sense. I was really just trying to think realistically what someone might be like if they were on fire, I mean surely you couldn't be too focused on shooting when you're trying to put out the flames that are engulfing you
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

For the record, Soul blaze is fantastic. How can anyone not see a 50% chance of killing a termagant as a bad thing? It seems like people seem to think it's a negative rule, rather than a small bonus like it's meant to be.

Also, Soul blaze does *hits* this is huge when playing against FMC (tyranids, although they suffer less than say, daemons), because every time soul blaze goes off (equivalent to a BS3 shot hitting), the FMC takes a grounding check.

It effectively means a Lord of Change can cause three grounding checks per turn.

 
   
Made in us
Ragin' Ork Dreadnought




Athurion wrote:
Hahaha yeah I guess with all of that it would easily become too OP, yeah if it were to wound first and then have the opportunity to die out it might make more sense. I was really just trying to think realistically what someone might be like if they were on fire, I mean surely you couldn't be too focused on shooting when you're trying to put out the flames that are engulfing you

While wearing fireproof armor? Or as part of a fearless hive mind? Remember, the whole unit isn't completely consumed by the fire, as though they were doused in gasoline and a match was set. It's more like some of them have a trouser leg burning, or there's a backpack in fire, things like that. In a warzone. While they're beigshot at.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 Scipio Africanus wrote:
For the record, Soul blaze is fantastic. How can anyone not see a 50% chance of killing a termagant as a bad thing? It seems like people seem to think it's a negative rule, rather than a small bonus like it's meant to be.

Also, Soul blaze does *hits* this is huge when playing against FMC (tyranids, although they suffer less than say, daemons), because every time soul blaze goes off (equivalent to a BS3 shot hitting), the FMC takes a grounding check.

It effectively means a Lord of Change can cause three grounding checks per turn.


Nope. Grounded Tests trigger off "hits from a unit's shooting attack" so Soul Blaze won't cause them as it's not a Shooting Attack.

And it's far less than a 50% chance to kill a Termagant, as it's only a 50% chance to cause any hits at all and there's no guarantee that any of them will wound, let alone kill.
   
Made in au
Changing Our Legion's Name




Adelaide Australia

Its great to see everyone's opinions in this, I'm absolutely no expert on this, I mean I've only played less of 10 games in a year, and used Soul Blaze a couple times, its lasted more than one turn but never wounded. In fact I've had a better success rate with Cultists against Terminators haha. But I know the Soul Blaze USR gets a lot of hate!
   
Made in au
Araqiel





Sunshine coast

I'm with waaghpower here multiple counters would fix it, no need I make it a huge thing

3000 4500

 
   
Made in nz
Disguised Speculo





Waaaghpower wrote:
Athurion wrote:
Hahaha yeah I guess with all of that it would easily become too OP, yeah if it were to wound first and then have the opportunity to die out it might make more sense. I was really just trying to think realistically what someone might be like if they were on fire, I mean surely you couldn't be too focused on shooting when you're trying to put out the flames that are engulfing you

While wearing fireproof armor? Or as part of a fearless hive mind? Remember, the whole unit isn't completely consumed by the fire, as though they were doused in gasoline and a match was set. It's more like some of them have a trouser leg burning, or there's a backpack in fire, things like that. In a warzone. While they're beigshot at.


I thought their Souls were on Fire, going by both the name and the fluff behind the rule
   
Made in no
Lustful Cultist of Slaanesh




Oslo

Make Soul Blaze str 4, and make it harder to get rid off, and it will be fine.
   
Made in au
Changing Our Legion's Name




Adelaide Australia

If it was burning their souls, then would it make sense to even have an armour save? Perhaps just taking that away would make it somewhat more effective, you're only going to get a max of 3 hits right? (its D3 isn't it?) and you still have to roll to wound which at S3 isn't that great, most units you'll have to roll 5+ against, and after all that's only if they dont pass the roll to get rid of it
   
Made in ru
!!Goffik Rocker!!






It's allready s4 ain't it?


Automatically Appended Next Post:
What if we go another route? It's actually a soul-damaging stuff. For every unsaved wound, a model must pass a ld test. If failed - suffers additional d3 wounds without saves of any kind allowed. That totally changes the concept.

This message was edited 1 time. Last update was at 2014/04/14 06:36:24


 
   
Made in us
Fireknife Shas'el






I was thinking the same, but without the leadership check.

For every unsaved wound the unit takes an additional D3 S4 (Maybe S3) hit AP- and it has no additional effects after that. That way units with soulblaze can end up mulching their way through horde units instead of having a very remote chance to cause a single wound.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

http://www.dakkadakka.com/dakkaforum/posts/list/584395.page

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Stealthy Sanctus Slipping in His Blade






Stop, Drop and Roll =/= Run....

A ton of armies and a terrain habit...


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Waaaghpower wrote:
Athurion wrote:
Hahaha yeah I guess with all of that it would easily become too OP, yeah if it were to wound first and then have the opportunity to die out it might make more sense. I was really just trying to think realistically what someone might be like if they were on fire, I mean surely you couldn't be too focused on shooting when you're trying to put out the flames that are engulfing you

While wearing fireproof armor? Or as part of a fearless hive mind? Remember, the whole unit isn't completely consumed by the fire, as though they were doused in gasoline and a match was set. It's more like some of them have a trouser leg burning, or there's a backpack in fire, things like that. In a warzone. While they're beigshot at.


Soulblaze isn't just on fire. Flamers and heavy flamers do not have soul blaze.

Soulblaze is something daemonic or at least transdimesional, the power of the warp is ripping through into normal space and consuming flesh in a flame like way. I'm not sure fire retardant armor covers daemons eating your soul. It also might disrupt the hivemind a bit.


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I think the only thing that could be reasonably soul blaze resilient is the avatar of khaine (and he is, would you look at that ).

This message was edited 1 time. Last update was at 2014/04/15 18:07:31


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Co'tor Shas wrote:
I think the only thing that could be reasonably soul blaze resilient is the avatar of khaine (and he is, would you look at that ).


Maybe Flamers?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in nz
Disguised Speculo





Obviously, the rules for 40k are so complex because they're trying to simulate as realistic a war as possible.


Lol, are you being serious here?
   
Made in au
Changing Our Legion's Name




Adelaide Australia

So if the flames are ethereal as the fluff on it says, and they're basically eating away at their souls, then wouldn't it make sense not to get a save? (except invulnerable)
   
Made in nz
Disguised Speculo





Theres enough low AP in the game as it is. Especially considering the helldrake has soul blaze as well.
   
 
Forum Index » 40K Proposed Rules
Go to: