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Made in au
Fresh-Faced New User




HQ; Typhus

troops: 30 zombies

troops: 30 zombies

troops: 30 zombies

Troops; 10 Plague marines
- 2 plasma guns

Troops; 10 Plague marines
- 2 plasma guns

Transport; 2 Rhinos

Fast Attack; 5 Chaos Spawns
-5 marks of Nurgle

Fast Attack; 6 chaos Bikers
-6 marks of Nurgle
-2 melta guns
-melta bombs

Fast Attack; Heldrake

Heavy; 3 obliterators

after consulting many people this in the end is prob what i will go with Thanks you all for your input

This message was edited 5 times. Last update was at 2014/04/13 08:53:04


 
   
Made in se
Regular Dakkanaut




Your list is unfortunally very unfocused. Several expensive units that don't work togheter.

If you want to keep Typhus (especially if you also want the DP) - add a lot of cultists/zombies to get more from Typhus zombie ability. Say 3x30.

Drop the terminators, or take only a suicide squad of 3 with combi-meltas for anti tank use. Drop the Havoc squad with mixed weapons. Use the points to get another CSM infantery squad, and give all three troop squads Rhinos. It is good to have some mobility aside the foot-slogging zombie wave.

I would add some CSM to the remaining Havoc squad, just in case.

A squad of Spawns would give you list some fast attack, distracting the enemy from your zombie horde and/or Rhinos. With MoN they are very difficult to kill.

Why a Murder Sword on the DP instead of the Black Mace? Adding Wings would make it easier to get into close combat with the enemy, which is where you want him - not to mention some anti-air ability.
   
Made in au
Fresh-Faced New User




deleted

This message was edited 3 times. Last update was at 2014/04/13 08:53:56


 
   
Made in se
Regular Dakkanaut




Looks good. Really fast with bikers, Spawn, flying DP, Maulerfiends and Rhinos - and some tarpitting Zombies and Typhus as backup. I would give the bikers meltaguns instead - you have a lot of anti-infantery (plasma, Spawns, zombies) but meltas against vehicles side armour is so good (or instakilling T4 creatures).

Plague Marines are tough, fearless and your opponent have far bigger threats to deal with, so a full 10 man squad is actually overkill. I would remove 2 man from each squad (or 3, if you want to follow Grandfather Nurgles favorite number). Use the points to

a) add 3 men to the Havoc squad. With Lasercannons they are probably high on the enemys priority, and losing that unit will hurt.

then either

1) add more zombies, and spread the to three units. More objective holders, tarpitters and target saturation
2) beef up the bikes with a powerfist
3) make the DP a sorcerer level 1 (a lot of points in one character, but if you rush your opponent with ground units he should be forced to fire at them rather than the DP)
   
Made in au
Fresh-Faced New User




army list back up the top

This message was edited 2 times. Last update was at 2014/04/13 08:54:45


 
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

I would recommend this:
HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY


 
   
Made in au
Fresh-Faced New User




i rather not use a heldrake sometimes they never come on the board. they are good when they are on the board but sometimes they come on late or not at all and i would rather not risk it.
   
Made in us
Annoyed Blood Angel Devastator



Arizona

I'm not trying to be a dick. But this list is horribly flawed.
Don't spend anywhere near 600 points on your HQ slot. Just don't do it.

This list is going to succeed or fail based on how you use your daemon prince. just having him isn't enough. I can't tell you the amount of times I've seen him get misused (because lol I have a daemon prince). You need to hide hime until at turn four or at the very least your maulerfiend and spawn get into assault range. But honestly, your maulerfiend is probably going to die turn 1.

   
Made in au
Fresh-Faced New User




the maulerfiend could die turn one.. its only worth like 125 points but it also could get into comabt.. its a high risk high reward. mauler, spawns and bikers are ment to take the focus fire away from the DP. I didnt spend that much on my HQ its just over 500
   
Made in us
Annoyed Blood Angel Devastator



Arizona

I'm of the opinion the daemon princes aren't worth it. They are awesome in combat. But they hamstring your army. They cost at least 300 points to run properly and don't let you take elites as troops. Then in order to get the good troops you have to spend more points on a lord.

   
Made in au
Fresh-Faced New User




true i haven't used one yet in any of my lists be4 but i may should try and give it a go.. plus the DP is there for anti air as well.
   
Made in fr
Fresh-Faced New User




What do you think of this list :

HQ; Typhus

HQ: Daemon Prince
- Mark Nurgle
- Power armour
- The black mace
- Wings
- 1st lvl mastery

troops: 30 zombies

troops: 30 zombies

troops: 30 zombies

Troops; 5 Plague marines
- 2 plasma guns

Troops; 5 Plague marines
- 2 plasma guns

Transport; 2 Rhinos

Fast Attack; 5 Chaos Spawns
-5 marks of Nurgle

Fast Attack; 3 chaos Bikers
-3 marks of Nurgle
-2 melta guns

Fast Attack; 3 chaos Bikers
-3 marks of Nurgle
-2 melta guns

Heavy; Maulerfiend
Heavy; 3 obliterators

Tactic is :

Zombies advance to objectives and take maximum of space on the table so if you place and move them smart you limit the opponent movement and pathway to invade your side of the table.
You rush turn 1 with the chaos spawn, the bikers, the daemon prince and the mauler fiend .Turn 2 you deep strike with Typhus and the 3 obliterators. Turn 3 you split Typhus from the obliterators to let him go to cac safely.
The plague marines are the multitask tools to reinforce, secure objective etc.




Automatically Appended Next Post:
The main problem in your last list was Typhus, how you use it ? He can't really join the plague marines because he is in terminator armor and so it s impossible to go into a rhino. If you make him join the zombies he'll need 3 turns to arrive to close combat and opponent have largely enough time to kill him for taking the victory point easily. To have him deep strike alone is pure suicide. You pay 230pts for this unit so i think it s important to do something more efficient with him than just have access to the zombies.

This message was edited 1 time. Last update was at 2014/04/12 14:21:12


 
   
Made in us
Annoyed Blood Angel Devastator



Arizona

You can deep strike him with your obliterators. Then break him off and attach him to a plague or zombie squad. Typhus is a Close combat model where as oblits need to be at range.

As for the maulerfiend. 3 weapons skill 3 attacks aren't high reward. I'd say if you want to go the mauler fiend route. Drop Typhus a zombie squad and downgrade to nurgle marines. Bring two more maulers to go with your one mauler, spawn, the bikers, and the dp. send more than they can deal with if you really want to go that route. You may also want to consider a held rake. the rush is going to back fire at times and you need to clean up a big mess. No model in the codex can do that faster and more reliably than a heldrake.

This message was edited 1 time. Last update was at 2014/04/12 14:43:00


 
   
Made in fr
Fresh-Faced New User




deepstrike typhus with obliterators is the most efficient way to use him. You DP,the obliterators can shoot at arrival and typhus is protect by the obliterators during the enemy turn. At the next turn he breaks of the obliterator to join another squad or directly go to close combat. In this kind of list i will not play the daemon prince who is too expensive in points for his efficiency in game but Jezzman want to play it and this is his list.
   
Made in au
Fresh-Faced New User




army list back up the top

This message was edited 4 times. Last update was at 2014/04/13 08:55:33


 
   
 
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